home *** CD-ROM | disk | FTP | other *** search
- Title : Bubbah's Snakeman
- Filename : snakeman.zip
- Version : 1.0
- Date : Oct. 23, 1996
- Author : Bubbah -- aka. Tan Sian Yue and parts of qc by Coyote
- Email : yue@worldaccess.nl
- Credits : id software for a kick-ass game
- & Ken Turner's Spider qc and help when I was stuck and
- also Ken's qc-file as the base
- ,hell even Ken's .txt file (hope he don't mind).
- I got little time as it is...
- Also like to thank Coyote~ for his
- input and help in making the qc file. All the AI credit
- should go to him...(thanks)
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : yes
- BSP : yes
-
- Format of QuakeC
- -----------------------------------
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : yes
- BSP : yes
-
- Description of the Modification
- -------------------------------
-
- Snakeman is a muscle bound, double Uzi Wieldin' "Snake-man".
- He likes dark, tight places where he can unleash devastating ambushes
- upon uncareful travellers. He ain't too bad in open spaces either...Strafin'
- and running up, firing at your, scared shitless little arse!!!
- Highly trained mercenaries (a grunt-extra), the ARMY of SNAKEMEN...
-
- He has 2 death sequences, 2 hurt sequences, a walk sequence and a
- Double Uzi Blastin' sequence. Hell I've even made an Uzi.mdl that bounce
- around when you Gib him...heh.
-
- You can use him in all your new levels.
- Note that this distribution is not intended as a stand-alone
- modification. At least some knowledge of Quake editing is
- required.
-
-
- How to Install the Modification
- -------------------------------
-
- Unzip "snakeman.zip" into a subdirectory "snake" in the quake directory,
- copy the snakeman.mdl and uzi.mdl files into a progs subdirectory.
- thus C:\quake\snake\progs.dat
- C:\quake\snake\snake.qc
- C:\quake\snake\snakeman.txt
- C:\quake\snake\progs\snakeman.mdl
- C:\quake\snake\progs\uzi.mdl
- just in case |-)
-
- C:\quake\id1\MAPS\snaker.bsp
-
- To include Snakeman in your new levels, simply place an entity
- with a classname of "monster_snakeman" into your map. Note that
- the snakemen are fairly large and need about the same amount of
- space as the shalrath-- make hallways a little broader so he can strafe.
-
- In addition you must add "snakeman.qc" to your "progs.src" file
- and re-compile- if you want to use a different ai-or want to mix
- him with other favorite qc files, like Ken's Spider.
- All required code is contained within "snakeman.qc"
- so it should mesh seamlessly with your own mods.
-
- ***Finally, please notify me if possible so that I may check out
- your level!*** yue@worldaccess.nl
-
- For testing purposes I have included a bsp file called SNAKERS...
- Copy this into your ID1\MAPS directory... The map is a test and only
- intended to show what these critters are capable of etc... It's
- especially tough, just a section from a map I did called Bubbah.zip
- (can be downloaded from "Only The Best Quake Levels"
- (without snakes, though, but complete)).
- Don't worry about the walkmonster in wall text at startup...
-
- run quake by
-
- quake -game snake +map snakers
-
- happy blastin'
-
-
- Technical Details
- -----------------
-
- Sankeman was created from scratch using 3dstudio, Bones IPAS 1,2 and 3.
- The Blobsculpter 2.0 and Adobe Photoshop 3.0.
-
-
- Author Information
- ------------------
-
- Bubbah studies Architecture in Delft and was enlightened by the huge
- potential of VR. walkthrough the QUAKE engine has. Unfortunately now he's
- doin' other things that have absolutely nothin' to do with his studies
- and ends up makin' things like Snakemen.... And for the future (and watch
- out for this folks) AMAZONIAN BAZOOKA BABES....
-
- Notice
- ------
-
- Anyone out there likin' my model and wantin' to use it in their TC,
- go ahead... I'd be glad... But mail me... Anyone interested in
- workin' with me on anythin', mail me. Anyone with a good idea for
- a new monster, mail me...Anyone with a good model, mail me...
-
- I want to set up a quake modelling alliance (or somethin'), Mail me.
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors are encouraged to include these modifications in their
- freely-distributable levels, as long as this description file
- remains intact and unmodified and is included in the distribution.
- Only thing I ask of you is not to mess around with the skin in the mdl
- file... I want to be able to recognize him, you see...thanks
-
- Authors may not include these modifications in commercial products
- without prior written permission of BUBBAH aka. Tan Sian Yue.
-
- Cheers
- BUBBAH
-
-
-