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- ╔══════════════╗
- ║ What's New ║
- ╚══════════════╝
-
- Changes in version 1.2
-
- ■ Cujo will eat gibs and heads for health. Eating either will heal him 15
- points. If there are no enemies around and Cujo's health is 90% or less
- he will eat any gibs he sees. If Cujo's health is 25% or less he will
- go after any visible gibs even if enemies are visible to him. Cujo will
- not go after gibs if he has been told not to attack. Thanks to Gary
- Mcmillin <psyhe@hitech.net.au> for this idea!
-
- ■ New rules for Cujo in a deathmatch:
- 1) You must pick up a yellow armor to get Cujo. You will still get the
- yellow armor, but Cujo will be made available to you for ONE USE. If
- you don't need the armor because yours is better or the same IT STILL
- GETS PICKED UP. This is to prevent the Cujo powerup from staying around
- for other people to pick up. If your armor is better, you will still
- keep the better armor, but the armor powerup will disappear.
- 2) You can only spawn one Cujo at a time.
- 3) You can only keep one Cujo powerup at a time. You CAN spawn a Cujo
- and then pick up another Cujo powerup, but if you pick up a second
- powerup, you will still only have one other use. There is no counter
- for how many Cujo powerups you can have. You either have one or you
- don't!
- 4) Instead of 200 health and 200 red armor, Cujo gets 100 health and
- 150 yellow armor in deathmatch.
-
- ■ Cujo has a a refined skin, thanks to Ed Oviedo <joviedo@gibson.com>, who
- smoothed it out with Photoshop. Thanks, Ed.
-
- ■ Cujo no longer teleports away when he is killed. Either he get's gibbed,
- or his body remains where it falls. Much cooler. The bodies stay around
- for a few minutes. Don't ask me to make all bodies solid. I tried this
- and it sucks. They just get in the way.
-
- ■ You can find out Cujo's health and armor status as long as he is in view
- of the player.
-
- ■ You can tell Cujo to stay or follow. If Cujo is staying he will still
- attack enemies, but he will not follow the player. Thanks to Betty Hardy
- <bhardy@idcnet.com> for giving me the idea.
-