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[ClassName] WdExtrem //////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// LOGIC ////////////////////////////////////////////////// [SpeedBase] 0.8 //In cm/s [FORCE] 10 [HEALTH] 1200 [MANUALINFO] WdExtrem //////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// GRAPHIC LINK //////////////////////////////////// [Skeleton] 4_4.flx [Skin] 4_4.flx [TranslationStep] 1 [RotationStep] 10 //[vignette] vignette_maxi_vehicule_camion [DUMMIES] Vehicule_WdExtrem [INSERTINI] widland.ini [MIS_ANI] eAnimation_roule1 demarre [MIS_ANI] eAnimation_roule2 Roule [MIS_ANI] eAnimation_roule3 Arret [MIS_ANI] eAnimation_attendre Attente [MIS_ANI] eAnimation_roule1_inverse demarre_inverse [MIS_ANI] eAnimation_roule2_inverse Roule_inverse [MIS_ANI] eAnimation_roule3_inverse Arret_inverse [MIS_ANI] eAnimation_arrivee Arrivee [MIS_ANI] eAnimation_hache butinage [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire0 // si il n'y a pas de dummy spΘcifique "feu", il faut mettre un nom bidon ... sera pris le pivot de l'objet [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire1 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire2 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire3 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire4 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire5 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire6 //[DIRECTSOUND] click1 vehicule_selection_1.wav 1 0 0 0 90 //[DIRECTSOUND] click2 vehicule_selection_2.wav 1 0 0 0 90 //[DIRECTSOUND] click3 vehicule_selection_3.wav 1 0 0 0 90 [DIRECTSOUND] rouler veh_moteur_bull_roule.wav 1 70 1 0 100 //[DIRECTSOUND] accelerer veh_moteur_bull_accel.wav 1 70 0 0 90 [DIRECTSOUND] idle veh_moteur_bull_idle.wav 1 70 1 0 90 //[DIRECTSOUND] arriere veh_moteur_bull_arr.wav 1 70 1 0 90 [DIRECTSOUND] explosion_wdextrem explosion_pompier.wav 1 0 0 0 95 [DIRECTSOUND] bull_butine veh_bull_butine.wav 1 70 0 0 100 [MIS] OBJECTOK 4_4.flx [MIS] OBJECTDAMMAGE wildland_etat2.flx [MIS] OBJECTDESTROYED wildland_etat3.flx animation wildland_etat3.ini // Wall Fire Ladder Item NoVehicle Actor Grappin notused [COSTS] 100000 10000 100000 100000 100000 40000 100000 0