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- on exitFrame me
- global tileSO, pathIndex, usedGrid, playerTMoves, playerTCaptures, playerTLosses, whichLevel, gameScore, mustGiveUp
- tileSO = 5
- sprite(tileSO).locZ = 1
- initializeBoard()
- pathIndex = []
- usedGrid = []
- playerTMoves = 0
- playerTCaptures = 0
- playerTLosses = 0
- whichLevel = whichLevel + 1
- mustGiveUp = 0
- calcScore()
- end
-