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- RELEASE NOTES FOR
- DESCENT 3
- INTERACTIVE DEMO v1.0
-
-
- ___________________________________
-
- THIS DEMO IS FREELY DISTRIBUTABLE
- FOR NON-COMMERCIAL PURPOSES
-
- see section 16 for full details
- ___________________________________
-
-
- ______________________
-
- TABLE of CONTENTS
- ______________________
-
-
- 1. Introduction
- 2. Your Mission
- 3. The First Five Minutes
- 4. System Requirements
- 5. Installation
- 6. Purchasing The Full Product
- 7. 3D Video Card Drivers
- 8. Controls
- 9. Multiplayer Games
- 10. Menus
- 11. Maximizing Performance
- 12. Troubleshooting
- 13. Customer Service
- 14. Reporting Bugs
- 15. Special Thanks
- 16. Legal Stuff
-
- ______________________
-
- 1. INTRODUCTION
- ______________________
-
-
- Thanks for playing the Descent 3 Demo! This demo represents almost
- two years of work, during which time we've done everything we can to
- make what we hope will be a fun game and worthy successor to Descent
- and Descent II. If you're new to Descent, welcome! This demo will
- give you a taste of what Descent is all about. If you're already a
- Descent fan, we hope this small offering will tide you over until the
- full version is ready.
-
- We've been able to do things in Descent 3 that we only dreamed about
- four years ago when we started work on the first Descent. For this
- latest installment, we've worked hard to update the game with
- cutting-edge technology and to push the gameplay to new heights as
- well.
-
- It's thus with great pleasure that we offer this demo of Descent 3,
-
- The which if you with patient ears attend,
- What here shall miss, our toil shall strive to mend.
-
-
- ______________________
-
- 2. YOUR MISSION
- ______________________
-
-
- Shrouded in the steamy jungles of planet Tiris lies a major fossil
- fuel mining facility operated by the Post Terran Mining Corporation.
- Logged as MN1999, the facility known as Piccu Station is one of
- several such PTMC mining operations in the Beta Ceti system,
- including a massive new Special Research and Acquisitions Division
- laboratory complex, also on Tiris. Though Piccu was partially
- destroyed during the last outbreak of the alien Virus, the repairs to
- the station are nearly completed, and it has been fully operational
- for some time. That is, until approximately 56 hours ago.
-
- Your callsign is Concord 6, and you are a promising young mercenary
- pilot on the company payroll for part-time Material Defender duties.
- Recruited by PTMC to clean up a series of mines during the Beta Ceti
- Virus Incident, you are no longer technically a "rookie" pilot, but
- that hasn't quite earned you the respect of other merc pilots yet.
- Rookie or not, the Director of Crisis Contingency Management, S.
- Dravis, is requesting you specifically, for an extended mission
- contract. Just over two days ago, PTMC lost contact with Piccu
- Station, and Dravis suspects a new outbreak of the Virus. Since it is
- believed that the Virus outbreak in Beta Ceti was eradicated on your
- last mission, Dravis suspects that you may not have done such an
- impressive job after all. That, or a new strain of the Virus has
- emerged to threaten PTMC holdings on Tiris.
-
- During this operation, you will be offloaded by military transport at
- a rear entrance to the facility, and are expected to disinfect the
- station by eliminating all robots encountered inside. If indeed
- another Virus outbreak is the cause, then it's probable that the
- personnel have evacuated -- or worse. It is of great value to Dravis
- and the PTMC if you can recover any evidence of a new outbreak, and
- if so, its source. In addition, once the station is secure, you are
- to establish a data link with the head of Scientific Research at the
- nearby SRAD laboratory who will dispatch forces to quarantine the
- area. Once under SRAD control, the Virus can be fully researched and
- a means to prevent further outbreaks can hopefully be found.
-
- You will pilot the Pyro-SE, a medium-armament vessel suitable for
- combat missions ranging from microgravity to Class XB heavy planetary
- gravity. Standard primary armament is two lasers; secondary armament
- consists of twin concussion missile launchers. The Pyro-SE will
- automatically pick up any PTMC-standard weapons and ammunition you
- find within the mine, and auto-config all weapon functionality with
- your Head-Up Display ("HUD") and control systems. Shield orbs,
- encapsulated energy units, and other PTMC-standard military
- accessories will be incorporated by the Pyro-SE to patch ship systems
- as needed.
-
- Dravis has made it quite clear that the mission to Piccu Station is of
- the utmost importance to the PTMC, and that it is to be executed
- surgically and covertly, to avoid any unpleasant media attention
- which could further erode public confidence in the Corporation.
- Completion of this mission, Dravis assures, will likely earn you the
- insignia patch of Material Defender First Class, which of course
- comes with a modest pay increase, an offer that should appeal to a
- "rookie" like yourself.
-
- _____________________________
-
- 3. THE FIRST FIVE MINUTES
- _____________________________
-
-
- Here is a brief tutorial for your first five minutes with the Descent
- 3 Demo.
-
- Install and set up the game. (See section 4, below, for details.)
- When the game comes up, it will ask for your pilot name. Type in a
- name and press Enter. Then a screen will let you set a difficulty --
- leave it on Trainee, unless you are an experienced Descent player --
- and let you customize your controls. Leave all this for now; you can
- customize it later in the "Options" screen. Just click "Done" at the
- bottom of this window. The Main Menu will appear; click on "New
- Game" to start. The TelCom system in your Pyro-SE will activate,
- briefing you on the Piccu Station mission. Press Space to page
- through the briefing; after the third page you'll have to wait a bit
- for the game to load.
-
- After the game starts, adjust the brightness of your monitor, if
- necessary -- you want to make sure you're seeing everything that's
- out to get you.
-
- Now try getting the feel of your ship in the first room. Take your
- time; there are no enemies until you open the door on the far end of
- the room. Hold down the A key to fly forward. Use your joystick,
- mouse, or arrow keys to turn the ship. You can do this while sitting
- still, or while holding down the A key. Hold down the CTRL key to
- fire. You don't have to tap it over and over -- just hold CTRL down
- to fire repeatedly. You can also use your joystick trigger to fire
- in the same way.
-
- Aim at the stack of crates, and fire at it with your lasers until the
- whole stack blows up. See the things that spew out of the crates?
- Fly through them. The blue orbs are shield powerups which will
- increase your shields. (This is the blue number displayed on your
- on-screen HUD which starts at 100.) The yellow things are energy
- powerups which charge up your ship's energy. You gradually use up
- energy by firing your lasers; these energy powerups recharge your
- ship. Whenever you see any of these powerups, fly through them. The
- energy of your ship is the yellow number displayed on your HUD.
- You'll find other powerups as you complete the level, like a napalm
- cannon, a frag missile, and if you look hard enough, a Gunboy
- countermeasure.
-
- If you bump up against a wall in this first room, hold down the Z key
- to back up. This will usually give you a better perspective on the
- room and the situation. This is our #1 tip for new Descent 3
- players!
-
- Aim at a wall and press the space bar, or the thumb button on your
- joystick. A concussion missile will be launched. Missiles are
- called your 'secondary weapons', and there are several different
- types of them you will pick up later.
-
- Back up, aim at a wall, and press F. This will fire a flare that will
- light up the area. (For flares to work, you must have Dynamic
- Lighting turned on. If you don't, press F2, choose Detail Level
- Settings, turn on Dynamic Lighting, click OK, and then click Done.)
- If you are in a dark room, this flare will help. You can shoot as
- many of these as you want -- they don't consume your ship's energy.
- You can also press H to turn your ship's headlights on and off --
- again, Dynamic Lighting must be turned on to see this.
-
- Practice using the up-arrow and the down-arrow while holding down A.
- Flying up and down is an important skill in Descent 3 -- at many
- points in the level you may think you're at a dead-end, but if you
- pitch the ship so you can look upward or downward, a vertical pipe
- will lead you out of the room. Also you may hear horrible crunching
- sounds of metal as your ship gets pounded by homing missiles, but you
- can't see who's shooting you! Don't forget to look up and down.
-
- If you'd like to practice a more advanced combat skill, hold down the
- ALT key while pressing the left and right arrow keys. Sliding side
- to side is a great way to dodge the lasers and missiles that robots
- fire at you.
-
- Time to go exploring. Aim toward the door at the far end of this
- first room, and fly toward it by holding down the A key. Fire at the
- door with the CTRL key before you come to it. That's the cool way to
- open a door in a PTMC mine infested with virally infected robots. Or
- you can just nudge up against the door.
-
- The first robot you encounter in the next room is called the Orbot.
- He will start moving around and shooting at you. You can choose to
- blow him up, or just ignore the annoying robot and keep flying. If
- you blow him up, congratulations! You're on your way to sweeping the
- virus infection out of the mine. Pick up any powerups that he leaves
- behind.
-
- In this hallway you may wish to blow up the debris in the hallway to
- see if any useful powerups appear.
-
- The next robots you meet are a security robot that will pound at you
- with his "fists", and another modified maintenance robot that will
- fire at you with a particle disruptor. You might be able to fly
- around these robots, but probably not -- most likely, they will
- pursue you and try to smash your ship to pieces. Or they may dodge
- your shots while just shooting at you once in a while. Safest course
- is to blow them up. Be sure to pick up all the powerups that are
- left behind after you blow them up.
-
- If you find yourself back in a room that looks a lot like the first
- one, don't worry -- you just got turned around. Just turn back
- around, fly out of this room, and keep following the tunnel. You've
- got a job to do.
-
- After following the curving tunnel, you'll find a large room with
- steam coming out of some vents and a large column in the middle of
- the room. If you fly around the column and point your ship upward,
- you'll see a tunnel leading out of the room. Follow it, and open the
- door at the far end of the tunnel by shooting at it. You'll probably
- have to blow up a few robots along the way.
-
- The room beyond this door contains a tunnel going vertically upward.
- Fly to the top of this tunnel, blowing up any robots you find along
- the way. It's pretty dark up here -- turn on your headlight with the
- H key. At the top of the tunnel, there is a blue sign that says
- "Level 2", and next to it is a passage leading out. Fly through that
- passage and open the door at the end.
-
- When you open this door, you'll face three green monitors on the far
- wall. If you shoot a few flares in front of you with the F key,
- you'll see there is a bridge in front of you. Of course, you don't
- really have much use for bridges while your ship has an antigravity
- mechanism. Blow up the security robot in the room and look around.
- There are a couple of Vauss cannon turrets situated under the
- bridge. These turrets will automatically track your ship position
- and fire Vauss rounds at you once in a while. Fly under the bridge
- and blow them up.
-
- Now that you've disposed of everything in this room, fly down the
- passage to the left (that is, the passage that's to your left while
- watching the three green monitors.) You'll see that a force field
- prevents you from continuing down the corridor. But don't worry --
- you can disable it!
-
- Fly back to the room with the three green monitors, and fly under the
- bridge to the location that one of the Vauss cannons formerly
- occupied, before you blasted it. If you look toward the green
- monitors, you'll see that under the bridge, there is a large switch
- with yellow stripes on it. Shoot this switch. Your HUD will say
- "Forcefield Deactivated!" Fly back to the passage that formerly had
- the force field, and into the room below. You'll be attacked by
- several robots, but you'll find many crates and containers you can
- blow up to get lots of powerups.
-
- That's all the details we're going to give you now ... we *will*
- mention that in the next few rooms, you'll find another force field
- that blocks the way to the fresh air of the outside terrain of Piccu
- Station. You can deactivate this force field with another switch
- that you can find in a room near it. If you ever find a locked door
- or a force field, there is probably a way to open the door, located
- somewhere on the level. Sometimes it will be as simple as shooting a
- switch, sometimes you have to blow up a guardian robot, and
- occasionally you have to do something more complex.
-
- We won't tell how to recover the virus sample at the end of the level;
- you're on your own, Material Defender. Have fun!
-
- __________________________
-
- 4. SYSTEM REQUIREMENTS
- __________________________
-
- Minimum:
-
- A 200MHz Pentium.
- 32MB RAM. (Possibly more depending on your 3D video card.)
- 130MB hard disk space. (The demo takes about 51MB, but needs more
- space during installation.)
- A sound card.
- A supported 3D video card *with the latest drivers*. (Very important.
- See below.)
- If you have Windows 95 or Windows 98:
- DirectX 6 software.
- If you have Windows NT 4.0:
- DirectX 3 software.
- The latest Glide runtime drivers, if you have a 3Dfx card.
- Otherwise, the latest OpenGL drivers for your 3D video card.
-
- Recommended:
-
- 64MB RAM. With certain 3D cards, amazingly, 128MB RAM is recommended.
- A 300MHz Pentium II with a good 3D video card, or
- A 266MHz Pentium II with a great 3D video card.
- At least 4MB texture RAM on your great 3D video card.
-
- Of course, the faster CPU and the more RAM your computer has, the
- better.
-
- ______________________
-
- 5. INSTALLATION
- ______________________
-
- INSTALLATION:
-
- 1. INSTALL DIRECTX 6 IF YOU HAVE WINDOWS 95 OR WINDOWS 98. You can
- get DirectX 6 at http://www.microsoft.com/directx/download.asp
- or, not there, visit http://www.microsoft.com then click
- "Search" then search for "DirectX 6 download".
-
- 2. MAKE SURE YOU HAVE THE LATEST 3D VIDEO CARD DRIVERS. This is
- very important for maximum performance. See 3D VIDEO CARD
- DRIVERS, below.
-
- 3. INSTALL THE GAME. First make sure you have about 120MB free
- space on your hard disk. Then double-click the "Descent 3 Demo
- Installer" icon and follow the on-screen instructions.
-
- 4. SET UP THE GAME. Double-click "Descent 3 Demo.exe". The Descent
- 3 Demo Launcher will give you several options. If you have an
- Internet connection, click "Auto-Update" to connect over the
- Internet to make sure you have the latest version of the demo.
- After this is done, click the "Setup" button. Click each of the
- tabs at the top of the Setup window to configure all your
- options. There will be a pop-up menu or buttons letting you
- select what devices you want to use for video, audio, joystick,
- and network, and to set the detail settings the Descent 3 demo
- will use on your system. (See below for notes on 3D video
- cards.) Click OK at the bottom of the Setup window when you're
- all set up.
-
- 5. PLAY THE GAME. Click the "Play" button to begin.
-
- __________________________________
-
- 6. PURCHASING THE FULL PRODUCT
- __________________________________
-
-
- This demo contains merely one single-player level and two multi-player
- levels. Imagine what you can do with the full game! Have a blast
- shattering robots by yourself and humiliating your friends over the
- Net with this demo, and then go buy the full game! Immediately!
- Now! See your favorite retailer, or go direct at 1-800-INTERPLAY or
- http://www.interplaystore.com.
-
- To contact us, visit:
-
- Interplay Productions: http://www.interplay.com/
- Outrage Entertainment: http://www.outrage.com/
-
- ____________________________
-
- 7. 3D VIDEO CARD DRIVERS
- ____________________________
-
-
- It is very, very important that you have the very latest drivers for
- your 3D video card! All 3D video card companies are updating their
- drivers very, VERY frequently at this time. The driver that came in
- the box with your 3D video card is probably outdated by now, and by
- updating its driver software, you will fix bugs and achieve
- performance gains. Depending on your card, this may mean a LARGE
- increase in rendering speed. See the web page of your card company
- for the most recent drivers.
-
- Here is what we hope is just the right amount of detail about 3D video
- cards and the Descent 3 Demo.
-
- You can play Descent 3 with any one of these three 3D APIs:
-
- 3Dfx Glide: The best choice for 3Dfx cards.
- OpenGL: One choice for non-3Dfx cards.
- Direct3D: Another choice for non-3Dfx cards.
-
- After you enter the Descent 3 Demo Launcher, click "Setup", and click
- the "Video" tab, a popup menu will appear that lets you choose the
- "Currently Selected Rendering Device". You'll want to choose the
- best item on this popup menu for your 3D video card and driver.
-
- 1. If you have any 3D video card that uses a 3Dfx chipset, you will
- get the best performance by selecting "3Dfx Glide - Voodoo Family".
-
- 2. If you have another type of 3D card, you should choose the
- "Direct3D" option that mentions your 3D video card by name, or
- "Direct 3D - Primary Display Driver". Or you can choose the "OpenGL"
- option that mentions your 3D video card by name, or "OpenGL - Primary
- Display Driver". Each 3D card has different drivers available. Some
- cards have only an OpenGL driver; some have only a Direct3D driver;
- some have both. Choose the driver that's best for your video card.
- If you are unsure, just choose one, and if performance is horrible,
- then quit the demo, set the game to user a different driver, and run
- it again.
-
- Note that to use Direct3D, you must have Windows 95 or Windows 98, and
- you must have DirectX 6. If you are running Windows NT, you'll need
- to use Glide or OpenGL.
-
- Visit your 3D video card manufacturer's web site to obtain the latest
- drivers. They should be available somewhere in the "Support"
- section, in most cases.
-
- If you are an adventurous, technical person, you may want to
- experiment with the "reference drivers" that were written by the
- company that manufactured the 3D chipset that is on your video card.
- Visit the web site of the manufacturer of the *chipset* of your 3D
- video card if you'd like to play.
-
- _______________
-
- 8. CONTROLS
- _______________
-
-
- While playing the game, press F2 then click on "Customize Keyboard"
- to customize your keyboard and joystick controls. To change a
- particular key, click the blue box next to a command, then type the
- key you want to use for that command. You can assign up to two keys
- to each function.
-
- Default
- Key Action Key Action
- ------- ------ --- ------
- A Accelerate F1 Help screen
- Z Reverse F2 Game Options
- S Afterburner F3 Show/hide cockpit
- Left Turn left F4 Guide-Bot menu (full game only)
- Right Turn right F6 Multiplayer: Show/hide menu
- Up Pitch down F7 Multiplayer: Show/hide stats
- Down Pitch up F8 Multiplayer: Send message to all
- F9 Show/hide message log
- Ctrl Fire primary weapon
- Spc Fire secondary weapon 1 Select laser
- F Flare 1 (2nd press) Select super laser
- H Headlight 2 Select Vauss Cannon
- 3 Select Napalm Cannon
- Tab Automap 6 Select Concussion missile
- Q Bank left 6 (2nd pressn) Select Frag Rocket
- E Bank right 7 Select Homing Missile
- Pad7 Slide left Enter Drop Gunboy countermeasure (main
- Pad9 Slide right keyboard Enter key, not numpad)
- Pad- Slide up - Shrink screen (speeds up game)
- Pad+ Slide down + Enlarge screen
- Alt Slide sideways while
- using arrow keys
- Print Take a screenshot
- Scrn (saved in .TGA format)
-
- Pressing Shift-F1 or Shift-F2 will display a rear-view in the HUD.
-
- ________________________
-
- 9. MULTIPLAYER GAMES
- ________________________
-
-
- For information on multiplayer games, see the file "Multiplayer
- Readme.txt", which contains all the information you will need to
- play multiplayer games over the Internet, on a LAN, or using a
- modem or a serial cable.
-
- _____________
-
- 10. MENUS
- _____________
-
-
- There are many menus in the Descent 3 Demo. This section will list
- every single menu, every single menu option, and what each one does.
-
- MAIN MENU
- ---------
-
- New Game: Start a new single-player game.
-
- Load Game: Once you buy the full version of Descent 3, you'll be
- able to load games-in-progress you previously saved.
-
- Options: Configure your controls, HUD, graphics, and game options.
-
- Pilots: Add, delete, or change pilots so different players on
- your machine can keep their custom controls and settings
- intact and available.
-
- Multiplayer: Join or start, a multiplayer game over a modem connection,
- a serial connection, a LAN, or over the Internet.
-
- Quit: Quit the demo so you can run to the store and buy
- Descent 3.
-
-
- OPTIONS MENU (after you choose 'Options' from the main menu)
- ------------------------------------------------------------
-
- Keyboard Customization: Configure your keyboard.
-
- Joystick And Mouse Customization: Configure your joystick and mouse.
-
- Weapon Selection Precedence: Choose how weapons will be
- automatically selected when you
- pick up a new weapon.
-
- Graphics Settings: Adjust brightness, resolution, and
- other graphics-related options.
-
- Sound Settings: Adjust sound volume and quality.
- (In the final version, you'll also
- be able to play with Aureal 3D or
- DirectSound 3D sound.)
-
- General Settings: Adjust auto-leveling, mouse
- sensitivity, and other settings.
-
- Detail Level Settings: Adjust graphics quality, detail
- level, and speed.
-
- HUD Customization: Customize what is displayed on your
- Heads-Up Display, and how.
-
-
- KEYBOARD CUSTOMIZATION MENU and JOYSTICK AND MOUSE CUSTOMIZATION MENU
- ---------------------------------------------------------------------
-
- The Keyboard Customization menu and the Joystick And Mouse
- Customization menu are virtually identical. You use these menus to
- change your keys, joystick buttons, and mouse buttons. To customize
- these, go to the appropriate menu, click one of the blue boxes to the
- right of the option you want to customize, then press the key or
- button you'd like. If you would like two different keys to do the
- same thing, set the two boxes to the two keys you'd like. For
- instance, if you want both W and E to engage the afterburner, set the
- two boxes next to "Afterburner" to W and E.
-
- To clear the keys for an action, move the mouse to the blue box next
- to the action and press Ctrl-C.
-
- To reset all keys to their defaults, click the text "Reset To Default
- Settings".
-
- The keyboard, joystick, and weapon icons in the upper left of this
- screen jump directly to the keyboard, joystick, and weapon
- auto-select configuration menus.
-
- Here's what all the actions on the Keyboard Configuration menu are:
-
- Fire Primary: Fire your primary weapon. (You start with lasers.)
- Fire Secondary: Fire your secondary weapon. (You start with
- concussion missiles.)
- Fire Flare: Fire a flare to light up the area. (Dynamic
- lighting must be turned on in the "Detail Level
- Settings" menu for flares to do anything.)
- Cycle Primary: Choose a different primary weapon. Each time you
- hit this key, you'll cycle along the list of weapons
- that you set on the "Weapon Selection Precedence"
- screen.
- Cycle Secondary: Choose a different secondary weapon, cycling along
- the list of secondary weapons.
- Accelerate: Move your ship forward.
- Reverse: Move your ship backward.
- Afterburner: Turn on afterburners for faster speed. Once you
- use up your afterburner fuel and let go of the
- Afterburner key, the Pyro-SE will rapidly replenish
- your afterburner fuel by using energy.
- Headlight: Turn on a headlight to light up the area ahead of
- you. There are two headlights you can configure;
- one will slow down your frame rate but project a
- wider headlight that doesn't travel as far. You
- can turn the fast headlight on and off in the
- "Detail Level Settings" menu.
- Pitch Up: Pitch the ship upward.
- Pitch Down: Pitch the ship downward.
- Turn Left: Turn the ship left.
- Turn Right: Turn the ship right.
- Toggle Bank: As long as you hold this key down, the Turn keys
- will instead cause you to bank left and right.
- Slide Left: Slide the ship to the left.
- Slide Right: Slide the ship to the right.
- Slide Up: Slide the ship up.
- Slide Down: Slide the ship down.
-
- The Joystick And Mouse Customization menu includes all these options
- plus several commands that can be defined by an axis. To define an
- axis for an action, click the blue box next to the action, then just
- move the axis. For instance, if you want the throttle to be
- controlled by moving the mouse's Y axis, click the blue box next to
- "Throttle", then move the mouse vertically. There is an "Inv"
- checkbox next to each axis control that lets you invert the direction
- in which the axis controls your movement.
-
- Throttle: The axis for moving forward and backward.
- Pitch: The axis for pitching up and down.
- Heading: The axis for turning left and right.
- Bank: The axis for banking (the yaw of the ship).
- Slide Vertical: The axis for sliding up and down.
- Slide Horiz: The axis for sliding left and right.
-
-
- WEAPON SELECTION PRECEDENCE MENU
- --------------------------------
-
- This menu lets you configure how your Pyro-SE ship switches between
- weapons when (a) you hit the "Cycle Primary" or "Cycle Secondary"
- keys to cycle through your weapons; (b) when you run out of ammo with
- one weapon and the ship switches to another; and (c) when you pick up
- a new weapon.
-
- To configure the weapons' priority, click on one weapon and then
- another weapon in the same column to have them switch places. Items
- at the top of the column have the lowest priority.
-
- For instance, if you want Homing Missiles to have priority over Frag
- Missiles, click "Homing" and then click "Frag", so that "Frag" is
- listed higher in the column than "Homing". This sets Frag to have
- lower priority. Now, if you have Frag missiles armed and you run
- across your first Homing missile, you will auto-switch to the Homing
- missile. If you had set Homing missiles to be lower priority, then
- running across your first Homing missile would not trigger an
- auto-switch.
-
-
- GRAPHICS MENU
- -------------
-
- Gamma: Sets the brightness of the level using your 3D
- video card's gamma controls.
-
- Resolution: Lets you switch between 512x384 and 640x480
- resolution. (The full version of Descent 3
- allows more resolutions.)
-
- Bilinear Filtering: Turns on a graphics smoothing option supported
- by your 3D video card. Turning this option off
- may result in a faster frame rate, but less
- smooth textures.
-
- MIP Mapping: Turn this off unless you have a fast computer
- and a video card with lots of texture RAM.
- Turning this option on will improve the look of
- textures in the distance and remove any swimming
- or sparkling effects you might see otherwise.
- However, MIP mapping will take up extra memory
- in your system RAM as well as your 3D video
- card's texture RAM, and this may cause a slower
- frame rate.
-
- VSync Enabled: If turned off, draws frames as fast as possible,
- which may cause monitor "tearing" or flickering.
- Leave this off for maximum performance. If you
- get tearing or flickering effects on the screen,
- try turning it on and see if you prefer the look.
-
-
- SOUND MENU
- ----------
-
- Sound Volume: Sets the volume of all sound in the game.
-
- Sound Quality: If set to "Normal", uses 8-bit sounds which are
- faster for your computer to deal with. If set
- to "High", uses 16-bit sounds which may sound
- better, but take the computer longer to deal
- with. When in doubt, set this to "Normal".
-
-
- GENERAL SETTINGS MENU
- ---------------------
-
- Terrain Auto-leveling: Sets how much your ship tries to level
- itself while you fly around outdoors.
-
- Mine Auto-leveling: Sets you much your ship tries to level
- itself while you fly inside the mines.
-
- Mouse Enabled: If on, the mouse is enabled as a control
- device. If off, mouse movement and buttons
- will do nothing.
-
- Controller Enabled: If on, the joystick (or other game
- controller) is enabled. If off, the
- joystick and joystick buttons will do nothing.
-
- Missile View: When you fire a missile that has a camera view,
- this option sets the location of the view on
- the HUD.
-
- Mouse Sensitivity: Controls the sensitivity of your mouse. The
- higher this setting, the more your ship will
- move when you move the mouse around.
-
-
- DETAIL LEVEL SETTINGS
- ---------------------
-
- This menu lets you configure various graphical effects. If the
- Descent 3 Demo plays too slowly on your system, you should turn off
- some of these graphical effects to help your system play the demo
- faster.
-
- Preset Details: This is the first thing to try. Click
- "Low", "Medium", "High", or "Very High" to
- automatically set all the other items on
- this menu. To get a higher frame rate in
- the game, just click the next-lowest
- setting here in Preset Details, continue
- play, and see how you like it. If you are
- an adventurous, technical person, you can
- configure the options individually as
- listed below.
-
- Terrain Detail: Controls the terrain level of detail
- "popping" while displaying outdoor terrain.
- Lower detail settings may increase your
- frame rate, and will increase the amount of
- terrain "popping" that you see.
-
- Render Depth: Controls how far you can see while
- displaying outdoor terrain. The higher the
- render depth, the farther you can see, but
- this will probably lower your frame rate.
-
- Object Complexity: Controls the detail level of powerup and
- robot models. If you set this lower,
- powerups and robots will appear with less
- detail at a distance, and your frame rate
- may increase.
-
- Specular Mapping: Turns on or off the specular lighting effect.
- This affects the shininess of walls and
- objects when light reflects from them.
- Turning this effect off may improve your
- frame rate.
-
- Mirrored Surfaces: Turns on or off the few mirrored surfaces
- in the game. If on, and if your 3D video
- card supports it, you can see the mirrored
- surfaces (such as on the top level of The
- Core multiplayer level), but you may take
- a frame rate hit.
-
- Enable Fog: Turns fog on and off. Turning fog off may
- increase performance on some 3D video cards.
-
- Use Procedural Textures: Lets you see animated procedural textures.
- (For example, the "bubbling" effect of the
- blue and red magnetic polarity switches of
- the Polaris multiplayer level.) If off,
- these surfaces will not animate, and you
- may get a better frame rate.
-
- Fast Headlight: When you hit H for Headlight, the "Fast
- Headlight" takes much less CPU time but
- gives you a less physically accurate
- headlight. Turning this option off gives
- you a wider headlight that doesn't travel
- as far, and computationally is slower.
-
- Dynamic Lighting: Turns on and off dynamic lighting, such as
- that created by your headlight and your
- flares. Turning this option off has a good
- chance of increasing your frame rate, but
- keep in mind the flares and headlight won't
- do anything.
-
- Enable Light Coronas: Turns on and off the coronas you see around
- lights. If you don't like the look of these,
- you can turn them off with this option.
-
- Powerup Halos: Turns on and off the light halos around
- powerups. If you don't like the look of
- these, you can turn them off with this
- option.
-
-
- HUD CUSTOMIZATION MENU
- ----------------------
-
- This menu lets you customize the things that are shown on your HUD
- ("Heads Up Display"). You can set each option to "Graphical" (the
- default), "Text", or "None" to not display that item. If you find
- there's too much stuff on the HUD, try setting all these items to
- "Text".
-
-
- PILOTS MENU
- -----------
-
- You can define several different pilots in the Descent 3 Demo. This
- lets several people play the same copy of the game while maintaining
- their unique difficulty level as well as each player's unique
- keyboard, joystick, and mouse custom keys.
-
- After clicking PILOTS from the main menu, the Choose Pilots screen
- appears, listing all pilots and giving you four options:
-
- Select: Click a pilot in the list then click Select to make that
- pilot active when you play a new game.
-
- Add: Add a new pilot to the list.
-
- Delete: Click a pilot in the list then click Delete to remove that
- pilot.
-
- Edit: Click a pilot in the list then click Edit to customize the
- keyboard, joystick, and mouse controls for that pilot, and
- to customize that pilot's logo displayed on the Pyro-SE's
- wing. (You can import your own .PCX or .TGA files as logos
- from the following screens.) From the Edit screen, you can
- also set the difficulty level to Trainee or Hotshot for each
- pilot. The trainee level features easier robot enemies.
- (The final game will include all five difficulty levels.)
-
-
- MULTIPLAYER MENU
- ----------------
-
- See the file "Multiplayer Readme.txt" for all information on the
- multiplayer menu options, and on how to play a game in general.
-
-
- CREDITS MENU
- ------------
-
- Shows you who made this great game.
-
-
- QUIT
- ----
-
- Lets you quit the Descent 3 Demo so you can run out and buy the full
- game!
-
- ______________________________
-
- 11. MAXIMIZING PERFORMANCE
- ______________________________
-
-
- The Descent 3 Demo will play great on some systems, and more slowly on
- others. The speed you achieve depends on your CPU speed, your 3D
- video card, and the amount of RAM in your computer. In general, of
- course, you'll get better performance with a faster CPU, more RAM,
- and a better 3D video card.
-
- Assuming you can't run to the store and buy a maxed-out system, here
- are some ways you can improve the game's speed.
-
- 1. If you have a card that supports the Glide API, be sure Glide is
- selected instead of OpenGL or Direct3D, from the "Video" tab of
- the Setup window.
-
- 2. Make absolutely sure you have the very latest drivers from your
- 3D video card's manufacturer. It is impossible to over-emphasize
- how important this is! The Descent 3 Demo will probably run
- faster if you have more recent drivers for your video card.
- It's as simple as that. Visit your 3D video card's web site
- and download the latest software drivers available.
-
- 3. Turn your detail level to "Low" or "Medium". To do this:
-
- a. Press F2.
- b. Click "Detail Level Settings".
- c. Click the "Low" or "Medium" button.
- d. Click "OK". Then click "Done".
-
- 4. If the game is slow in the outside terrain, go to the Detail Level
- Settings menu (see #3 above) and reduce the Render Depth distance.
-
- 5. Reduce your screen resolution to 512x384. You can do this in the
- "Graphics Settings" menu (accessible from "Options" on the main
- menu). This may help in particular with cards using the 3Dfx
- Voodoo 1 chipset, and we have also seen improvement with several
- older cards that use the Direct3D API.
-
- 6. If the game is still too slow or jerky, try turning on the "low
- memory" or "super low memory" options. To do this:
-
- a. Double-click "Descent 3 Demo.exe".
- b. Click "Setup".
- c. Click "Misc".
- d. In the text field "Optional D3 Command Line Switches", type
- "-lowmem" or "-superlowmem" (without the quotes, and don't
- forget the dash) and click OK.
- e. Click OK, click Play, and play the demo again.
-
- The -lowmem option will reduce the size of textures in the game,
- and the -superlowmem option will force all textures to an even
- smaller size. This will improve the ability of lower-end 3D
- cards to render, and the lower memory usage in main memory will
- improve general game speed on machines that are cramped for
- memory, regardless of the 3D card you use.
-
- 7. While playing the game, press the - key several times to reduce
- the area the game will take up on your screen. This may help
- with certain video cards.
-
- _______________________
-
- 12. TROUBLESHOOTING
- _______________________
-
-
- Q: All I do is bump into the wall! I'm frustrated!
- A: Relax. Hold down Z to back up a bit. This is our #1 tip for
- novice Descent pilots. You'll get a better perspective on the
- room and your situation. You can adjust the ship's auto-leveling
- if you press F2 and click "General Settings".
-
- Q: The robots keep killing me! They are too hard!
- A: In the pilot configuration menu, you can change your difficulty
- level to "Trainee" for an easier Descent 3 Demo experience. The
- full version will include five difficulty levels: Trainee,
- Rookie, Hotshot, Ace, and Insane.
-
- Q: My game is too slow!
- A: See "Maximizing Performance", above.
-
- Q: No, really! My game is still too slow!
- A: There are several factors that can make the game too slow.
-
- Possibly your computer simply doesn't have enough RAM,
- considering the 3D video board you are using. In particular,
- many 3D video boards' current Direct3D drivers are fairly early
- in their development cycle, and they choke if you have less than
- 64MB RAM. Some cards' Direct3D drivers actually seem to perform
- optimally with an amazing 128MB RAM.
-
- To work around this problem, try the Glide or OpenGL driver, if
- your card has one that works.
-
- Q: Help! I can't see! The game is too dark!
- A: First, adjust the brightness control on your monitor. You may
- also want to adjust the "Gamma" control in the Graphics Settings
- menu. Note that the gamma control doesn't work with certain
- video cards using certain OpenGL or Direct3D drivers. Also,
- if you have a card with a 3Dfx Voodoo Family chipset, you may
- need to use the Display control panel to change your card's
- gamma setting -- this control panel will probably override
- any changes you attempt to make in Descent 3's Graphics Settings
- menu.
-
- Q: I get a horrible sound problem where it plays part of one sound
- over and over and over!
- A: From Setup, click the "Audio" tab and choose DirectSound.
- Machines that have lots of memory should use the Software mixer
- for better performance, but if you don't have a ton of RAM, use
- DirectSound.
-
- Q: The sound effects play too late!
- A: This is a known problem under Windows NT with DirectX 3. It's
- not something we can fix. Sorry.
-
- Q: My ship spins around and around when I'm not touching the
- controls!
- A: Adjust the trim controls on your joystick. Also calibrate your
- joystick in the Descent 3 Demo Launcher. If these steps don't
- work and you have a Thrustmaster joystick, there is a "centering
- utility" available that can fix this problem. Visit the
- Thrustmaster web page at http://www.thrustmaster.com.
-
- Q: When I am in piggyback observer mode in multiplayer, the display
- is very jerky!
- A: Piggyback mode only displays a frame each time you receive a
- position update packet from the player you are piggybacking.
- The frequency of update packets determines the speed of the
- observer piggyback display.
-
- Q: Network play is jerky and slow!
- A: Set packets per second to 5. Try a different type of game:
- change to peer-peer, or change to client-server. Make sure the
- server is a fast machine that experiences a good frame rate
- while playing, or try using a dedicated server. If some clients
- don't have lots of RAM, try playing "The Core" multiplayer level,
- which is fairly small. (See the Multiplayer Readme.txt file for
- more information.)
-
- Q: The game crashes on my machine!
- A: If you've found a serious bug, chances are someone else has also
- found it and we've already fixed it. Use the Auto-Update feature
- or visit our web site (http://www.outrage.com) to get the latest
- version. If that doesn't fix it, see the Customer Service and
- Reporting Bugs sections below.
-
- __________________________________
-
- 13. INTERPLAY CUSTOMER SERVICE
- __________________________________
-
-
- Telephone: (949) 553-6678
- Fax: (949) 252-2820
- Attn: Customer Service
-
- Internet E-mail: support@interplay.com
- World Wide Web: http://www.interplay.com
- BBS Telnet: bbs.interplay.com
- BBS Modem: (949) 252-2822
- America Online: E-mail IPTECH
- CompuServe: GO GAMBPUB or E-mail 76702,1342
- FTP: ftp.interplay.com
-
- Mail: Interplay Customer Service
- 16815 Von Karman
- Irvine, CA 92606
-
-
- FOR CUSTOMER SERVICE WITHIN THE UK AND EUROPE:
-
- Write to: Customer Support
- Interplay Productions, Ltd.
- Harleyford Manor
- Harleyford
- Henley Road
- Marlow
- Buckinghamshire
- SL7 2DX
- ENGLAND
-
- tel: +44 (0) 1628 423723
- Fax: +44 (0) 1628 487752
-
- Email: Europe@interplay.com
-
- ______________________
-
- 14. REPORTING BUGS
- ______________________
-
-
- If you can't get Descent 3 working on your system, double-check all
- the wonderfully helpful information in the "Troubleshooting" section,
- above. If every piece of software works on your computer except for
- Descent 3, then try Interplay customer service, above.
-
- Before reporting a bug, you should make sure you have the latest
- version of the game, because the bug you've found may already be
- fixed. Use Descent 3's Auto-Update feature or visit our web site
- (http://www.outrage.com) to get an update patch if one is available.
-
- If you would like to report a bug, send e-mail to d3bugs@outrage.com.
- In your e-mail, please report the following:
-
- 1. What product and version (in this case, "Descent 3 Demo
- Version 1.0") The version number is shown in the lower-right
- corner of the main menu screen.
- 2. What speed and type of CPU you have (example: "Pentium II at
- 300MHz")
- 3. What operating system you have (example: "Windows 98")
- 4. How much RAM you have (example: 128MB)
- 5. What 3D video card vendor, brand, and type you have (example:
- "Diamond Stealth II G460")
- 6. What version number of video card drivers you have (example:
- Diamond Stealth II G460 (Diamond Multimedia Systems, inc.)
- [6-23-1998]"). You can get this information usually from
- the "Display" Control Panel. Click the "Settings" tab, then
- "Advanced Properties", then "Change" to view the driver that's
- currently selected.
- 7. If this is a multiplayer bug, mention your network configuration
- and whether you are behind a firewall.
- 8. List the bug with any information you think is relevant.
-
- _____________________
-
- 15. SPECIAL THANKS
- _____________________
-
-
- Thanks to everyone who helped, including:
-
- Volition, Inc.
- Leaping Lizard Software
- Sonic Foundry
- Chris Hecker
- Brian Hook
- Michael Gold, Doug Rogers, & Sim Dietrich
- Howard Jacob & Eddie Banks
- Nora Belavic
- Zod
-
- For sending us test hardware:
-
- 3Dfx
- AMD
- ATI
- Canopus
- Creative Labs
- Intel
- MadCatz
- Matrox
- Microsoft
- NEC
- nVidia
- S3
- Wicked3D
-
-
- ___________________
-
- 16. LEGAL STUFF
- ___________________
-
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This special preview version, the Descent 3 Demo (the "Software"), is
- intended solely for your personal noncommercial home entertainment
- use. You may not decompile, reverse engineer, or disassemble the
- Software, except as permitted by law. Interplay Productions and
- Outrage Entertainment, Inc. retain all rights and title in the
- Software including all intellectual property rights embodied therein
- and derivatives thereof. You are granted a revocable, nonassignable
- limited license to create derivative works of this Software solely
- for your own personal noncommercial home entertainment use and may
- publicly display such derivative works to the extent specifically
- authorized by Interplay in writing. A copy of this authorization, if
- any, will be provided on Interplay's World Wide Web site, located at
- http://www.interplay.com, or by contacting the legal department of
- Interplay Productions in the US at (949) 553-6655. The Software,
- including, without limitation, all code, data structures, characters,
- images, sounds, text, screens, game play, derivative works and all
- other elements of the Software may not be copied (except as provided
- below), resold, rented, leased, distributed (electronically or
- otherwise), used on pay-per-play, coin-op or other for-charge basis,
- or for any commercial purpose. You may make copies of the Software
- for your personal noncommercial home entertainment use and to give to
- friends and acquaintances on a no cost noncommercial basis. This
- limited right to copy the Software expressly excludes any copying or
- distribution of the Software on a commercial basis, including,
- without limitation, bundling the product with any other product or
- service and any give away of the Software in connection with another
- product or service. Any permissions granted herein are provided on a
- temporary basis and can be withdrawn by Interplay Productions at any
- time. All rights not expressly granted are reserved.
-
- Modem and Network Play. If the Software contains modem or network
- play, you may play the Software via modem transmission with another
- person or persons directly without transmission through a third party
- service or indirectly through a third party service only if such
- service is an authorized licensee of Interplay. For the purposes of
- this license, a third party service refers to any third party service
- which provides a connection between two or more users of the
- Software, manages, organizes, or facilitates game play, translates
- protocols, or otherwise provides a service which commercially
- exploits the Software, but does not include a third party service
- which merely provides a telephonic connection (and nothing more) for
- modem or network play. Authorized licensee services are listed on
- the Interplay Productions World Wide Web Site located at
- http://www.interplay.com. This limited right to transmit the Software
- expressly excludes any transmission of the Software or any data
- streams thereof on a commercial basis, including, without limitation,
- transmitting the Software by way of a commercial service (excepting
- those specific commercial services licensed by Interplay) which
- translates the protocols or manages or organizes game play sessions.
- If you would like information about obtaining a pay-for-play or
- commercial license to the Software, please contact Interplay
- Productions in the US at +(949) 553-6655. Nothing in this paragraph
- is intended to prevent you from downloading the Software from
- InterplayÆs Web site or from commercial service providers authorized
- by Interplay to provide the Software to you.
-
- Acceptance of License Terms. By downloading or acquiring and then
- retaining this Software, you assent to the terms and restrictions of
- this limited license. If you acquired the Software and do not accept
- the terms of this limited license, you must return the Software
- together with all packaging, manuals and other material contained
- therein to the store where you acquired the Software for a full
- refund and if you downloaded the Software, you must delete it.
-
- Trademark and copyright (c) 1998 Interplay Productions and Outrage
- Entertainment, Inc. All rights reserved.
-
-