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- EFX-QUAKE v1.0b3 (Beta, Third release)
- [ Enviromental Effects QuakeC Patch ]
- ==========================================
- Saturday October 26, 1996
- ==========================================
-
- Readme:
- -------------
- This patch allows you to put lightning, rain and snow
- generating objects into a level.
-
-
- Installation:
- -------------
- Make a directory called EFX in your Quake directory, and move
- the progs.dat file to the EFX directory.
-
- Copy the efx.bsp file to the id1\maps directory in your Quake directory.
-
- Start Quake by typing "QUAKE -GAME EFX +MAP EFX"
-
- This will put you in the example level which shows all the effects the
- patch has so far.
-
-
- IF YOU WISH TO MAKE A LEVEL FOR EFX:
- ---------------------------------------------
- --You may place a lightning generator in a level by placing an entity
- with the classname "efx_lightning"
-
- --You may place a rain generator in a level by placing an entity
- with the classname "efx_rain"
-
- --You may place a snow generator in a level by placing an entity
- with the classname "efx_snow"
-
-
- New for this version: (1.0b3)
- ---------------------------------------------
- -rain looks more like rain, and less like snow
- -added support for snow
- -renamed the test-level from efx1.bsp to efx.bsp
-
-
- New from previous versions: (1.0b2 and below)
- ---------------------------------------------
- -rain changed to sprites
- -lightning hurts you
- -the test level has more and better looking rooms
-
-
- Plans for future versions:
- ---------------------------------------------
- -Give rain generator variable intensity settings
- -Give rain an angle setting (fly down at 45 degree angle, etc.)
- -Give lightning generator variable settings, too
- -Create a new sprite-graphic for the rain drops
- -Create a new sprite-graphic for the snow
- -Make lightning light up rooms.
- -Make the rain have a better ambient rain sound
- -Make rain splatter when it hits the ground
- -Add mountains to test level (in second room).
- -Include a new *complete* deathmatch level that
- will use the EFX patch.
-
-
- Contacting:
- ---------------------------------------------
- My email address is "robertp@airmail.net".
- Email me if you want the Quake C source code,
- or anything else.
-
-
- Special Thanks to:
- ---------------------------------------------
- Id Software for making Quake
- NicoMak computing for making WinZip95.
- Brad Fiedel for making the music to T2 so inspiring. :)
- Morten Prang Norup Nielsen for suggesting better rain. :-O
- Ben Morris for making Worldcraft - the world's best Quake editor.
-
-