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- property Index, ImageStart, HPos, VPos, SpriteNumber
-
- on new me
- set Index to 0
- puppetSound("Landelyd")
- set SpriteNumber to 50
- set ImageStart to 1493
- set HPos to the mouseH
- set VPos to the mouseV
- set the locH of sprite SpriteNumber to HPos
- set the locV of sprite SpriteNumber to VPos
- set the visible of sprite SpriteNumber to 1
- set the locH of sprite 99 to 780
- set the visible of sprite 99 to 1
- end
-
- on exitFrame
- set Index to Index + 1
- if Index > 15 then
- go(#next)
- end if
- set the locH of sprite SpriteNumber to HPos
- set the locV of sprite SpriteNumber to VPos - ((64 - ((ImageStart + Index - (ImageStart + 8)) * (ImageStart + Index - (ImageStart + 8)))) * 3)
- set the memberNum of sprite SpriteNumber to ImageStart + Index
- updateStage()
- go(the frame)
- end
-