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- Welcome back Bolo Fans...
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- * * * * * * * * * * * * * * * *
-
- * SOLEAU SOFTWARE PRESENTS *
-
-
- BOLO ADVENTURES PART II
- (2.0)
- _______________________________
-
- Programed by William Soleau
- Version 2.0 (c) 1992
-
- Requirements: EGA and Brain Power
- Hard Disk Recommended
-
- Files Needed:
- Bolo2.exe Bolo22.ovl Bolo24.ovl Bolo26.ovl
- Bolo21.ovl Bolo23.ovl Bolo25.ovl Bolo27.ovl
-
-
- Here we go again! 40 more floors of the Bolo Adventures.
-
-
- Welcome to Bolo Adventures II. This game will test your
- problem solving abilities, as you try to solve 40 floors
- of puzzles.
-
- On each floor, you have a man (BOLO), who tries to find
- his way to the stairs that will take him to the next level.
- The stairs are always protected by either monsters, lasers,
- snakes, blocks, balls, electric grills, water and other things
- that will block his path. Each floor has at least one solution,
- some floors have many solutions, and others only one. How many
- can you find?
-
- There are many different objects you'll see as you play.
- Some will help you and some won't; the only way to discover what
- they do is to test them out. You can attempt the same room as
- many times as you want. If you're stumped, then go to another
- room and come back later.
-
- **NOTE** When first playing the game, run the Demo program to get a feel
- for how the game is played. Press <D> from the Main Menu.
-
-
- * Some of the Objects *
-
-
- Boxes: You can push these around the room to stop lasers,
- monsters, make paths through water...?
-
- Balls: You can roll these around to the room to stop lasers,
- monsters, float in water...?
-
- Invisible
- Grills: Makes your man invisible. (but not from the hazards)
-
- Electric
- Grills: These fry you on contact!
-
- Lasers: What do you think?
-
- Monsters: These will electrocute you!
- & Snakes:
-
- Others: There are many other objects that will assist you
- in reaching the stairs. You will learn the game
- in a matter of minutes, but some floors will take
- you hours. The best way to learn is just to play.
- Mr. Bolo is waiting!!!
-
-
- * Key Definitions *
-
-
- <Arrow Keys> : Move Mr. Bolo
-
- <K>eys : This shows the key definitions
-
- <D>emo : Runs Demo program (good when first playing)
- (main menu)
-
- <P>ause : Pauses game
-
- <H>igh Scores : Shows number of attempts and High Scores
-
- <S>elect/Play : Choose floors to play
- (main menu)
-
- <S>ound : Toggles Sound on/off
- (within puzzle)
-
- <R>emove
- Color Visuals : This eliminates the flashing of the grills
- and lasers. (Can make it easier on the eyes)
-
- <G>ive up : Try another attempt
- Used when your trapped or when the
- situation is hopeless
-
- <Q>uit : Main Menu (quits program)
-
- <Esc> : Will bring up menus for selection
- Quit/Give up/Main menu...
-
-
-
- * Scoring *
-
-
- At the bottom of the screen, a score total runs as you play
- the game. The final score is computed by the number of balls
- and blocks left on the floor when you reach the stairs and by
- the number of moves by Mr. Bolo. Also, there are a few other
- variables that will compute your final score. These variables
- include things like the number of times snakes, if present on
- floor, burn up in the hot grills. Needless to say, the more
- balls & blocks left on the floor and the fewer moves will count
- for a higher score.
-
- Each player is asked to enter their own initials for the
- computer to create a personal score card when the game begins.
- Once you've entered your initials, the game will keep a record
- of all your high scores and attempts at each floor every time
- you play the game. This means that even after you've completed
- a puzzle (floor), you can try to better your score.
-
-
- * Difficulty Level *
-
- * Important *
-
- The floors are not ranked in order of difficulty. In Bolo
- Adventures I, room number (4) seems to give people the most
- trouble. Don't feel you have to solve the rooms in sequence!
-
-
-
- * SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
-
-
- Bolo Adventures II is distributed as Shareware. A
- registration fee of $12.00 is requested if you find this game
- is a worthy addition to your collection. The registered version
- will greatly speed up the loading and exiting of the program
- and you will instantly become a Soleau Software Member. All
- Members receive information and discounts on our other Shareware
- Games, plus Special Bonus Package Offers.
-
- Please take the time to read the BOL2_REG.DOC file which
- describes how you can get information on our many other games
- and how to become a Soleau Software Member.
-
- We at Soleau Software thank you for your support and hope you
- will continue to enjoy this as well as our other Shareware products.
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Ave
- Suite 213
- New York, NY 10023
-
- Compuserve #: 70407,1730
-
-
- *****************************
-
-
- Since you read down this far, I'll give you some
- hints for Bolo Adventures:
-
-
- If you don't want any, go right to the game NOW, or else read
- on......
-
-
- * Hints *
-
-
- While I won't give away any secrets, these are things you
- should be aware of!
-
- 1. Watch which way the currents are running in the water.
- 2. Sometimes the hardest looking puzzles actually have a
- very simple solution. Look at everything!
- 3. Avoid pushing blocks and balls against the edges of the
- room where you can't use them.
- 4. Mostly use the balls to stop lasers instead of blocks.
- Blocks are more versatile as you'll discover.
- 5. Nah.... that's enough........
-
- ENJOY......................