/ 100 Plus Great Games 2
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Comma Seperated Value File | 2002-01-25 | 3.5 KB | 113 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | script | (0, 0) | ||
2 | 2 | script | (0, 0) | ||
3 | 3 | script | Initialization Scripts | (0, 0) | |
4 | 4 | script | Engine Scripts | (0, 0) | |
5 | 5 | script | (0, 0) | ||
6 | 6 | script | (0, 0) | ||
7 | 7 | script | Particle Engine | (0, 0) | |
8 | 8 | font | Vipnagorgialla * | (3, 3) | |
9 | 9 | text | (0, 0) | ||
10 | 10 | bitmap | (0, 0) | ||
11 | 11 | script | Engine Scripts | (0, 0) | |
12 | 13 | bitmap | Player Bullet | (1, 7) | |
13 | 14 | bitmap | Enemy Bullet | (1, 3) | |
14 | 15 | font | Radio Stars * | (3, 3) | |
15 | 17 | bitmap | robotic-gui | (290, 220) | |
16 | 19 | bitmap | Armor 4 | (41, 9) | |
17 | 20 | bitmap | Armor 3 | (41, 9) | |
18 | 21 | bitmap | Armor 2 | (41, 9) | |
19 | 22 | bitmap | Armor 1 | (41, 9) | |
20 | 27 | bitmap | robotic-defender | (51, 27) | |
21 | 28 | bitmap | robotic-defender | (20, 10) | |
22 | 31 | text | Level Display | (0, 0) | |
23 | 32 | text | Score Display | (0, 0) | |
24 | 33 | text | Lives display | (0, 0) | |
25 | 36 | bitmap | gran-daddy-metal | (53, 18) | |
26 | 37 | bitmap | gran-daddy-metal 1 | (53, 18) | |
27 | 38 | bitmap | laser_emp-cannon | (8, 25) | |
28 | 39 | bitmap | robot1a | (18, 22) | |
29 | 40 | bitmap | robot1b | (18, 22) | |
30 | 41 | bitmap | robot1c | (18, 22) | |
31 | 42 | bitmap | robot2a | (17, 22) | |
32 | 43 | bitmap | robot2b | (17, 22) | |
33 | 44 | bitmap | robot2c | (17, 22) | |
34 | 45 | bitmap | robot3a | (15, 22) | |
35 | 46 | bitmap | robot3b | (13, 22) | |
36 | 47 | bitmap | robot3c | (15, 22) | |
37 | 48 | bitmap | robot4a | (14, 22) | |
38 | 49 | bitmap | robot4b | (14, 22) | |
39 | 50 | bitmap | robot4c | (14, 22) | |
40 | 65 | sound | Back Ground SFX | (0, 0) | |
41 | 66 | sound | Flyby Man SFX | (0, 0) | |
42 | 67 | sound | Player Death SFX | (0, 0) | |
43 | 68 | sound | Player Laser SFX | (0, 0) | |
44 | 69 | sound | Enemy Laser SFX | (0, 0) | |
45 | 70 | sound | Impact Blockers SFX | (0, 0) | |
46 | 89 | script | Restart Game | (0, 0) | |
47 | 90 | script | Continue Game | (0, 0) | |
48 | 91 | script | (0, 0) | ||
49 | 92 | text | (0, 0) | ||
50 | 93 | text | (0, 0) | ||
51 | 94 | text | (0, 0) | ||
52 | 95 | bitmap | (0, 0) | ||
53 | 96 | text | (0, 0) | ||
54 | 97 | text | (0, 0) | ||
55 | 98 | text | Level Score Tally | (0, 0) | |
56 | 99 | text | Total Score Tally | (0, 0) | |
57 | 100 | text | Accuracy Bonus tally | (0, 0) | |
58 | 105 | script | (0, 0) | ||
59 | 106 | script | (0, 0) | ||
60 | 107 | script | (0, 0) | ||
61 | 108 | script | (0, 0) | ||
62 | 109 | sound | level_complete | (0, 0) | |
63 | 110 | sound | continuerestart | (0, 0) | |
64 | 111 | sound | lose | (0, 0) | |
65 | 112 | sound | reset | (0, 0) | |
66 | 113 | sound | win | (0, 0) | |
67 | 117 | bitmap | continueNorm | (113, 16) | |
68 | 118 | bitmap | continueOver | (113, 16) | |
69 | 119 | bitmap | Gameover | (219, 159) | |
70 | 120 | bitmap | LevelComplete | (219, 159) | |
71 | 121 | bitmap | RestartNorm | (113, 16) | |
72 | 122 | bitmap | restartOver | (113, 16) | |
73 | 133 | bitmap | Blast 1 | (40, 38) | |
74 | 134 | bitmap | Blast 2 | (40, 38) | |
75 | 135 | bitmap | Blast 3 | (40, 38) | |
76 | 136 | bitmap | Blast 4 | (40, 38) | |
77 | 137 | bitmap | Blast 5 | (40, 38) | |
78 | 138 | bitmap | Blast 6 | (40, 38) | |
79 | 139 | bitmap | Blast 7 | (40, 38) | |
80 | 140 | bitmap | Blast 8 | (40, 38) | |
81 | 141 | bitmap | Blast 9 | (40, 38) | |
82 | 142 | bitmap | Blast 10 | (40, 38) | |
83 | 143 | bitmap | Blast 10 | (40, 38) | |
84 | 144 | bitmap | Blast 11 | (40, 38) | |
85 | 145 | bitmap | Blast 12 | (40, 38) | |
86 | 146 | bitmap | Blast 13 | (40, 38) | |
87 | 147 | bitmap | Blast 14 | (40, 38) | |
88 | 148 | bitmap | Blast 15 | (40, 38) | |
89 | 149 | bitmap | Blast 16 | (40, 38) | |
90 | 150 | bitmap | Blast 17 | (40, 38) | |
91 | 151 | bitmap | Blast 18 | (40, 38) | |
92 | 152 | bitmap | Blast 19 | (40, 38) | |
93 | 153 | bitmap | Blast 20 | (40, 38) | |
94 | 154 | bitmap | Blast 21 | (40, 38) | |
95 | 155 | bitmap | SBlast 1 | (20, 19) | |
96 | 156 | bitmap | SBlast 2 | (20, 19) | |
97 | 157 | bitmap | SBlast 3 | (20, 19) | |
98 | 158 | bitmap | SBlast 4 | (20, 19) | |
99 | 159 | bitmap | SBlast 5 | (20, 19) | |
100 | 160 | bitmap | SBlast 6 | (20, 19) | |
101 | 161 | bitmap | SBlast 7 | (20, 19) | |
102 | 162 | bitmap | SBlast 8 | (20, 19) | |
103 | 163 | bitmap | SBlast 9 | (20, 19) | |
104 | 164 | bitmap | SBlast 10 | (20, 19) | |
105 | 165 | bitmap | SBlast 11 | (20, 19) | |
106 | 166 | bitmap | TBlast 1 | (10, 9) | |
107 | 167 | bitmap | TBlast 2 | (10, 9) | |
108 | 168 | bitmap | TBlast 3 | (10, 9) | |
109 | 169 | bitmap | TBlast 4 | (10, 9) | |
110 | 170 | bitmap | TBlast 5 | (10, 9) | |
111 | 171 | bitmap | TBlast 6 | (10, 9) | |
112 | 172 | bitmap | TBlast 7 | (10, 9) |