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- Delta Force Pre-Release Demo Readme
-
- Contents:
- =========
-
- System Requirements
- Getting Started
- Keychart
- Weapons
- Multiplayer Games
- Technical Support
-
- System Requirements:
- ====================
- CPU: 166 MMX
- Ram: 32 meg
- OS: Windows 95 with DirectX, Windows 98, Windows NT (Service Pack 3)
-
-
- Getting Started:
- ================
-
- We have installed icons in your start menu to run the game, read this
- readme file, and to uninstall the game. All you need to play Delta
- Force is your mouse and keyboard. No joystick is required. To start a
- single player mission just select a player slot and type in a player
- name. Then choose single player game. The game will load the only
- single player mission available on this demo. For multiplayer gaming on
- NovaWorld you will need an internet connection. This demo will play
- multiplayer only on Novaworld. The full version will provide other
- multiplayer options (serial, modem, LAN, and internet). Novaworld is the
- free online gaming site provided by NovaLogic. From within the game,
- choose your "default browser" or our "mini-browser" to connect to
- Novaworld. Your play time on Novaworld will be limited. Have fun and
- enjoy the Delta Force demo.
-
- Keychart:
- =========
-
- System Controls
- V: Cycle Resolution
-
-
- Movement-
-
- (Full Screen)
- Mouse: Look up/down, Turn left/right
- Arrows: Move forward/backward, sidestep left/right
- keypad up/down: look up/down
- Shift: Walk
- Delete: stand
- End: crouch
- Page Down: prone
- Space: Jump
- Left Mouse Button: Fire
- Right Mouse Button: Scope
-
- (Windowed)
- Mouse: Not used
- Arrows: Move forward/backward, sidestep left/right
- keypad up/down: look up/down
- keypad left/right: turn left/right
- Shift: Walk
- Space: Jump
- Delete: Crouch
- End: Stand
- Page Down: Prone
-
-
- Weapons and Combat-
- Ctrl or Mouse1: Fire current Weapon
- S or Right Click: Toggle Scope (if supported by current weapon)
- 1: Knife
- 2: Colt .45 cal pistol
- 3: M4 (burst)
- 4: M203 (Grenade Launcher)
- 5: M4 (Single Shot)
- M: Change Magazine
-
-
- Views-
- F2: First Person
- F5: External
- F6: Fixed Angle
- F7: Fixed Location
- P,L,;,<: rotate cameras
- [,]: Zoom in/out
-
-
- Misc-
- Tab: Toggle current map on/off
- F1: Help Screen
- F3: Toggle crosshairs on/off
- F4: Show Gun on/off
- F9: Forward Observer (Tab cycles views)
- F10: Map, Color
- F11: Map, Contour
- F12: letterbox on/off
- +, -: Zoom map in/out
- T: Talk to all other players
- ESC: to exit mission
-
-
- Weapons:
- ========
-
- This is a list of all the weapons that will be available in Full Version of Delta Force.
-
- M4 5.56mm Carbine Assault Rifle
- Magazine: 30 round
- Effective Range: 500 meters
- Accessories: 4x Scope
- Lightweight and accurate, the M4 is used for close quarter combat just like its larger
- cousin the M16. In addition, an attached M68 reflex sight allows for effective lethal fire
- at a range up to 500 meters. The M4 is gas operated, air cooled and highly reliable in
- field use. A single shot M203 Grenade Launcher is fitted to the M4 to deliver low velocity
- 40 mm explosive ammunition. The rifle/grenade launcher marriage replaces the need for
- single purpose weapons such as the M79 grenade launcher.
-
-
- Heckler & Koch 9mm MP5 SD Submachine Gun
- Magazine: 30 round
- Effective Range: 100 meters
- Accessories: integral suppressor
- A deadly combination, the H&K MP5 SD is both silent and accurate. Built with the special
- H&K roller-locked bolt system, this submachine gun is capable of single-shot, controlled
- burst and semi-automatic firing. Coated with magnetically charged black lacquer paint, the
- MP5 is extremely resistant to harsh conditions such as salt water corrosion. The free
- floating cold hammer-forged barrel and ambidextrous pistol grip make this weapon unique in
- its class.
-
- M249 SAW (Squad Automatic Weapon)
- Magazine: 200 rounds per box
- Effective Range: 500 meters
- This hand-held portable machine gun delivers a massive amount of firepower to support
- infantry squad operations. Its pre-loaded plastic magazine houses 200 rounds of M855
- improved NATO Standard SS 109 type 5.56mm ammunition. The M249 replaces the aging Browning
- Automatic Rifle and defines a new class of one-man weapons.
-
- M40A1 Sniper Rifle
- Magazine: 5 round
- Effective Range: 800 meters
- Accessories: 8x Scope
- Based on the Remington model 700, this 7.62mm rifle is optimized for pinpoint accuracy.
- Hand-made by specialists at Quantico, the M40A1 is renown for its competition-grade
- stainless steel barrel, reinforced fiberglass stock and Unertl sniper scope. The M40A1
- is the preferred sniping rifle among U.S. Marines.
-
- Barrett Light .50 caliber Sniper Rifle
- Magazine: 8 round
- Effective Range: 1500 meters
- Accessories: 8x Scope
- The Barrett 0.50 `Light Fifty' model 82A1 is a long-range hard target interdiction
- weapon. The gun operates on short recoil principles, where the barrel is fitted with a
- high-efficiency muzzle brake to reduce recoil. An adjustable self leveling bipod aids the
- sniper in aiming this high powered rifle.
-
-
- Secondary Weapons
-
- 2 Satchel charges
- With radio detonator
- Packed with high explosive charges, the army issue satchel is a quick and compact way of
- taking out enemy installations. After placing the package, Delta Operatives will move to
- a safe range and detonate it with a radio signal.
-
-
- 2 M18 Claymores
- with motion sensors and "clacker" (remote firing device)
- The M18 Claymore was developed during the Korean War to counteract massive infantry charges
- by the Chinese. The anti-personnel mine is made up of a curved plate that contains 700
- ball bearings packed in front of a sheet of C4 plastic explosive. Directional
- fragmentation mines are fixed into trees or planted on the ground with the convex side
- facing the enemy (clearly marked, "FRONT TOWARD ENEMY"). When activated remotely by an
- M57 remote firing device, or "clacker", it explodes the ball bearings up to 50 meters in
- a 60 degree arc.
-
- 2 LAWs
- Effective Range: 400 meters
- The M-72 Light Antitank Weapon fires a single 66mm explosive round capable of penetrating
- at least 350mm of armor. When the round impacts on its target, the front cone collapses
- and pushes the energy into a small area. A copper slug ricochets around the interior of
- the target, while gas propellant ignites fuel and ammunition. The high strength
- aluminum/fiberglass composite tube is considered disposable after the rocket has been
- launched.
-
- Special Operations .45 Pistol
- Magazine: 7 round
- Effective Range: 50 meters
- For many decades, the Colt M1911A1 .45 had been the standard handgun issued to Marines
- and Special Operations. With more stopping power than a 9mm, the M1911A1 is the handgun
- by which all others U.S. pistols are judged. Respected for its field reliability, the
- single action .45's outstanding characteristics include competition grade ambidextrous
- safety, precision barrel, precise trigger, rubber coated grips, high profile combat sights,
- rounded hammer spur, and an extra-wide grip safety for increased controllability.
- Each M1911A1 is hand-built by specialists at the Rifle Team Equipment shop in Quantico,
- Virginia.
-
- High Standard .22 Pistol
- Magazine: 9 round
- Effective Range: 50 meters
- Accessories: integral suppressor
- The High Standard 22 caliber Target Pistol defines superior accuracy in handguns. The
- pistol has a durable parkerized finish and has black epoxy-finished wood ambidextrous
- grips. An integral suppressor makes the .22 a virtually silent weapon.
-
-
- Multiplayer Games:
- ==================
-
- We have made the Deathmatch the only available multiplayer game in this Demo. Here is a
- list of other multiplayer game types that will be available in the full version.
-
- Cooperative: In this game, you replay Single Player missions where your computer-controlled
- squadmates are replaced with human players. Deathmatch: All players are competing against
- each other to gain the high score by eliminating the most opponents.
-
- King of the Hill: In this scenario, players win by occupying a certain area for a specific
- duration of time (set by the game host). When you are on the spot, your time will be
- cumulative, meaning you can leave and when you come back your timer will start up where it
- left off. The hot zone shows up as a red circle on your GPS map.
-
- Capture the Flag: The player wins by seeking out and capturing flags, indicated on the GPS
- map as a "+" symbol (red or blue depending on which team owns it). There are several
- variations of this game, some include having only one flag which one team must defend,
- in others you may have to return to your own base with the opponent's flag before they get
- yours back to their base (indicated by a red or blue circle on the GPS map).
-
-
- Technical Support:
- ==================
-
- If you are having a problem you need assistance with, check our websites
- (http://www.novalogic.com or http://novaworld.net) for up-to-date
- information on the product. If you do not find the answer to your
- problem, you can contact us by the following means:
-
- email: support@novalogic.com
-
- When contacting us by email, note as completely as possible the nature
- of the problem and particulars about you system (CPU, speed, video and
- sound card types).
-