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- global BlinkObjekt
-
- on new me
- cursor(0)
- set BlinkObject to 0
- set the locH of sprite 99 to 780
- set BlinkObjekt to new(script "Blink", 4, 80)
- end
-
- on exitFrame
- checkBlink(BlinkObjekt)
- go(#loop)
- end
-
- on keyDown
- if the optionDown then
- if the controlDown then
- if the keyCode = 101 then
- go(#next)
- end if
- end if
- end if
- end
-