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- // Enemy animation definitions: move, animation number, velocity (m/s)
- // NB: 0.5 m/s ~= 1.1 mph
-
- // Default
- Null 0 0.0 override
-
- // Standing
- Standing_1HW 183 0.0 // Looping Stance
- Standing_2HW 200 0.0
- Standing_SLW 8 0.0
- Standing_SCW 158 0.0 // Scoped
- Standing_BIN 0 0.0
- Standing_SWTCH 0 0.0 // Press Switch
-
- // Standing + Shooting
- Standing_S_1HW 5 0.0 // enemy 1hd var
- Standing_S_2HW 199 0.0 // enemy 2hd var (6)
- Standing_S_SLW 0 0.0
- Standing_S_SCW 158 0.0 // Fire while scoped
-
- // Walking
- Walking0_1HW 187 1.0 // enemy patrol 1hd
- Walking1_1HW 199 1.0 // Left 45
- Walking2_1HW 82 1.0 // L Strafe
- Walking3_1HW 83 1.0 // L 45 Bckwd
- Walking4_1HW 87 1.0 // Backward
- Walking5_1HW 84 1.0 // R 45
- Walking6_1HW 85 1.0 // R Strafe
- Walking7_1HW 86 1.0 // R 45 Bckwd
-
- Walking0_2HW 188 1.0 // enemy patrol 2hd
- Walking1_2HW 90 1.0 // L 45
- Walking2_2HW 91 1.0 // L Strafe
- Walking3_2HW 92 1.0 // L 45 Bckwd
- Walking4_2HW 96 1.0 // Backwards
- Walking5_2HW 95 1.0 // R 45
- Walking6_2HW 94 1.0 // R Strafe
- Walking7_2HW 93 1.0 // R 45 Bckwd
-
- // Walking + Shooting
- Walking0_S_1HW 187 1.0 // Cautious Fwd
- Walking1_S_1HW 81 1.0 // Left 45
- Walking2_S_1HW 82 1.0 // L Strafe
- Walking3_S_1HW 83 1.0 // L 45 Bckwd
- Walking4_S_1HW 87 1.0 // Backward
- Walking5_S_1HW 84 1.0 // R 45
- Walking6_S_1HW 85 1.0 // R Strafe
- Walking7_S_1HW 86 1.0 // R 45 Bckwd
-
- Walking0_S_2HW 188 1.0 // enemy var Fwd 2hd (88)
- Walking1_S_2HW 90 1.0 // L 45
- Walking2_S_2HW 91 1.0 // L Strafe
- Walking3_S_2HW 92 1.0 // L 45 Bckwd
- Walking4_S_2HW 96 1.0 // Backwards
- Walking5_S_2HW 95 1.0 // R 45
- Walking6_S_2HW 94 1.0 // R Strafe
- Walking7_S_2HW 93 1.0 // R 45 Bckwd
-
- // Running
- Running0_1HW 123 6.0 // Forward 1hd Weapon (51 or 52) 123
- Running1_1HW 53 6.2 // Left Fwd 45
- Running2_1HW 54 5.3 // Strafe Left
- Running3_1HW 55 4.4 // Left Bckwd 45
- Running4_1HW 59 3.5 // Backwards
- Running5_1HW 58 4.4 // Right Bckwd 45
- Running6_1HW 57 5.3 // Strafe Right
- Running7_1HW 56 6.2 // Right Fwd 45
-
- Running0_2HW 61 5.0 // enemy Fwd 2hd Wpn 125
- Running1_2HW 62 5.3 // Left fwd 45
- Running2_2HW 63 4.5 // Strafe Left
- Running3_2HW 64 3.8 // Left Bckwd 45
- Running4_2HW 68 3.0 // Run Backwards
- Running5_2HW 67 3.8 // Right Bckwd 45
- Running6_2HW 66 4.5 // Strafe Right
- Running7_2HW 65 5.3 // Right Fwd 45
-
- // Running + Shooting
- Running0_S_1HW 123 6.0 // Forward 1hd Weapon (52)
- Running1_S_1HW 53 6.2 // Left Fwd 45
- Running2_S_1HW 54 5.3 // Strafe Left
- Running3_S_1HW 55 4.4 // Left Bckwd 45
- Running4_S_1HW 59 3.5 // Backwards
- Running5_S_1HW 58 4.4 // Right Bckwd 45
- Running6_S_1HW 57 5.3 // Strafe Right
- Running7_S_1HW 56 6.2 // Right Fwd 45
-
- Running0_S_2HW 70 5.0 // enemy Fwd 1hd wpn (125,69)
- Running1_S_2HW 71 4.4 // Lft Fwd 45
- Running2_S_2HW 72 3.8 // Strafe Lft
- Running3_S_2HW 73 3.2 // Lft Bkwd 45
- Running4_S_2HW 77 2.5 // Running Backwards shooting
- Running5_S_2HW 77 3.2 // Right Bkwd 45
- Running6_S_2HW 75 3.8 // Strafe Rt
- Running7_S_2HW 74 4.4 // Rt Fwd 45
-
- // Crouched
- Crouched_1HW 12 0.0
- Crouched_2HW 13 0.0
- Crouched_SLW 0 0.0
- Crouched_SCW 13 0.0
- Crouched_BIN 0 0.0
- Crouched_SWTCH 0 0.0
-
- // Prone, assumes character can also shoot from this pos.
- Prone_1HW 15 0.0
- Prone_2HW 16 0.0
- Prone_SLW 14 0.0
- Prone_SCW 16 0.0
- Prone_BIN 14 0.0
- Prone_SWTCH 14 0.0
-
- // Crawling, character can not shoot while crawling
- Crawling_CR0 98 1.0 // enemy fwd hi
- Crawling_CR1 99 0.5
- Crawling_CR2 99 0.5
- Crawling_CR3 99 0.5
- Crawling_CR4 103 1.0
- Crawling_CR5 102 0.5
- Crawling_CR6 102 0.5
- Crawling_CR7 102 0.5
-
- // Jumping
- Jumping_1HW 104 0.0
- Jumping_2HW 110 0.0
-
- // Jumping + Shooting
- Jumping_S_1HW 105 0.0
- Jumping_S_2HW 111 0.0
-
- // Animator's Choice
- F1 8 0.0
- F2 8 0.0
- F3 8 0.0
- F4 8 0.0
- F5 8 0.0
- F6 8 0.0
- F7 8 0.0
- F8 8 0.0
- F9 8 0.0
- F10 8 0.0
- F11 8 0.0
- F12 8 0.0
-
- // Animator's Choice, crouched
- F1_C 8 0.0
- F2_C 8 0.0
- F3_C 8 0.0
- F4_C 8 0.0
- F5_C 8 0.0
- F6_C 8 0.0
- F7_C 8 0.0
- F8_C 8 0.0
- F9_C 8 0.0
- F10_C 8 0.0
- F11_C 8 0.0
- F12_C 8 0.0
-
- // swimming
- Floating 134 0.0
- Swimming 133 2.0
-
-
- // deaths, bullet, part number, direction (Forwards, Left, Backwards, Right)
- Death_B_P01DF 31 0.0 override // hips
- Death_B_P01DL 20 0.0 override
- Death_B_P01DB 32 0.0 override
- Death_B_P01DR 26 0.0 override
- Death_B_P02DF 31 0.0 override // torso
- Death_B_P02DL 20 0.0 override
- Death_B_P02DB 32 0.0 override
- Death_B_P02DR 26 0.0 override
- Death_B_P03DF 33 0.0 override // head
- Death_B_P03DL 34 0.0 override
- Death_B_P03DB 36 0.0 override
- Death_B_P03DR 35 0.0 override
- Death_B_P04DF 25 0.0 override // shoulder right
- Death_B_P04DL 26 0.0 override
- Death_B_P04DB 27 0.0 override
- Death_B_P04DR 26 0.0 override
- Death_B_P05DF 19 0.0 override // shldr left
- Death_B_P05DL 20 0.0 override
- Death_B_P05DB 21 0.0 override
- Death_B_P05DR 20 0.0 override
- Death_B_P06DF 25 0.0 override // arm right
- Death_B_P06DL 26 0.0 override
- Death_B_P06DB 27 0.0 override
- Death_B_P06DR 26 0.0 override
- Death_B_P07DF 19 0.0 override // arm left
- Death_B_P07DL 20 0.0 override
- Death_B_P07DB 21 0.0 override
- Death_B_P07DR 20 0.0 override
- Death_B_P08DF 25 0.0 override // hand right
- Death_B_P08DL 26 0.0 override
- Death_B_P08DB 27 0.0 override
- Death_B_P08DR 26 0.0 override
- Death_B_P09DF 19 0.0 override // hand left
- Death_B_P09DL 20 0.0 override
- Death_B_P09DB 21 0.0 override
- Death_B_P09DR 20 0.0 override
- Death_B_P10DF 28 0.0 override // thigh right
- Death_B_P10DL 29 0.0 override
- Death_B_P10DB 30 0.0 override
- Death_B_P10DR 29 0.0 override
- Death_B_P11DF 22 0.0 override // thigh left
- Death_B_P11DL 23 0.0 override
- Death_B_P11DB 24 0.0 override
- Death_B_P11DR 23 0.0 override
- Death_B_P12DF 28 0.0 override // calf right
- Death_B_P12DL 29 0.0 override
- Death_B_P12DB 30 0.0 override
- Death_B_P12DR 29 0.0 override
- Death_B_P13DF 22 0.0 override // calf left
- Death_B_P13DL 23 0.0 override
- Death_B_P13DB 24 0.0 override
- Death_B_P13DR 23 0.0 override
- Death_B_P14DF 28 0.0 override // foot right
- Death_B_P14DL 29 0.0 override
- Death_B_P14DB 30 0.0 override
- Death_B_P14DR 29 0.0 override
- Death_B_P15DF 22 0.0 override // foot left
- Death_B_P15DL 23 0.0 override
- Death_B_P15DB 24 0.0 override
- Death_B_P15DR 23 0.0 override
-
- // Death, grenade (explosion), direction
- Death_G_DF 48 0.0 override // propel bckwd
- Death_G_DL 50 0.0 override // propel right
- Death_G_DB 47 0.0 override // propel fwd
- Death_G_DR 49 0.0 override // propel left
-
- // Death, water (floating body)
- Death_Water 135 0.0 override
-
-
- // Death by fire
- Death_Fire 127 0.0 override
-