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-
- *** QuakeMap 2.0 BETA *** forth release
-
-
- This is a preversion of QuakeMap 2.0, a level/patch/etc editor for Quake,
- the game by ID Software. This file is an introduction to QuakeMap. Please
- have a look at it if you don't know QuakeMap, or if you only knows QuakeMap
- version 1.0 or 1.1.
-
- QUAKEMAP is centralized on a proprietary file format, with extension ".qme".
- Although you may use it as a standard ".map" editor, I recommend using the
- ".qme" file format, because it can store a lot of things more than just a map.
- You can store several maps, code patches (written in QuakeC), files like new
- sounds or new models for Quake, and more, in a single .qme file. When you run
- QuakeMap, the window you see is the "QuakeMap Explorer", which allows you to
- edit such .qme files. See the introduction below and instructions in file
- EXPLORER.TXT. When you open a map, either a standard .map file or a map
- included in a .qme file, a new window pops up : the "QuakeMap Editor", a 3D
- level editor. See EDITOR.TXT for a detailed description of the editor.
-
-
- *** QuakeMap Explorer ***
-
- Quake Map 2.0 has numerous changes. One of the most significant
- is the new file format, .qme, which is the format used by Quake
- Map Explorer. The advantage of this format is that it allows
- you to save many different types of data in one file. In
- addition to holding the .map file, a .qme file can contain the
- text description file, Quake C patches and even .bsp's with
- textures removed. In this way, Quake Map can also be used as
- a front-end to Quake, managing multiple patches for you.
- Keep in mind, if you wish to distribute your files this way, the
- user HAS to use Quake Map to run it. A DOS run-time version of
- the Quake Map Explorer is planned for future release, which will
- make it easier to distribute files in this format.
-
- It allow us to associate QuakeC patches with particular levels.
- This this, we are able to build level-specific programs, like we
- did in Hexen. For example, we could do something like Hexen's
- first level, where there are walls that make a half turn, fire a
- few fireballs on you, and then rotate back in place. This could
- be done in a standard QuakeC patch, but associating this patch
- with the level make it far easier to use, and prevent oneself from
- playing the level without the patch or vice-versa.
-
- It also provides a consistent way of assigning actions with new
- keys - you know, "impulse" commands. You'll be shown a list of
- new actions the installed patches provides, and you'll have to
- choose a key for each of them. QuakeMap will then automatically
- remap impulse numbers as needed (useful for several patches from
- serveral sources) and write the "autoexec.cfg" to bind them with
- the keys you choosen.
-
-
- *** Requirements ***
-
- Target Quake version : from 0.91 to 1.01 REGISTERED. It may work
- with other versions, at least partially, but it has not been tested
- with these.
-
- The QBSP, VIS and LIGHT utilities from id Software are required to
- "nodebuild" maps, i.e. to prepare them in order to play to Quake in them.
-
- Estimated Hardware/Software Requirements:
- - 486DX2/66 or better processor.
- - 16mb RAM
- - .8mb Hard Drive Space for Quake Map
- - Windows 95
- These are estimates based on limited testing.
-
-
- *** SHAREWARE ***
-
- You may *not* use Quake 2.0 BETA after that the final 2.0 is out. *Please*
- upgrade to the final version as soon as possible. QuakeMap 2.0 (final) will be
- Shareware.
-
- I will never take QuakeMap to a commercial level. Because it represents a lot of
- work for me, I will make it Shareware, and except a few money feedback - but the
- Shareware version will always be full-featured. There will be no separate
- Shareware- and Registred- versions, the Shareware version being limited in some
- aspect. I think that doing so is like giving away a Demo version and saying :
- now buy the Commercial version !
-
- Anyway, people how register will have all my gratitude ! ;-) and maybe one or
- two other things more... Is someone interested in looking at the source code ?
-
- I just hope a few of **YOU** will think about this annoying thing that
- registering is. Registering will be $20. More about this in the documentation
- that will come out with the final version of QuakeMap 2.0.
-
-
- ***
-
- Remember, this is a BETA version. Don't forget to look for the final version,
- planned to be released in a few weeks. Any comment, suggestion or bug report
- is welcome.
-
- Thanks: to Mike Melzer for writing and updating a large part of the documentation;
- to Steve ("sturm") for providing a home page for QuakeMap;
- to Christophe Weibel for having organized textures into groups;
- to everybody who wrote me comments and bug reports;
- and of course to id Software for Quake !
-
- As usually, I won't assume any responsability for whatever might occur by
- using my program, either directly or indirectly. No warraties !
-
- id Softare does NOT support This program at all. The author of QuakeMap is by
- no way related to id Software. DO NOT ask id Software anything about QuakeMap.
-
- Quake is (TM) (C) by id Software, Inc. All rights reserved.
- The Quake logo is (C) by id Software.
-
-
- Armin Rigo. (armin.rigo@p22.gnothi.fn.alphanet.ch)
-