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- ===============================================================================
- Title : AEon's Cathedral
- Filename : AECthdrl.bsp
- Version : 03/17/99 (r179)
-
- Author : Christoph "AEon" Loewe
- Email Address : AEon@astro.uni-bonn.de
- Website : http://AEons.gametown.de
-
- Other maps by the author: AECanTow (Canyon Tower) for Half-Life,
- AEcyrena, AEshake2 both for Quake II
-
- Description : Gothic Cathedral in the middle of the Desert with
- Altar, Regeneration Pools, Catacombs, Spiral Stairs,
- abundant Glass. Focus on architecture and game flow.
- Q3A Logo armor recharger ;), Natural & xeno lighting.
- Intended for 4-16 players, around 8 rockz!
-
- Thanx to map testers : [F\N\S], ^AP^, AciD|BurN, Master[OCT], RCL-dREAd, [M],
- Kag, CaveFish & others on IRC channel #quake2.ger!
- ===============================================================================
-
- * Play Information *
-
- Game : Half-Life
- Single Player : No (1 single player start)
- Cooperative : No
- Deathmatch : Yes (like wow 8-), 9 DM starts
- Teamplay : No
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Monsters : No
- New Demos : No
- New Models : No
-
- * Construction *
-
- Base : Completely from scratch
- Editor(s) used : Qoole99 Beta 26 and Beta 27
- Known Bugs : None of importance 8-), Xeno trees and plant lamps
- are not illuminated under water (engine limitation),
- some edges cleanly build in Qoole will still messup
- a bit after compilation.
- Build Time : 16 Days (Time frame: Feb. 28th to March 17th 1999)
- Compile Time : qcsg 44s, qbsp2 53s, vis 3665s, rad 938s
- = 4700 seconds on a P2 450MHz with 128MB RAM
- Compile Tips : rad options: -smooth 80 -ambient 0.07 0.07 0.07
- (smoothed shadows & no really dark places)
- Comments : This map is more of a visual experience, I just
- wanted to build a Cathedral... due to the basic
- layout of churches, you can see very far, thus the
- map will slow down in places. If you are running the
- map on a P200 or less, I very strongly recommend to
- set "r_decals 1" to reduce the lag in death match...
- Installation : Unzip AECthdrl.zip into your half-life/valve/maps
- directory and join a game with AECthdrl.bsp! Or if
- you'd like to test it locally, run
- "hl.exe -toconsole +map AAECthdrl.bsp". Have fun!
- Where to play this map : "-=gXp=- Halflife - 2" IP: 194.231.41.124 Port: 27016
-
-
- * Copyright / Permissions *
-
- This level is (c) by Christoph A. Loewe 1999.
- You are NOT allowed to commercially exploit this level, i.e. put it on a CD
- or any other electronic medium that is sold for money without my explicit
- permission!
-
- You MAY distribute this BSP through any electronic network (internet,
- FIDO, local BBS etc.), provided you include this file and leave the archive
- intact.
-
- * Where to get this map *
-
- AEons.gametown.de, www.gXp.de, www.planethalflife.com/radium, ftp.cdrom.com and
- mirror sites.
-