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- on exitFrame me
- global playerScore, totalScore, playerlevel, playerLives, deathDelay, playerintro, victoryDelay, accuracyRating, bossShipData, swoopDelay, targetLocationList, enemyData
- playerScore = 0
- playerlevel = playerlevel + 1
- member("Level Display").text = string(playerlevel)
- initializeEnemyBugs()
- initializeArmors()
- initializeplayer()
- initializePBullets()
- initializeEBullets()
- init_ParticleConstants()
- init_Particles()
- deathDelay = 40
- playerintro = 100
- victoryDelay = 30
- accuracyRating = [0, 0]
- member("Level display").text = string(playerlevel)
- member("Score display").text = string(totalScore)
- member("Lives display").text = string(playerLives)
- bossShipData = [1, random(500) + 200, point(-50, 75)]
- set the loc of sprite 9 to bossShipData[3]
- sprite(1).locZ = 999
- sprite(6).locZ = 999
- sprite(7).locZ = 999
- sprite(8).locZ = 999
- swoopDelay = 250
- targetLocationList = #Na
- set the loc of sprite 10 to point(-50, -50)
- go(10)
- end
-