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- Title : Wilbur's Mod
- Filename : Wilbur1.zip
- Version : 1.0
- Date : 22-Sep-96
- Author : Chris Willacy
- Email : willacc@citec.qld.gov.au
- Credits : All those Quake C editing legends out there. You know who you are.
- Including but not limited to:
- Steve Bond for MANY cool mods (including eject and throwaxe
- and flamethrower). This guy is SICK!
- Dennis Noordsij (lnoordsi@inter.NL.net) for the awesome Multiskin.
- Nezu for the cool Camera mod.
- AsmodeusB (Shawn Kohlsmith) for Kicking
- Jeff Epler for the excellent SolidMonsters patch.
- Cameron Newham (cam@iinet.com.au) for heapsa cool things (including recoil)
- John Spickles for MotD.
- Dave Weiden (Weiden@Trenton.EDU)
- All the wicked Quake C authors out there I didn't mention.
- All the awesome mdl skin replacement makers out there. Thanks.
-
- Type of Mod
- -----------
- Quake C : Yes
- Sound : Yes
- MDL : Yes - Contains the rare "Ash" player texture.
-
- Source Included : No. Available upon request (or you can decompile it yourself).
-
-
- Description of the Modification
- -------------------------------
-
- Ok. I tried to get what I considered the coolest stuff and lump it all together.
- That was folly as heaps of cool stuff is created every week. So I lumped together
- a heap of cool stuff into one mod. Here a brief description of what IS included:
-
- Camera Code by Nezu - Unmodified.
- Chasecam by Rob Albin - Unmodified.
- Eject by Steve Bond
- - Shelhit.wav was modified by me. Sounds more hollow.
- - Cartridge hitting floor sounds are reduced to minimise the occurrence
- of "Packet Overflow" during deathmatch and coop play
- - Shell eject directions are random.
- Throwing Axes by Steve Bond
- - Press "1" twice to select.
- - Modified to - be included in weapon cycling.
- - carry a (sort of) realistic limit of 20.
- - disappear after 2 minutes.
- - go through teleports.
- - added appropriate messages.
- - Stops inflicting pain after two bounces. Stops multi-damages while
- rapid bouncing off monsters back to you, back to monsters, etc
- when used at short range.
- - Does 30 damage on first bounce, 15 on second.
- - changed some sounds and other minor stuff.
- - Fixed a bug with teleporters.
- Flamethrower from Steve Bond
- - Added NEW flamethrower skin when flamethrower is selected.
- - Added elements of Randomness.
- - Modified behaviour for solid corpses when on fire.
- - Mods to reduce occurence of "Packet Overflow"
- - Uses two shells instead of one.
- - Added Crispy Bacon Gibs(tm) for flaming monster corpses.
- - Player loses dimlight after fire is extinguished.
- Exitmsg by Psycho Prisoner (quakeadmin@mc.net)
- - modified for my own messages.
- - NEW! Uplifting Messages(tm)
- Kicking by AsmodeusB (Shawn Kohlsmith)
- - modified so:
- - Messages are only displayed in multiplayer.
- - Amount of lift depends on monster (heavier monsters have less lift).
- - Ya can't kick the Shub!
- - Quad Damage increases your kicking power.
- MultiSkin by Dennis Noordsij (lnoordsi@inter.NL.net)
- - Has a tink sound whenever skins are changed.
- This can alert other players of this.
- - Respawning players notify everyone of their new skin.
- - Different skins. Contains the rare ASH skin by Wilbur! Huzzah!
- - Includes correct head skins.
- Teleporting Projectiles and Armour Mods by ??? from from SGQCVER2 by Shannon Greene
- Throw backpacks and Exploding backpacks by ??? from SGQCVER2 by Shannon Greene
- - Modified to throw 20 rockets at a time. This sucks but
- I found it to be necessary as too many exploding backpacks
- at once can crash a game.
- - Modified a hell of a lot.
- - Throwing a backpack with weapon selected as:
- - Throwing axe or normal axe throws 1/4 of your axes in a backpack.
- - If less than 4 axes throw an Empty backpack.
- - Shotgun throws 1/4 of your shells in a backpack if shells >= 4.
- - Double shotgun throws 1/2 of your shells if shells >= 2.
- - Nailgun throws 1/4 of your nails if nails >= 4.
- - Perforator throws 1/2 of your nails if nails >= 2.
- - Rocket or Grenade throws out 20 rockets or all if rockets < 20.
- - Lightning gun throws out 1/4 of your cells or emty pack if cells <= 3.
- Solid Monsters by Jeff Epler (jepler@inetnebr.com)
- - Some mods for flamethrower weapon effects.
- - Corpses can be pushed around and you can spill their pint.
- - Modified so grenades don't bounce off corpses.
- - Added the fish which was missing.
- - Monsters have different death hit points.
- - Heads are solid as well.
- - Solid Heads by AsmodeusB (?) Modified by Me
- - Only monsters heads go solid, not players.
- Stepping Sound code by Wilbur and Brett Wagner
- - The .wav file for the step was softened.
- - Diferrent sounds for stepping in lava or water
- - Now based on whether the player has reached running velocity
- - Thanks to Sto for help.
- Gibbable Crucified Zombies by Wilbur.
- Recoil and Projectile mod code from Realweapons by Cameron Newham (cam@iinet.com.au)
- - Modified number of bubbles spawn from water rockets
- Message of the Day by John Spickles
- - Modified for this patch.
- - Not auto displayed. Silly eh? I broke it and never bother to fix it.
- Ogresaw by Dave Weiden
- Doom2 double Shottie in Deathmatch by Wilbur.
- - More than twice as powerful in deathmatch (like the Doom2 Days).
- - Normal in Coop or single player.
- More random Death Messages for Lava, Water, Slime other deaths.
- Monsters are aware of (and can be hurt by) Lava and slime (except that fish).
- Deathmatch Statistics by Stephen Taht.
- All weapons available via Cycle Command.
- Other bits and pieces.
-
- How to Install the Modification
- -------------------------------
-
- Make a directory in your Quake directory called Wilbur.
- eg (c:\QUAKE> MD wilbur)
- Then unzip the wilbur.zip file into that directory.
- eg (c:\QUAKE> PKUNZIP Wilbur.zip)
- Next run quake with -game Wilbur.
- Exclaim heartily "Bob is my Uncle".
-
- Impulses used in this mod are:
-
- 15 - See deathmatch Statistics.
- 20 - Throw a backpack. See above for details of backpack content choosing.
- 26 - View Message of the Day.
- 30 - Chase Cam
- 120 - Kick.
- 187 - Self Immolate.
- 200 - Select next Player skin.
- 201 - Select previous player skin.
- 242 - Cycle through camera Positions.
- 240 - Select object for camera position or turn Camera off.
-
- Remember - Press "1" twice for throwing axe.
- - Press "6" twice for Flamethrower.
-
- Technical Details
- -----------------
-
- Whats to tell? It was sometime very difficult to get evertyhing working together.
- Damn "packet overflow" MAY still be a problem in deathmatch (or possibly coop)
- situations. if any knows an easy way to increase some sort of buffer to reduce this
- then please tell me how. Mutliplayer death poses are sometimes a bit wierd. Any help
- with this would be cool as would help to get multiple weapon model skins going. I
- didn't try very hard with this one. Mail any bug fixes and/or reports to me so that I can iron them out.
-
- Author Information
- ------------------
-
- I am Iron Clad. I don't regard myself as a nerdboy but Quake sure has soaked up a
- lot of my time lately.
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive.
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- ftp.cdrom.com
-
-