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- Current Version: 2.0
-
- Revision History
- ----------------
- ***ver 2.0 (Oct. 27 1996)
- -unimportant: # of bots running printed when
- new bots created
- -should now use ALL POWERUPS!
- -attempts to check for lava before jumping...
- -strafing code is in...time for new tactics
- -bots will now strafe (at cl_sidespeed)
- -bots yaw at whatever speed in cl_yawspeed
- -bots now run at whatever speed in cl_forwardspeed
-
- ***ver 1.9 (Oct. 25 1996)
- -Partial Fix - EDICT overload crash. The bots now wait a
- random time before coming back in...like players
- instead of instantaneous respawn...so go for broke.
- I can get around 80 or so without crashing
- (but don't ask about playability)
- -Added fix for counting number of swimming monsters from 1.06a
- -New skin: the COWBOY!
- -Sorry Adam VARN (see below for incorrect spelling)
-
- ***ver 1.8 (Oct. 18 1996)
- -THANK YOU ADAM VARNE... The Impulses were STILL wrong...
- the CORRECT impulses should go from 100-103
- Sorry to all those who just couldn't get this patch
- to work.
-
- ***ver 1.7 (Oct. 15 1996)
- -impulses for creating bots, showing scores, removing bots,
- changing skins can be used while dead
- -fixed Readme.txt Impulse #s-they go from 100-104
- -bots should now move more smoothly
- -forgot to mention it before-moves while firing (since 1.4?)
- -helperbots in teamplay now have their own names
- -implemented skill levels (affects speed and leading)
- WARNING: at skill levels higher than 1 , bots may move
- faster than players. I'm not sure, but I'm
- willing to listen to feedback
- -FIXED teamplay scores:teamplay shows scores for three teams:
- Two player teams (and their helperbots) and a
- seperate BOTS team
-
- ***ver 1.6 (Oct. 11 1996)
- -bots will no longer telefrag on respawn like players
- -Remove Bots now uses teleporter fog to look cooler
- -now supports TEAMPLAY! Sorry, new impulses AGAIN <groan>
-
- ***ver 1.5 (Oct. 9 1996)
- -bots now use the monster colormap
- -bots now make sound when picking up items!
- -NOW for Quake 1.06!
- -NEW! Remove Bot function added!
- -corrected weapon refire rates(sometimes buggy?)
- -fire leading code is lethal!
-
- ***ver 1.4! (Oct. 6 1996)
- -shrunk code by calling player attack routines!
- -MAJOR speed increase - start running cause they're moving!
- - thanks lando <lando@apollo.ruralnet.net.au>
- -only one bot created at a time to reduce telefrags on start
- -removed bot limit-you can now make as many bots as you like
- -fixed install instructions
- - thanks SkurV <skurv@cris.com>
- -now makes appropriate screams in slime <g>
-
- ***ver 1.3! (Sept. 29 1996)
- -fixed bug stopping bots from dying/respawning in lava/slime!
- -bots now evade during attack. Very annoying evasive jumping.
- -weapons firing now corrected (hopefully)
- - thanks lando <lando@apollo.ruralnet.net.au>
- -bots now print telefragger's name! (see triggers.qc)
-
- ***ver 1.2! (Sept 24 1996)
- -fixed MAJOR bug in Skin name printing code
-
- ***ver 1.1! (Sept 24 1996)
- -bots die in lava!
- -bots ranked scores printed to console (use ~)
- -bots no longer print frags on death- use impulse 101
- -stays with chosen skin and has appropriate name
- (the Flash looks like the Flash)
- -jumps more often and more intelligently
- (almost immediately when stuck)
-
- ***ver 1.0! (Sept 19 1996)
- (mostly BGbot additions/bugfixes)
- -now uses all the player death scenes
- -Picks up all the weapons and fires them all now
- (needs work-really bloated code)
- -fixed the jump so he can't jump in midair
- -leaves behind a body when it dies
- -some ai tweaks which probably don't do much
- (increased range to hunt items
- added a shortrange hunt for weapons)
- -mods in: botai.qc
- -skin code based on Multiskin 1.1 :support for multiple skins added
- -modified: bot.qc, world.qc, items.qc, player.qc
-