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- ------------------------------------------------------------------------------
- Controls for BASE CONFLICT
- ------------------------------------------------------------------------------
-
- + Adjusts speed one bit higher-(At SETUP) CURSOR KEYS :
- - Adjusts speed one bit slower-(At Setup) LEFT = Smaller Angle
- > More power RIGHT = Bigger Angle
- < Less power UP = MORE Power
- ] Smaller angle DOWN = Less Power
- [ Bigger angle
- 1 - Launch Missiles *- Use these in conjuction
- 2 - Sends Tank with the <CTRL> key for more
- 3 - Builds Missiles accuracy-*
- 4 - Builds Tanks
- 5 - Watch scenery ANY KEY - Presses any key (-:
- 6 - Give up/ QUIT
- A - Asks for reinforcements
-
- Tank Screen :
-
- 1-3 One to three missile tanks
- 4 - CANCEL -Returns to orders menu
- 5 - HIT AND RUN - Tanks shoots one missile then returns to base
- 6 - SHOOT UNTIL EMPTY - Tank shoots until it's empty then returns to his
- safe base.
- 7 - KAMIKAZE TANK - Tank shoots until empty then explodes causeing damage
- to the enemy base
- 8 - SEND TANK ON HIS WAY - Sends tanks on their way.
-
- ------------------------------------------------------------------------------
- DETAILED INSTRUCTIONS
- ------------------------------------------------------------------------------
-
- - STORY -
-
- BATTLE HAS SPREAD OUT BETWEEN YOU AND YOUR NEIGHBOR BASE. IT'S UP TO
- YOU TO SETTLE EVERYTHING UP... THE HARD WAY.
-
- THE SCENERY OF THE GAME IS SET UP IN AN EVER CHANGING ENVIRONMENT OF
- MOUNTAINS AND PLANES. THE TWO BASES ARE AT EACH CORNER PLANNING THEIR ATTACKS.
- THE GOAL OF THE GAME IS TO ANNIHILATE EACH AND EVERY ONE OF THE ENEMY LIVING
- AT THE ENEMY BASE. THE WINNER IS DECIDED WHEN NOBODY REMAINS IN ONE OF THE
- BASES DECLARING THE OTHER PLAYER THE WINNER.
-
- PLAYER ONE IS THE BLUE BASE LOCATED AT THE LEFT SIDE OF THE SCREEN.
- PLAYER TWO IS THE RED BASE LOCATED AT THE RIGHT SIDE OF THE SCREEN.
-
- CHOOSE YOUR ANGLE AT THE PLAYER SCREEN USING THE CURSOR KEYS, LEFT
- WILL MOVE YOUR ANGLE TOWARD THE LEFT AND THE RIGHT CURSOR KEY WILL MOVE
- YOUR ANGLE TOWARD THE RIGHT SIDE.
-
- CHOOSE THE POWER NEEDED TO FIRE THE MISSILE USING THE UP AND DOWN
- CURSOR KEYS. UP INCREASES THE POWER AND DOWN DECREASES THE POWER. NOTE
- THAT EVERY TIME YOU GET A DIRECT HIT, YOUR MAXIMUM POWER DECREASES AND
- YOUR BASE GET UNDER REPAIRS FOR A FEW ROUNDS UNTIL EVERYTHING IS BACK TO
- NORMAL. IT USUALLY FIXES ITSELF AROUND 5 PERCENT PER ROUND.
-
- ORDERS :
-
- 1 - LAUNCH MISSILES - THIS OPTIONS LAUNCHES MISSILES. SENDS IT FLYING
- IN THE SELECTED ANGLE WITH THE SELECTED POWER. NOTE THAT THE GAME IS SET UP
- WITH RUBBER WALLS AT THE SIDES SO IF A MISSILE HITS A WALL IT WILL BOUNCE
- BACK. YOU CAN USE THIS TO YOUR ADVANTAGE BUT IT CAN SHOOT BACK SOMETIMES.
-
- 2 - SEND TANK - THIS OPTION TAKES TO THE TANK ORDER SCREEN. THERE YOU
- SELECT HOW MANY MISSILES WILL THE TANK HAVE AND WHAT ORDERS WILL IT HAVE.
- ONCE IT LEAVES THE BASE ORDERS CANNOT BE CHANGED.
- HIT AND RUN - THIS OPTION WILL MAKE THE TANK ATTACK ONLY ONCE
- AND THEN RETURN TO THE HOME BASE. THIS IS THE MOST SECURE
- ONE SINCE THE TANK SPENDS THE LEAST AMOUNT OF TIME ON THE
- BATTLE FIELD.
- ATTACK UNTIL EMPTY - THIS OPTION IS THE MOST CONSERVATIVE AND
- HARMFUL COMBINATION. THE TANK WILL SHOOT AT THE ENEMY BASE
- UNTIL IT RUNS OUT OF MISSILES. THEN IT WILL TRY TO COME BACK
- TO HOME BASE. YOU RETAIN THE TANK THIS WAY.
- KAMIKAZE TANK - THIS OPTION WILL TELL THE TANK TO ATTACK UNTIL IT'S
- EMPTY. THEN IT WILL AUTO-DESTROY ITSELF CAUSING EVEN MORE
- HARM TO THE ENEMY BASE. THIS IS THE MOST HARMFUL TANK HAVING
- A POTENTIAL OF KILLING AROUND 600 TO 700 PEOPLE IF IT
- COMPLETES IT TASK.
- 3 - BUILD MISSILES - THIS OPTION WILL START THE PROCEDURE OF BUILDING
- MISSILES. THE BASE HAS THE POTENTIAL OF CONSTRUCTING UP TO FIVE MISSILES
- AND A MINIMUM OF TWO IN ONE ROUND.
- 4 - BUILD TANK - THIS ONE WILL START THE CONSTRUCTION OF A TANK. THIS
- TAKES AT RANDOM FROM 3 TO 5 TURNS (ROUNDS) TO COMPLETION. YOU'LL SEE A MESSAGE
- IN THE NOTES BULLETIN WHEN THE TANK IS FINISHED AND READY TO RUN.
- 5 - WATCH SCENERY - THIS OPTION LETS YOU SEE THE BATTLE SCENE SO YOU CAN
- CALCULATE YOUR SHOT WITH MORE PRECISION. KEEP IN MIND THE WIND FACTOR WHICH
- KEEPS CHANGING.
- 6 - GIVE UP / QUIT - THIS OPTION QUITS THE GAME LEAVING AS WINNER THE
- ONE WITH MORE PEOPLE AT THE BASE AT THE TIME NO MATTER WHAT HAS HAPPENED
- BEFORE.
-
- NOTES :
- THE WIND IS A VERY POWERFUL FACTOR IN THE TRAJECTORY OF THE MISSILE. DON'T
- EVER IGNORE IT.
- YOU START OUT WITH 1500 PEOPLE AT THE BEGGINING OF THE GAME AND THE CHANCES
- OF GETTING THOSE REINFORCEMENTS APPROVED GET SMALLER EVERYTIME YOU
- APPLY FOR THEM SO DON'T WASTE YOUR CHANCES AND WAIT TILL THE END TO
- ASK FOR THEM.
- YOU CAN HAVE ONLY ONE TANK OUT AT ONE TIME.
- ENJOY! Je!
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