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Text File  |  2003-05-28  |  2.8 KB  |  76 lines

  1. [ClassName]         FireFighter
  2.  
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
  4. /////////////////////////////////////// LOGIC //////////////////////////////////////////////////
  5.  
  6. [SpeedBase]        0.8        //In cm/s
  7. [LumberingTime]        0
  8.  
  9. [HEALTH]        1000
  10.  
  11. [RANGE]            0.5         //    Rayon d action en metre
  12. [DAMMAGE]        20        //    Impact sur le feu
  13. [MAXAMMO]        300    
  14.  
  15. [MANUALINFO]        Pumper
  16. ////////////////////////////////////////////////////////////////////////////////////////////////
  17. ///////////////////////////////////////    GRAPHIC LINK    ////////////////////////////////////
  18.  
  19. [Skeleton]             Pumper_base.flx
  20. [Skin]            Pumper_base.flx
  21.  
  22. [TranslationStep]    1
  23. [RotationStep]        10
  24.  
  25. //[vignette]        vignette_maxi_vehicule_camion
  26.  
  27.  
  28. [DUMMIES]        Vehicule_Pumper
  29.  
  30. //[DIRECTSOUND]        click1 vehicule_selection_1.wav 1 0 0 0 90
  31. //[DIRECTSOUND]        click2 vehicule_selection_2.wav 1 0 0 0 90
  32. //[DIRECTSOUND]        click3 vehicule_selection_3.wav 1 0 0 0 90
  33.  
  34. [DIRECTSOUND]        rouler                veh_moteur_pomp_roule.wav    1 70 1 0 100
  35. //[DIRECTSOUND]        accelerer            veh_moteur_pomp_accel.wav    1 70 0 0 90
  36. //[DIRECTSOUND]        freiner             veh_moteur_pomp_frein.wav    1 70 0 0 90
  37. [DIRECTSOUND]        idle                 veh_moteur_pumper_idle.wav     1 70 1 0 90
  38. //[DIRECTSOUND]        arriere             veh_moteur_pomp_arr.wav        1 70 1 0 90
  39. [DIRECTSOUND]        rotation             mvmt_pumper_rotat.wav         1 70 1 0 90
  40. [DIRECTSOUND]        inclinaison_haut    mvmt_pumper_mont.wav         1 70 1 0 90
  41. [DIRECTSOUND]        inclinaison_bas     mvmt_pumper_desc.wav         1 70 1 0 90
  42. [DIRECTSOUND]        jet_eau                 jet_pumper.wav                 1 75 1 0 100
  43. [DIRECTSOUND]        explosion_pumper    explosion_pompier.wav         1  0 0 0 95
  44.  
  45. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire0    // si il n'y a pas de dummy spΘcifique "feu", il faut mettre un nom bidon ... sera pris le pivot de l'objet
  46. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire1
  47. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire2
  48. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire3
  49. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire4
  50. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire5
  51.  
  52.  
  53.  
  54. [INSERTINI]        pumper.ini
  55. [MIS_ANI]        eAnimation_attendre    Attente
  56. [MIS_ANI]        eAnimation_deploie    Deploie
  57. [MIS_ANI]        eAnimation_undeploie    undeploie
  58. [MIS_ANI]        eAnimation_action2    enddeploie
  59. [MIS_ANI]        eAnimation_roule1     demarre
  60. [MIS_ANI]        eAnimation_roule2     Roule
  61. [MIS_ANI]        eAnimation_roule3    Arret 
  62. [MIS_ANI]        eAnimation_roule1_inverse     demarre_inverse
  63. [MIS_ANI]        eAnimation_roule2_inverse     Roule_inverse
  64. [MIS_ANI]        eAnimation_roule3_inverse    Arret_inverse
  65. [MIS_ANI]        eAnimation_arrivee         Arrivee
  66.  
  67. [MIS]            OBJECTOK        pumper_base.flx
  68. [MIS]            OBJECTDAMMAGE    pumper_etat2.flx
  69. [MIS]            OBJECTDESTROYED    pumper_etat3.flx        animation    pumper_etat3.ini
  70.  
  71.  
  72.  
  73. //            Wall        Fire        Ladder        Item        NoVehicle    Actor        Grappin        notused
  74. [COSTS]            100000        10000        100000        100000        100000        40000        100000        0
  75.  
  76.