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- The Terror 1.10 --------
- For Windows 95/98 and Dos / /
- (A Stars Dev Company Production) / /
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- / /
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- ---
- Copyright (c) Martin Zolnieryk aka Hard Rock 2001 - 2002 All rights reserved
-
-
- Table of Contents
- --------------------------------------------------------
- 1.0 - Running The Game
- 1.1 - Requirements
- 1.2 - How to Play
- 2.0 - Bugs and a List of Fixes
- 3.0 - Info
- 4.0 - The FAQ Version 1.1
- 5.0 - Credits
- 6.0 - Contact
- 7.0 - Ending
- --------------------------------------------------------
-
-
-
-
- 1.0 Running The Game
- ---------------------------------------------------------
- To run the game load up Terror.exe
- Make sure all the files were extracted into the same
- directory!
- And make sure you read the license agreement before playing!
-
-
- 1.1 Requirements
- ---------------------------------------------------------
- 486 at 66mhz (Pentium Recommended)
- 640kb ram
- 3mb hard drive space
-
-
- 1.2 How to play
- ---------------------------------------------------------
-
- There are two different Game modes, in Story Mode there are
- cut scenes and when you beat a level it becomes unlocked.
-
- Then there is Arcade mode, and in this mode you play for the
- best high score on the list. There are NO cutscenes in between
- levels.
-
- The Controls are:
-
- Escape - Exits the game
- P - Paused the game
- Space - Fires Weapon
- Enter - Changes Weapon
- Up arrow - Moves up
- Down arrow - Moves Down
- Right arrow - Moves right
- Left arrow - Moves left
-
-
- 2.0 Bugs and List of Fixes
- ---------------------------------------------------------
- Terror 1.10(Released July 14th)
- -----------
- This is the first and most likey last patch.
- A lot of you complained about 2 main things,so I fixed them.
-
- +Brand New Multikey Routines
- +Longer Text Delays
- +And some other fixes.
-
- Terror 1.00 (OFficial Release July 1st)
- ------------
- The first release!
- Since it's first, There are no bugs that I know of, to
- my knowledge it's bug free.
- ---------------------------------------------------------
-
- Please report any bug you find to:
- http://www.geocities.com/hard_rock_2/index.html
- And post the bug on the forum or email me at:
- Hard_rock_2@yahoo.com
-
-
- 3.0 Info
- ---------------------------------------------------------
-
- This game is freeware.
-
- This game took roughly a year to make, yeah that's a whole year.
- And it's come a long way. It was originally going to be just
- using a tile by tile scrolling engine and had no double buffer.
- As for now, well load it up and take a look.
- It's coded in Qbasic. I used Blast! as the graphics library
- because when i tried to import my c lib, cm.lib and bqlb45.lib
- conflicted and drove me nuts!(If anyone knows a better way,
- feel free to email me.)
-
- Enjoy!
-
-
- 4.0 The FAQ Version 1.1
- --------------------------------------------------------
-
- 4.1 Q: Why is this here?
- -----------------------
- A: The Readme was looking dull, and I felt like it might have
- more life with a Faq. Plus it gives me the freedom to ramble on.
-
- 4.2 Q: How Did you get questions before anyone knew about the game?
- -------------------------------------------------------------------
- A: Lets keep this on topic.
-
- 4.3 Q: Okay, how come your still using that UGLY font?
- ------------------------------------------------------
- A: Don't worry, it doesn't bite. You'll have to live with it
- for a few more games.
-
- 4.4 Q: Hey, you have any cheats I could use?
- --------------------------------------------
- A: Nope, there are no Cheats in this game, But if you mail me
- Enough, ill consider adding some in future games.
- However, pay close attention to the ending
- credits, you might see something surprising.(Not saying anymore)
-
- 4.5 Q: I have my speakers maxed out and still can't hear anything!
- ------------------------------------------------------------------
- A: There's no sound, sorry but i just didn't have time this game.
- Next game there will be!
-
- 4.6 Q: I got a really high score, but your game wouldn't let me save it!
- ----------------------------------------------------------------------
- A: You can only get high scores in Arcade Mode. Maybe you should've
- read the faq first.
-
- 4.7 Q: Level 9 seems odd....
- ----------------------------
- A: Yep, level 9 is just a fun level really, its our gift to you
- for actually getting that far, but that doesn't mean its going to
- all be easy.
-
- 4.8 Q: Your controls screwed up and I died!
- -------------------------------------------
- A: Not anymore they dont. It's been fixed.
-
- 4.9 Q:I have a 486 and your game is running so slowly!
- ------------------------------------------------------
- A:When tested on a 486 66mhz we got around 15 fps, playable,
- but not nice. Still we recommend you play with at least a pentium.
-
- 4.10 Q:Your Bosses are too hard!
- -------------------------------
- A:Are you sure? We toned down boss 5 like crazy.
- (originally, one hit kills)
- but if your still having trouble,play the level before it so you
- fight the boss with a slightly more advanced weapon.
- -----------------------------------------------------------------
-
-
- 5.0 Credits
- ---------------------------------------------------------
- Yes I know there is a version of the credits in the game,
- but I'm putting it here to take space, so live with it!
-
- Programmer
- ----------
- Martin aka Hard Rock
-
- Graphics
- --------
- Cristian aka Whirlpool
-
- Concept + Story
- ---------------
- Martin aka Hard Rock
-
- Level Design
- ------------
- Martin aka Hard Rock
-
- Library Coding
- --------------
- Blast! By Andrew L. Ayers
- Multikey Routines By Joe Huber, Jr. and Milo Sedlacek
- Old Mulitkey Routines By Sj Zero Used In Terror 1.0
- Old Library was by Martin aka Hard Rock(Not used in final build)
-
- Testing
- -------
- Hard Rock
- Whirlpool
- Buddy
- Alex "Wolf" Tsiboulski
- Smilie
-
- Special Thanks Goes To
- -----------------------
- Alan O'Hagan for his .bmp loading routines and other stuff.
- Elik Coreighn for help with Collision detection and other stuff.
- Glenn for help with the .bmp format.
- Blitz, Leroy and Badjas for help with my C code.
- Everyone who helped me at the www.qb45.com forum(You know who you are).
- And Everyone I managed to forget!
-
-
- 6.0 Contact
- -----------------------------------------------------------
- The Stars Dev Team Members are:
-
- Martin Zolnieryk aka Hard Rock
- ---------------------------------
- Creator of The Stars Dev Company and the lead Programmer.
- You can contact me at: Hard_Rock_2@yahoo.com
- or at the Stars Website
-
- Cristian Molnar aka Whirlpool
- --------------------------------
- Artist for the Stars Dev Company.
- You can contact him at: Whirl_pool_13@yahoo.com
- or at the Stars Website
-
- The Stars Website:
- http://www.geocities.com/hard_rock_2/
- If the above does not work try:
- http://starsdev.cjb.net
- http://clik.to/stars
-
-
- 7.0 Ending
- ------------------------------------------------------------
- Yep it's the end of the readme!
- Please send all questions and comments to: hard_rock_2@yahoo.com
- The Stars Dev Website can be found at: http://www.geocities.com/hard_rock_2/
-
- (Note we are considering having a server move so if the above does
- not work try http://starsdev.cjb.net or http://clik.to/stars )
-
- Thank you.
- Martin aka. Hard Rock