/////////////////////////////////////// GRAPHIC LINK ////////////////////////////////////
[Skeleton] MM_helicoptere.flx
[Skin] MM_helicoptere.flx
[TranslationStep] 1
[RotationStep] 10
//[vignette] vignette_maxi_vehicule_camion
//[DUMMIES] Vehicule_MMaster
[DUMMIES] MM_helicoptere
[insertini] MM_helicoptere.ini
[mis_ani] eanimation_attendre EnBas
[mis_ani] eanimation_action1 decollage
[mis_ani] eanimation_action2 EnHaut
[mis_ani] eanimation_action3 atterrissage
[mis_ani] eanimation_action4 arret
//[HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire0 // si il n'y a pas de dummy spΘcifique "feu", il faut mettre un nom bidon ... sera pris le pivot de l'objet