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- Title : BotSkin (for Quake 1.06)
- Filename : botskn20.zip
- Version : 2.0
- Date : Oct 27 1996
- Author : WACko
- Email : wac@intergate.bc.ca
- WWW : http://www.nethosting.com/~wacko
- Credit : Tony Tang - VictimBot- HELP ME! QCannon!
- Punisher <punisher@trojan.neta.com>
- BGbot Code is used as base-now really mangled
- Not much left of it now...
- BGBot: http://www.neta.com/~punisher/quakec.htm
- Dennis Noordsij <lnoordsi@inter.NL.net>
- Looked at Multiskin code to figure out how to do skins
- no code used anymore- but thanks for showing the world!
- MultiSkin: http://web.inter.NL.net/users/L.J.Noordsij/qc.htm
-
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : yes
-
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : no (they're on my Webpage!)
- progs.dat : yes
-
-
- Description of the Modification
- -------------------------------
- Originally a BGBot(1.6) hack, this little
- project started with the inclusion of
- skins to help distinguish between the bots.
- Now includes improved combat ai, fixed attack
- code, all the death animations, bodies that
- stay and MORE! Just added: Teamplay! Make a
- team of bots and go head to head with your
- HelperBots!
-
- Info on the Project
- -------------------
- Just recently, I managed to really destroy some
- of the code, so i had to go back to an older version
- (backups, backups)... so if something is broken again,
- tell me and I'll fix it.
-
- WHAT! NO SOURCE CODE??!! To simplify things
- for all the newbies out there, I'll be releasing
- just the compiled source. Don't worry, you
- QuakeC programmers out there, the source is
- NOT being withheld. It's available on the
- BOTSKIN HOMEPAGE(see bottom) and ME!! through
- e-mail. Just ask. All I'd like is a little
- recognition.
-
- BTW, it seems that lately, my typing has become
- quite atrocious so if something doesn't work,
- something looks wrong in this doc, IT PROBABLY
- IS. (and I'd be really grateful if you pointed
- it out for me)
-
- This has been a little doodling project when
- I'm not doing homework to learn C. Now
- that I have 20 megs of ram, I can't really
- say whether it runs on 8 megs anymore so
- feedback would be appreciated!
- BTW, check out the TANGMASTA's VBOT!
- "Help me! Don't shoot!"
- and the QCannon!
- "Wow. Never noticed a rocket launcher there
- before..."
-
- New in Version 2.0!
- -------------------
- -unimportant: # of bots running printed when
- new bots created
- -should now use ALL POWERUPS!
- -attempts to check for lava before jumping...
- -strafing code is in...time for new tactics
- -bots will now strafe (at cl_sidespeed)
- -bots yaw at whatever speed in cl_yawspeed
- -bots now run at whatever speed in cl_forwardspeed
-
- New in Version 1.9
- ------------------
- -Fix for teamplay: you lose a frag for telefragging a teammate
- -Partial Fix - EDICT overload crash. The bots now wait a
- random time before coming back in...like players
- instead of instantaneous respawn...so go for broke.
- I can get around 80 or so without crashing
- (but don't ask about playability)
- -Added fix for counting number of swimming monsters from 1.06a
- -New skin: the COWBOY!
- -Sorry Adam VARN (see below for incorrect spelling)
-
- New in Version 1.8
- ------------------
- -THANK YOU ADAM VARNE... The Impulses were STILL wrong...
- the CORRECT impulses should go from 100-103
- Sorry to all those who just couldn't get this patch
- to work.
-
-
- Impulses
- --------
-
- Impulse 100 creates 1 bot (for BOTS' Team in Teamplay)
- Impulse 101 creates 1 bot - HelperBot for Your Team
- in Teamplay
- Impulse 102 prints scores to console
- (hit the ~ to bring it down)
- (scroll using pgup pgdn if it is offscreen)
- (also printed to console on player death)
- Impulse 103 Destroys ALL the bots
-
- Impulse 200 goes through skins forwards
- Impulse 201 goes through skins backwards
-
- To Deathmatch: Goto multiplayer. Start a NEW GAME (any type)
- and make sure the play type Deathmatch. That's it!
- To Activate Teamplay: Set up as Dmatch but simply select
- Teamplay ON when selecting options.
- To Set Skill Level of Bots: Simply change the skill level
- in the menu.
-
- How to Install the Modification
- -------------------------------
- ***Option 1) The Easy Way
- Make a new dir in your quake directory. (ie c:\quake\botskin)
- then unzip botskinXX.zip with -d option
-
- (ie pkunzip -d botskinXX.zip).
-
- It should automatically create the necessary directories.
-
- (ie quake -game botskin)
-
- ***Option 2) The Hard Way
- Make a new dir in your quake directory. (ie c:\quake\botskin)
- then move this progs.dat into that directory and copy your
- *.cfg from c:\quake\id1 into the same directory. Make a subdir
- called "progs" and move the player.mdl file in there
-
- ***After install - If you d/l src.zip (the source code)
- Make a new subdir for the source code (ie c:\quake\botskin\src).
- Unzip src.zip to that directory. The source code MUST be compiled
- to be used. A zipped copy of QCC (QuakeC Compiler) should be
- available on my homepage. Place the compiled progs.dat in the
- main botskin directory (ie c:\quake\botskin\progs.dat)
-
- Then from the c:\quake dir. type:
- quake -game botskin
-
- Bind a key to impulse 100, impulse 101, impulse 102,
- impulse 200 and impulse 201 if you want easy access
- to them.
-
- From the console type:
- bind KEYHERE "impulse 100"
- bind KEYHERE "impulse 101"
- bind KEYHERE "impulse 102"
- bind KEYHERE "impulse 103"
- bind KEYHERE "impulse 200"
- bind KEYHERE "impulse 201"
-
- Replace KEYHERE with any key you're not using.
-
- Technical Details/Features in no particular order
- -------------------------------------------------
- -Teamplay, Deathmatch, Single Player Support
- -No limit on # of bots created
- -moves while firing
- -updated to Quake 1.06
- -allows removal of bots
- -can set skill level
- -uses monster colormap to distinguish from player
- -jumps
- -uses all weapons
- -takes damage in lava, slime, drowns
- -Uses multiple skins to tell bots apart (and for player use)
- Currently ten skins available:
- (0) QuakeGuy
- (2) DukeNukem
- (3) Terminator
- (4) Crusader
- (5) Stormtrooper
- (6) JudgeDredd
- (7) Spiderman
- (8) Flash
- (9) Batman
- (10) C3P0
- (11) Cowboy
-
- STILL NEEDS SWIMMING! Maybe they're really heavy and always sink?
-
-
- Source should be included
- feel free to bug me about what i did and didn't comment <g>
- Donations are always welcome!
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work.
-
- You may do whatever you please with the contents of this archive.
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- Try this one - it's usually faster if it's up:
- WWW : http://www.nethosting.com/~wacko/program/botskin.htm
-
- Alternate site (Only updated if above is not working):
- WWW : http://www.geocities.com/CollegePark/2458/botskin.html
-
- or use FTP
- FTP : ftp://ftp.cdrom.com/pub/idgrames2/quakec/bots/
-
- Or bug me, send me fixes, send me skins, send me Fan Mail!
-
- wac@intergate.bc.ca
-