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- M M EEEEE GGG AAA TTTTT RRRR OOO N N V V GGG AAA
- MM MM E G A A T R R O O NN N V V G A A
- M M M EEE G GG AAAAA T RRRR O O N N N V V G GG AAAAA
- M M E G G A A T R R O O N NN VVV G G A A
- M M EEEEE GGG A A T R R OOO N N V GGG A A
-
-
- Megatron VGA
- Copyright (c) 1993, Stanley Design Team
- [All Rights Reserved]
-
- Programming, John Stanley
- Design Assistant, Warren Rice
-
-
- Disclaimer
- ==========
- This program is provided "AS IS" and it is without warranty. No liability
- shall be assumed for direct or consequential damage caused by the use of
- this software. The only claim that is made is that there are no intentional
- bugs or fatal errors in any original copy of the program that you receive
- directly from the author.
-
-
- Assignment
- ==========
- The year is 3015 and you are the high commander of an elite Megatron assault
- force. You have chosen to enter the combat labyrinth on planet Altar-4 and
- hunt down your adversary. At your disposal are two standard issue assault
- robots equipped with high yield armor piercing missiles, plasma disrupters and
- explosive sensor mines.
-
- Enter the world of Megatron and experience realtime two-player modem combat
- first hand. Megatron uses a combination of ray traced computer graphics, hand
- drawn animation and FM synthesized sound effects to bring to life the ultimate
- combat experience.
-
-
- Game Descriptions
- =================
- Megatron is a two-player game. It can be played in a single player training
- mode but for best results I recommend using two computers. The object of
- the game simple -- hunt down your adversary and destroy his assault robot.
-
- At the start of the game both and your adversary are placed at random location
- in the combat labyrinth. You don't know where your adversary is hiding. All
- you have to work with is a 3-D view of the corridor you are standing in, a top
- down view of the labyrinth, and a changing sonar blip that can guide you to
- your adversary if you interpret it properly. If you are in a hurry, you can
- use your area radar to search for your adversary. The down side to using radar
- is that you don't always locate the enemy, but the enemy always locates you.
-
- To win the game, you most win more combat rounds then your adversary does. The
- only problem is that this is a realtime game. Both you and your adversary
- get to shoot freely at each other. Whoever is fastest with their weapons and
- has the strongest nerve wins.
-
-
- Computer Power
- ==============
- This a realtime modem game and it requires "serious" computer power to run
- it properly. I would not recommend playing Megatron on anything less then a
- 386/25Mhz computer; a 486/33Mhz works great!
-
- For best animation results I suggest you have at least 1MB of EMS memory free
- or a 1MB disk cache install on your computer. Megatron directly supports EMS
- memory and it is the best choice to use.
-
- Megatron will function on 286 systems, but if you are connected to someone
- who is using a 386 system, you won't have a chance.
-
-
- Required Hardware
- =================
- You must have a VGA adapter card and a matching color monitor. You also
- need a minimum of 640K RAM to run the game. Because of the size of the
- game (approximately 1.3MB) you must install it to a hard disk drive.
-
-
- Additional Hardware
- ===================
- This game is designed to use both the mouse and keyboard as input devices.
- Depending on the circumstances you will want to switch between the two
- devices.
-
- To play in head-to-head combat you need an open serial port with a modem
- or null-modem cable connect to your adversaries computer.
-
-
- Fast Start
- ==========
- The game of Megatron uses futuristic 3-Dimensional and top-down views of
- the labyrinth and your human or computer adversary. Sonar blips tell you
- how close you are to your adversary: you must use strategy to negotiate
- the labyrinth and get close enough destroy your adversary.
-
- For a fast start, just type MEGA at the DOS command prompt, then wait for
- the assault robot selection screen to appear. Press ENTER and you will
- randomly select a assault robot for you to use. Once you see a 3D view of the
- combat labyrinth corridor on the screen press F5 to start the (single player)
- training mode.
-
- Use the direction arrow keys on the numeric keypad to guide your assault robot.
- Use HOME and PGUP to fire your weapons. The INS key toggles your area radar
- on/off. Use END and PGDN to transfer energy between your shield and weapons
- systems. Use DEL to drop explosive sensor mines in the labyrinth. To return
- to normal "Command" mode press F5 again. The ESC key brings up the EXIT menu.
-
-
- Game Icons and Function Keys
- ============================
- There are 6 icons used to control the game. They are arranged in two set
- of vertical columns located on the left and right side of the screen. To
- activate an icon place the mouse cursor over the picture and press either
- mouse button. The icons are arranged as follows.
-
- F1 F4
- F2 F5
- F3 F6
-
- Here is a description of each of the icons along with the function key use
- to activate it.
-
- F1 - Copyright Notice and Version Information. The copyright and game
- release versions are displayed.
-
- F2 - Sound System On/Off. There are two sound systems built into the
- game. They are FM synthesized sounds and IBM PC sounds. Unregistered
- version of Megatron use FM sounds during the first combat round and
- then switch to IBM PC sounds for the remainder of the game.
-
- F3 - Make New Combat Labyrinth. If you don't like the labyrinth you are
- using, you can press this key and create a new one.]
-
- F4 - Modem Control. Choose the modem port to use. Choose from Dial
- Modem or Answer Modem. You can use a Null-Modem cable by selecting
- the appropriate COM port and then press Open.
-
- F5 - Computer Trainer (single player mode) On/Off. Practice fighting
- against the computer. This is great for homing your combat skills.
-
- F6 - Exit Game. Obvious.
-
-
- Robot Controls
- ==============
- The best way to control your assault robot is by using the 10-key pad on your
- keyboard. The follows keys are used as controls:
-
- HOME | UP-ARROW | PGUP
- ----------+------------+----------
- LT-ARROW | | RT-ARROW
- ----------+------------+----------
- END | DN-ARROW | PGDN
- -----------------------+----------
- INS | DEL
-
- Each key instructs your assault robot to perform a specific action. Here is a
- description of each of the actions along with the key used to activate it.
-
- HOME - Fire plasma disrupters. A burst of plasma energy is fired down
- the corridor your assault robot is facing.
-
- UP-ARROW - Move forward. No mater what direction your assault robot is facing
- in the 3D view window it attempt to move forward one square.
-
- PGUP - Fire missile. An armor piercing missile is launched down the
- corridor your assault robot is facing.
-
- LT-ARROW - Turn left. Your assault robot turns 90 degrees left.
-
- RT-ARROW - Turn right. Your assault robot turns 90 degrees right.
-
- END - Transfer power from weapons systems to shield system. If you
- have excess power in your weapons systems a portion is transferred
- to your shield system.
-
- DN-ARROW - Move backward. No mater what direction your assault robot is
- facing in the 3D view window it attempt to move backward one
- square.
-
- PGDN - Transfer power from shield system to weapons systems. If you
- have excess power in your shield system a portion is transferred
- to your weapons systems.
-
- INS - Radar On/Off. Your short range radar is best used when you are
- in hot pursuit of your adversary. If your adversary is within
- the radar area you will see him on your 2D display. The down side
- to using short range radar is that it displays your location to
- your adversary.
-
- DEL - Drop mine. An explosive sensor mine is placed at your current
- current location. The location of the mine appears as a green dot
- on your 2D view. If anything attempts to pass over the mine it
- explodes and the green dot disappears from your 2D view.
-
-
- Instant Messaging
- =================
- You are always in total communication with your adversary. Once a connection
- is established between your computers, anything you type (except for game
- commands) is instantly transmitted to your adversary.
-
-
- Energy Meters
- =============
- On the left side of the playing screen is located the assault robot energy
- meter. The meter provides useful information about both you and your
- adversaries assault robots. The meter is divided into two set of three bar.
- The top GREEN bars are yours and the bottom RED bars are the adversaries.
-
- The first bar on the meter shows your shield energy strength. The second
- bar shows your current weapon energy supply. The third bar shows the
- temperature of your assault robot.
-
- Bars 4-6 show the same information as do bars 1-3 except it is for your
- adversaries assault robot.
-
-
- Modem Control Menu - (F4)
- =========================
- Megatron gets the information it needs to communicate with another computer
- from the Modem Control Menu (F4). Once in the menu, use the mouse or function
- keys (F1 - F8) to select COM port, baud rate, and modem option.
-
- Use F1 - F2 to select the COM port to communicate through:
-
- F1 - Cycle COM Port Up
- F2 - Cycle COM Port Down
-
- Use F3 - F4 to select the baud rate (speed) the computer should use.
-
- F4 - Cycle Baud Rate Up
- F6 - Cycle Baud Rate Down
-
- Use F5 - F6 to Dial or Answer the Modem.
-
- F5 - Dial Modem. You will be prompted to enter the phone number to dial.
- F6 - Answer Mode. Sit back and wait for the other player to call you.
-
- For direct connection through a null-modem cable, choose the proper COM Port
- and Baud Rate settings. Then select Open at the bottom of the Modem Menu.
-
- The external file MODEMS.INI contains the Hayes initialization string used
- to program your modem for the game. Here is a transcript of that file.
-
- AT E1 L3 M1 Q0 V1 X1 &C1 &D2 S0=1 S7=60 S11=155
- AT DT
- /* this line must be present */
-
- A simplified version of the this file is supplied with the game (SIMPLE.INI)
- that works well with every modem I've tried to date.
-
- If your experience problems using your modem you may need to modify this
- file. For another type of modem, or to use different dialing or answering
- parameters, refer to your modem handbook.
-
-
- RS232 Hardware Signals
- ======================
- The number of hardware signals required to run Megatron depends on the
- type of connection used between computers. A direct connect uses three
- pins, (2) TRANSMIT, (3) RECEIVE, and (7) SIGNAL GROUND. Pins (2) and
- (3) must be swapped once between the two machines.
-
- An auto-dial modem uses five pins, (2) TRANSMIT, (3) RECEIVE, (7) SIGNAL
- GROUND, (8) DATA CARRIER DETECT, and (20) DATA TERMINAL READY. There is
- not a swap between pins (2) and (3) with a modem.
-
- There is one (1) additional pin signal provided by Megatron that some serial
- cards and/or modems require. The signal is pin (4) REQUEST TO SEND. Most
- computers will function properly without this extra signal; it is included for
- completeness.
-
- SPECIAL NOTE: Megatron uses pin (20) DATA TERMINAL READY to signal the
- modem when to hang-up the phone line and reset to command
- state. This DTR monitoring option is switch selectable on
- some modems. You should check your modem for this option
- before making long distance phone calls through Megatron.
- If this option is improperly set, the phone will not hang-up
- when Megatron exits and you will accumulate excess long
- distance charges.
-
- The proper modem DTR setting is:
-
- DTR high - Process dial command and connect normally.
-
- DTR low - Hang-up phone line and reset to command state.
-
-
- Video Adapter and Monitor
- =========================
- You must have a Video Graphics Array (VGA) installed in your computer as
- the primary graphics device along with a matching color monitor. Megatron
- does not support EGA or CGA graphic at this time. If Megatron is run on a
- computer that does not have a VGA installed, it will detect the absence of
- the VGA and refuse to run.
-
- NOTE: If Megatron fails to properly detect your VGA hardware, you can
- override the video hardware check by using the command line option
- NOVIDEO.
-
- (Example) MEGA NOVIDEO
-
- This option is especially useful when playing Megatron on computers equipped
- with off-brand video cards that sometimes lack video BIOS signature.
-
- PS/2 PLAYERS: Megatron uses full VGA graphics and will not operate on
- PS/2's equipped with MCGA graphics.
-
-
- Command Line Switches
- =====================
- Depending on just how compatible your computer is to the IBM PC standard,
- your computer may fail some (or all) of the built in software safety checks.
- Here is a list of command line switches you can use to override these tests
- and allow access to the game.
-
- COM1 - Allows use of COM1 in Modem Control Menu - (F4)
- COM2 - Allows use of COM2 in Modem Control Menu - (F4)
- COM3 - Allows use of COM3 in Modem Control Menu - (F4)
- COM4 - Allows use of COM4 in Modem Control Menu - (F4)
- NODOS - Do not test the DOS version level.
- NOCPU - Do not test the micro-processor type.
- NOVIDEO - Do not test for VGA present before starting game.
- NOMOUSE - Do not allow use of the mouse during game play.
- NOSOUND - Do not detect AdLib/SoundBlaster sound card.
-
- SPECIAL NOTE: If you choose to override the build-in hardware tests, you
- do so at your own risk. If you force the game override a
- test and you are wrong, you could SERIOUSLY DAMAGE your
- computer!
-