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- The Pack Rat
- (c) 1992 - by Steve Blanding
-
- Game Documentation
-
-
- System Requirements:
-
- The Pack Rat is a 256-color four-way scrolling arcade game. The heavy use of
- 256 color animation in this game taxes the limits of most computers. As a
- result, this game requires at least a 386 micro-processor with a VGA
- compatible graphics card. The game plays best on at least a 25mhz 386.
-
- If the game appears sluggish or jerky then you may want to use the F8 key to
- shrink the game window. Just push F8 while the game is playing. If it still
- plays too slow, push it again. You might also try removing the score window
- by pressing F10. If you want to enlarge the game window, push F9.
-
-
- How to Play the Game:
-
- In this game, you become The Pack Rat, a debonair little rodent with a
- predilection for shinny little things. Your goal is to collect as many
- baubles as you can.
-
- As you move through each level, you will face challenges and obstacles as you
- work to collect baubles and find your mouse hole so that you can advance to
- the next level. Each level may have more than one mouse hole, each of which
- will take you to a different level, so make sure you look everywhere or you
- might miss something.
-
- Points are gained by collecting baubles and completing levels. Every time you
- complete a level you gain 500 points. The various baubles are scored as
- follows:
-
- Buttons.............10 points
- Silver Coins........25 points
- Gold Coins..........50 points
- Cookies............100 points
- Cheeses............250 points
-
- You start the game with three lives and you gain a new life for each 10000
- points you score. You loose a life by falling off the bottom of the screen,
- falling in water, getting electrocuted, getting caught in traps, or being
- caught by an enemy rat.
-
- You control The Pack Rat by using the arrow keys and the CTRL and ALT keys.
- The left and right arrows move The Pack Rat to the left and right. The CTRL
- key causes him to jump. The ALT key can be used to push objects -- just hold
- down the ALT key as you run into the object.
-
- You can look up by pressing the up arrow and look down by pressing the down
- arrow. But be careful when looking down, the down arrow will occasionally
- dislodge a block you are standing on. A block may also be dislodged if you
- jump on it too hard or too many times.
-
- As a general rule, if there is nothing on the other side of a block, it might
- not be very solid. Only bricks are so solid that they can never be moved.
-
- HINT: Not everything is what it seems. Some things on the screen are
- illusionary. You can walk right through illusionary bricks and you will not
- be killed by illusionary water. Illusions often conceal hidden rooms or bonus
- points.
-
-
- Keys used during game play:
-
- F1 - HELP!
- F2 - toggle sound on/off
- F3 - pause the game
- F8 - shrink the game window (do this if the game plays too slowly)
- F9 - grow the game window (do this if you want to see more at once)
- F10 - hide the score box (use to gain a little more speed or to see behind it)
- <- - move left
- -> - move right
- up - look up
- down - look down and possibly dislodge the block beneath you
- CTRL - jump
- ALT - push
- K - kill The Pack Rat (do this if you get stuck)
- ESC - abort the game
-
-
- How to Build Your Own Levels:
-
- To build your own levels, you first need to enter the level editor. The level
- editor allows you to edit levels one level at a time. Levels are 64 tiles
- wide and 64 tiles high. They are identified by number and can have any number
- from 0 to 9999. The game always starts play on level 0.
-
- Be warned that if you save a high level, then the editor will create a file
- that contains space for that level plus every level with a number less than
- that, whether you have created them or not. Therefore, if you save a level as
- level number 100 then you will have created a file containing at least 101
- levels! That would be an extremely large file.
-
- The default levels for The Pack Rat are compressed to save disk space but any
- levels that you create using the level editor will not be compressed. This
- can result in some large files so be sure that you have plenty of free disk
- space if you set out to design your own levels.
-
- You build a level by selecting a background color, placing tiles, selecting
- the Pack Rat's starting position, and saving the level to a file.
-
- Press the B key to edit the background color. The number at the bottom of the
- screen will be highlighted. Use the + or - key to increase or decrease the
- color value or you can enter the number using the number keys. Press enter
- when you are satisfied with your selection.
-
- Press the V key to select the level you wish to edit. Select the level number
- the same way as you selected the background color.
-
- Once you have selected a level number you can use the S key to save your level
- in that slot or you can use the L key to load the level that is saved in that
- slot (if one exists).
-
- The F key allows you to enter the name of the file you want to edit. The
- default name is "PACKRAT". (All level files are saved with the .LVL
- extension.)
-
- To place a tile, first select the tile you want by pressing the key that
- appears beneath the tile on the menu and then use the arrow keys to move the
- cursor to the desired location and place the tile with the enter key. To
- select from the upper row of tiles use the shift key. Press the space bar to
- clear your selection (enabling you to erase tiles with the enter key).
-
- When you place a mouse hole you will see a number in the upper left hand
- corner of the mouse hole. This number is the level that will be reached when
- the player goes through this mouse hole. Put the cursor over the number and
- press the + or - key to change this number.
-
- Press F1 within the level editor for a help menu.
-
- Press Q to leave the level editor and return to the main menu.
-
-
- About The Pack Rat:
-
- This game was begun in the fall of 1991 as a test-bed for a new graphics
- engine that I was developing in my spare time. Now, more than a year later,
- the game sports a completely different graphics engine and the game has
- steadily evolved in to what you see before you.
-
- Because The Pack Rat was never really intended to be more than a test-bed for
- my graphics engine, some details such as sound card support, joystick support,
- and mouse support were left out. I debated whether I should even release this
- project but I finally decided that in spite of its short comings it turned out
- to be a rather entertaining game. I figured that I might as well share it
- with the world and let you enjoy it too.
-
- As it turns out, The Pack Rat is not really a very good showcase for the
- graphics engine that runs under the hood. The graphics engine is actually
- capable of performing much more complex animation without serious degradation
- of performance. I intend to move on to much more exciting projects now that
- I'm done working on The Pack Rat.
-
-
- How to Register:
-
- The Pack Rat is being distributed under a concept called shareware. This is a
- copyrighted program; however permission is granted to freely copy and
- distribute this program so long as the following conditions are met:
-
- 1. This program must always be distributed with the following files:
- PACKRAT.EXE -- the code for the game
- PACKRAT.001 -- the default levels (encrypted)
- PACKRAT.TXT -- this documentation
- REGISTER.FRM -- the registration form
- 2. The program and its accompanying files may not be reverse-engineered,
- modified, decompiled, altered or tampered with in any way.
-
- If you have enjoyed this game, you are encouraged to register it with the
- author by sending $10 along with a completed copy of the registration form to
- the following address:
-
- Steve Blanding
- 8501 Willows Rd. #222
- Redmond, WA 98052
-
- In return for your registration, you will receive the most up to date version
- of this game (which includes the level editor) in addition to any other
- shareware programs the author may have released.
-
-
- Disclaimer:
-
- This game is an independent work that is not affiliated with any software
- publishing organization. The author assumes no responsibility for any damages
- that might be caused by the execution of this program.
-