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- |A║ |6Fun & Games |A║═════════════════ ^1Galactic Battle |A════════════════║ |6Fun & Games |A║
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- ^Cby
- ^CBrian Goble
-
-
- GENERAL DESCRIPTION
-
- GALACTIC BATTLE is a space shoot-em up arcade game for one player. Its
- setting is an interplanetary spaceship which is controlled by its captain --
- you! -- against attacks by hordes of evil aliens. Your object in the game is
- to defeat as many of the enemy as possible, while enhancing the features of
- your ship, and maximizing your score.
-
- The game features an infinite number of levels, each consisting of 11
- different waves of aliens. If you survive all 11 waves in one level, you
- proceed to the next level of play. Each succeeding level is increasingly
- difficult.
-
- You must maneuver your ship around the lower quarter of the game area and
- try to shoot the aliens overhead, while dodging multiple alien shots fired at
- you as they approach.
-
- Throughout game play, you can earn "medals" which you can use during
- designated waves to "purchase" defensive and offensive enhancements for your
- ship. This feature, a vital tool especially for the higher levels of play,
- requires strategic planning and preparation early in the game.
-
- Before the game begins, the stick on your joystick must be centered. If you
- intend to use the joystick during play, you should also select it as your
- input device.
-
-
- THE SHIP
-
- The ship is controlled by either JOYSTICK, MOUSE, or KEYBOARD. It can be
- moved anywhere in the bottom quarter of the playing area in all eight compass
- directions, or it may remain stationary if you wish. Its main offensive weapon
- is its fire power; its primary defense is its energy shield, which protects it
- from alien shots.
-
- To control the ship with your JOYSTICK, move the stick in the desired
- direction of movement, or leave the stick in the centered position if the ship
- is to remain stationary. Fire shots by pressing button 1, and activate the
- energy shield by pressing button 2.
-
- MOUSE control is similar to joystick control. Using smooth, slow motions,
- just move the mouse in the direction you want the ship to move. Fire shots by
- pressing the left button. Activate the energy shield by pressing the right
- button.
-
- The number keypad on the KEYBOARD is analogous to joystick movement: the
- [8] key is up, [3] is down and right, [5] is no movement, and so on. Press the
- [Ins] key, or keypad [0], to operate the energy shield, or the space bar to
- fire shots.
-
- When firing shots, it is important to keep in mind that the next shot
- cannot be fired unless:
-
- 1) the fire button has been released, and/or
- 2) the maximum number of shots does not currently appear on the screen.
-
- The shield button can be held down continuously. It will work until the
- button is released, or until the ship's energy supply is exhausted.
-
- When in combat, the ship utilizes a unit of energy every few seconds. (The
- actual rate depends on the ship's current energy reduction capability. See
- "Ship Enhancements.") Firing a shot expends one unit of energy. Using the
- shield consumes energy until the shield is de-activated.
-
- Be careful! If the ship's energy supply is ever entirely drained, the ship
- will explode! However, when the energy reserve is at twenty units, a warning
- message will appear, and an alarm will sound.
-
-
- THE ALIENS
-
- There are 100 different animated aliens you must battle. Like your ship,
- the aliens'offensive weapon is their fire power. Their defense lies in the
- complex formations of their attack waves, which make them difficult targets to
- hit.
-
- The aliens confront the ship in groups of ten. They will continue their
- current formation pattern until all aliens in the group are destroyed, or the
- player's game has ended.
-
- In the beginning levels, one hit is all that is required to destroy an
- alien. Alien destruction in higher levels requires multiple hits and/or
- increased shot damage capabilities (see "Ship Enhancements").
-
-
- THE BONUS WAVE
-
- Every fifth wave of aliens in each level is a "bonus" wave. The aliens go
- through a "follow-the-leader" type of formation and fire no shots. However,
- they go through this pattern only once! This wave is completed when all the
- aliens are destroyed, or they have completed their pattern.
-
-
- THE MOTHER SHIP
-
- The eleventh wave in every level is a "mother ship" wave. In order to
- advance to the next level, you must face and defeat this alien mother ship.
- Conquering it requires numerous "successful" hits, the number of which
- increases with each higher level of play. A hit is "successful" only if it
- hits the pulsating energy blob on the bottom of the mother ship when it is
- red. Any other hits to the mother ship cause no damage.
-
- The two thrusters accompanying the alien mother ship do not need to be
- destroyed by your ship in order for you to advance to the next level. If the
- mother ship explodes, these thrusters will self-destruct. However, you may
- wish to destroy the thrusters since their primary purpose is to protect the
- mother ship by intercepting shots fired upon it. The thrusters can be
- destroyed by multiple "successful" hits from your ship.
-
-
- SMART SHOTS
-
- On higher levels, the aliens acquire a "smart shot" capability. Smart shots
- track your ship,i.e., they follow it as it moves to the left or right. Fortu-
- nately, their range is limited, but it increases with each higher level of
- play. Smart shots eventually follow a straight-line trajectory.
-
- Aliens do not obtain the smart shot powers until level 3, but the mother
- ship and thrusters always have smart shot capability.
-
-
- THE STARBASE
-
- The starbase aids the ship by appearing after each wave is completed and
- allowing you to dock with it to re-energize your ship if you want to. To dock,
- move your ship horizontally across the starbase and allow it to be caught in
- the starbase's tractor beam. If you do not want to dock, you can move the ship
- along the bottom of the screen and keep it out of the tractor beam's reach. By
- choosing not to dock with the starbase, you can earn an "efficiency bonus."
-
- To avoid docking, you may choose to do one of the folowing: (1) Wait for
- the starbase to leave on its own, or (2) Press the fire button to inform the
- starbase that you do not wish to dock. If you do not dock and re-energize, you
- will have to complete the next wave with whatever ship's energy remains.
-
- After completing the bonus wave or the mother ship wave, a special starbase
- appears to allow the re-energizing and customizing of your ship (see "Ship
- Enhancements"). The efficiency bonus can also be earned if you choose not to
- dock with this starship.
-
-
- SHIP ENHANCEMENTS
-
- The opportunity to customize the ship by buying enhancements is allowed
- after the completion of either the bonus wave or the mother ship wave. Your
- ship must first dock with the starbase; then, after re-energization, the
- "enhancement menu" is presented.
-
- Three ship enhancements are available: reduced energy use, increased fire
- power, and increased shot damage. Each enhancement can be purchased and added
- to your ship a maximum of three times.
-
- The "Reduced energy use" enhancement does just what you might assume: it
- reduces the rate at which your ship consumes the energy necessary to power
- itself. Using your shield also consumes less energy.
-
- The "Increased fire power" enhancement allows you to fire multiple shots
- simultaneously, e.g., purchasing increased fire power the first time allows
- double fire power, or two shots on the screen at once.
-
- The "Increased shot damage" enhancement causes the shots to inflict more
- damage to an alien when hit. Because the aliens have greater strength,this
- enhancement is extremely valuable when you are battling the mother ship,
- especially on higher levels.
-
- The enhancement menu also allows you to skip from one to three levels, if
- you are willing to pay the price. Although game play will become more
- difficult, higher scores are attainable.
-
- Enhancements are also purchased through the enhancement menu. Moving the
- selection arrow to the desired enhancement will show its current status: (1)
- its price in medals (see "Earning Medals"), (2) whether it is currently on the
- ship (denoted by a check mark) and (3) its current availability for purchasing
- (indicated by a green arrow). A red arrow means an enhancement is not
- currently available. If a selected enhancement is available, it may be
- purchased by pressing the fire button.
-
- After an enhancement is purchased, it cannot be purchased again until the
- next presentation of the enhancement menu, e.g., if you buy the increased fire
- power enhancement, you cannot purchase it again until you see the next
- enhancement menu.
-
- To exit the enhancement menu, move the selection arrows to "resume game
- play," and press the fire button.
-
-
- EARNING MEDALS
-
- Medals are awarded for 1) hitting seven consecutive aliens in the same wave
- without missing, 2) destroying a mother ship thruster, or 3) defeating the
- mother ship. A maximum of nine medals can be possessed at any one time.
-
- When game play begins, you receive the number of medals equal to the level
- on which you began play, e.g., if you begin on level 3, you are awarded three
- medals.
-
- The number of medals you currently possess is always displayed at the
- bottom of the screen next to the medal icon.
-
-
- GAME MESSAGES
-
- During game play, various text messages informing you of upcoming
- situations are displayed at the top of the screen.
-
-
- SCORING
-
- Alien - 100 * Multiplier (See below.)
- Thruster - 100 * Level
- Mother Ship - 1000 * Level
- Efficiency Bonus - 2500
-
- Extra ships are awarded for perfect shooting, i.e. hitting all ten aliens
- in a wave without missing.
-
- The multiplier is increased every time an alien is destroyed. The
- multiplier is reset to 1 if:
-
- (1) A shot misses completely and doesn't hit anything,
- (2) Your ship is destroyed, or
- (3) The wave is completed.
-
-
- THE GAME KEYS
-
- <1>-<5> - Start game play at level 1-5
- Spacebar/Button 1 - Fire a shot
- Ins/Button 2 - Activate energy shield
- <J> - Play using joystick
- <K> - Play using keyboard
- <M> - Play using mouse
- <P> - Pause/Unpause game
- <S> - Toggle sound on/off
- <F1> - Help
- <F8> - Game speed menu
- <F9> - Increase game speed (See below.)
- <F10> - Decrease game speed (See below.)
- <Ctrl><R> - Restart game
- <ESC> - Quit to DOS
-
- "Game speed" refers to the playing speed of the computer. Medium speed is
- the default speed, or the speed at which a game will automatically begin. A
- slower speed may be selected by pressing <F10>. A faster speed may be selected
- by pressing <F9>.
-
- If the game moves too slow in EGA mode on a 4.77 Mhz machine, you can use
- the CGA mode for the game by typing "GB C" to run the game.
-
-
- THE HIGH SCORE LIST
-
- GALACTIC BATTLE keeps a list of the top ten "Galactic Warriors," a current
- list of the ten highest scores and the initials of the players. Each time a
- new name and score are added to the list, it is saved to disk on the current
- drive.
-
- To erase the high score list, use DOS to delete the .HSC file on the disk.
- When the game is played again, the high score list file will not be found, and
- the default list will be used.
-
-
- THE DEMO MODE
-
- When the game is not being played, the demo mode will run continuously. In
- demo mode, you can toggle the sound on/off and also toggle between joystick or
- keyboard mode.
-
- To begin game play in the demo at levels 1-5, press the corresponding <1>-
- <5> key. To start the game at level 1, press the fire button.
-
-
- **** TECHNICAL DESCRIPTION ****
-
-
- SYSTEM SUPPORTED
-
- GALACTIC BATTLE will run on IBM PC/XT/AT/PS2 and 100% compatible computers.
- It requires one floppy disk drive, 256K of memory, and one of the supported
- graphic adapters below.
-
-
- GRAPHIC ADAPTERS SUPPORTED
-
- GALACTIC BATTLE will run on the supported systems above which use a CGA,
- EGA, VGA, Hercules in simulated CGA mode, or Tandy 1000 graphics adapter. The
- resolution used is 320 x 200.
-
- The EGA, VGA, and Tandy 1000 utilize all 16 colors. The game was developed
- on the EGA and looks its very best in any of the 16 color modes.
-
- The CGA utilizes all four colors to the best of its abilities. The game
- contains special graphic images colored especially for the CGA, i.e., they are
- not used with the other graphic adapters. There should be no visual problems
- with the mapping of the 16 colored images for EGA, VGA, and Tandy to the four
- colors of CGA.
-
- The Hercules display mode is in a dithered (but not garbled) format to
- adjust to the lower screen resolution, accomplished by simulating the CGA
- adapter.
-
-
- SOUND EFFECTS
-
- All sound effects are designed and implemented as background sounds, i.e.,
- they will not disturb game play.
-
-
- RUNNING GALACTIC BATTLE OUTSIDE BIG BLUE DISK:
-
- To run this program outside ^1Big Blue Disk^0, type ^1GB^0.
-
-
- DISK FILES THIS PROGRAM USES:
- ^FGB.EXE
- ^FGB.IMG
- ^FGB.CMP
- ^FGB.DEM
- ^FGB.HSC
-