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- Title : Victim Bot
- Filename : vbot10.zip
- Version : 1.1
- Date : 96/9/24
- Author : The TangMaster
- Email : ttang@intergate.bc.ca
- Credit : WACko <WAC@intergate.bc.ca>
- (moral support, coding support, beta testing and good bud)
- Punisher <punisher@trojan.neta.com>
- (created BGBOTS! I used this code extensively!)
- Everyone else who had something to do with QuakeBots so far
- iD Software
-
- Special Thanks
- --------------
- This bot is based almost entirely from Punisher's BGBots. I found
- his code easy to play with, so a big thankx to Punisher. QuakeMe
- was used to create the MDL file, so a big thanks out to the author.
- Windows PaintBrush (ouch!) was used to create the skin for the vBot.
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : yes
- MDL : yes
-
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : yes
-
-
- Description of the Modification
- -------------------------------
- So. You think you're pretty hot stuff. You can rock _anyone_
- you know in a DeathMatch. Well. Try this baby. victimBOT.
- Now there are innocent bystanders everywhere! Can you avoid them
- while still attacking your target??
-
- It began with the TM bot. It was good, and the people rejoiced.
- But it wasn't enough. EliminatorBot was made, and it was good.
- The people rejoiced. BGBots was made, and it was good also. The
- people rejoiced. The TangMaster began playing with the BGBots
- code. People looked in astonishment. Suddenly. vBot was born.
- VICTIM BOTS! These guys play in Deathmatch, run around, act like
- total fools, get in your way, and if you kill them, you _lose a
- frag_! They're innocent bystanders! Don't kill them!
-
- Impulse 100 creates 4 bots.
-
- How to Install the Modification
- -------------------------------
- Make a new dir in your quake directory. (ie c:\quake\vbot)
- then move this progs.dat into that directory and copy your
- *.cfg from c:\quake\id1 into the same directory.
- Then from the c:\quake dir. type:
- quake -game vbot
-
- then bind a key to impulse 100
-
- From the console type:
- bind b "impulse 100"
-
- Technical Details
- -----------------
- There are, of course bugs. I'm not exactly sure what
- they are yet, but they will show up. If you have a MAJOR
- bug, please report them to me. Thanks!
-
- Update since 1.0
- ----------------
- * Basically, I haven't changed anything. This is just a housekeeping
- job. People were complaining that the PROGS.DAT wasn't in the ZIP.
- That was true, but I just forgot -- you had to actually compile it
- before. Now you don't. The PROGS.DAT is in here! Yay! ;-)
-
- Author Information
- ------------------
- A 17 year old kid living in Vancouver, BC.
- Likes to goof around with stuff.
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work.
-
- You may do whatever you please with the contents of this archive.
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- FTP : ftp.cdrom.com
- WWW : WEB SITE COMING SOON!
-