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- AIRCRAFT v0.9 (Public Beta, First release)
- ------------------------------------------
-
- READ BELOW OR DIE:
- ------------------
- THIS SOFTWARE MAY NOT BE REVIEWED, PUBLISHED, OR OTHERWISE COMMERCIALLY
- EXPLOITED, PROMOTED, OR EVALUATED. If wish to promote this project,
- or promote yourself through use or exploitation of this project, contact
- me first. (wedge@nuc.net)
-
- What you have now is a very rough, but functional BETA version of our
- Aircraft project. Everything 'works', but I know everything doesn't work
- quite right. That's what makes this a BETA. I expect to receive bug reports
- and maybe a few suggestions. DO NOT Email me nitpicky bullshit based on this
- version. There's too much important stuff to take care of FIRST. Do not write
- and complain about how long something takes to reload or respawn, or how much
- damage is done or not done by the weapons. Help us concentrate on actual
- problems. We are not idiots. If you see something obvious, be sure that we
- already know about it. We are, after all, the guys that made it.
-
- ** Some debugging information may print to the screen/console at certain
- times. Just ignore it. :)
-
- BUG REPORTING:
- --------------
- PLEASE, before emailing, visit Quake Command QuakeC Page
- (http://www.nuc.net/quake/quakec) and go to the AIRCRAFT BETA section and
- Check the list of problems and suggestions that we have already received. If
- you find your problem/suggestion on the list, don't EMail me. If I spend 2
- hours each day deleting redundant email, I don't get to work on the aircraft.
-
- Credits:
- --------
- Quake C Code : Steve Bond wedge@nuc.net
- ALL MDLS : John Guthrie choryoth@nuc.net
-
- Awesome HANGAR Level made by Marc Fontaine (mafon@stud.uni-sb.de)
-
- Aircraft sounds submitted by Ray Loggins (loggins@avana.net) (Great Job!)
-
- Some Aircraft sounds also submitted by Shakath Jei (shakath@im4u.net).
- Shakath's sounds were not used, but the effort is appreciated.
-
-
- Installation:
- -------------
- It's easy. Make a directory called ACBETA in your Quake directory, and move
- the PAK0.PAK file from this archive into the ACBETA directory.
-
- Start Quake by typing "QUAKE -GAME ACBETA +MAP HANGAR" along with your other
- normal game parameters.
-
- ** There are TWO levels included with this BETA. HANGAR, which is an excellent
- level made by Marc Fontaine, and TESTAREA that I made :( Testarea is really
- crappy, but it's the level that almost all aircraft testing was done on, and
- may provide some entertainment. (I mean, TESTAREA is really, really crappy.)
-
- To play the HANGAR level type "MAP HANGAR" into the console.
-
- To play the TESTAREA level type "MAP TESTAREA" into the console.
-
-
- Controlling The Aircraft:
- -------------------------
- Here are the key bindings I use, and their functions:
-
- Key Impulse Function
- ------------------------------------------------
- SPACEBAR Impulse 101 Eject
- z Impulse 15 Ready Stinger Missile (If owned)
- , Impulse 102 Hover Mode
- . Impulse 103 Slow Speed
- / Impulse 104 Fast Speed
- [ Impulse 100 INSTANTLY puts you in an aircraft.
- Useful for exploring regular Quake
- levels with an aircraft.*
-
-
- * Don't cheat, dammit. Impulse 100 only works in Single Play and COOP mode.
-
-
- Basically, you get into an aircraft, and select a throttle setting (hover,
- slow, or fast) and the craft will begin moving. Point the nose of the vehicle
- using MOUSELOOK, and it will fly in the direction you are pointing it.
-
- Aircraft Weapons:
- -----------------
- When in the aircraft, you may select one of the two weapons systems by
- hitting 1 or 2 on the keyboard:
-
- 1 - 'Vulcan' cannons. Not really Vulcans, vulcans are much larger and spin...
- but I called them vulcans for this release anyway. They are twin rapid-firing
- machine guns that will gnaw on a player or another plane like a pit bull on
- rawhide. Unlimited ammo, but you must wait for them to reload after firing
- a certain number of rounds.
-
- 2 - FFARs (Folding Fin Aerial Rockets) There is a missile pod situated on
- either side of the vehicle. Each of the pods will fling two missiles every
- time you touch the button. This is a slighty-spread 4 rocket death blossom
- that screams towards your target at high speed. Unlimited ammo, but requires
- 3 seconds to reload between volleys.
-
- Other Weapons:
- --------------
- On each of the two provided levels you will find a Stinger Missile Launcher.
- This is a good thing. When you ready the stinger launcher, you will see the
- tube resting on your shoulder and a Square recticle in front of your face.
- Inside of the recticle you will see a few red dots that move (Particles).
- Aim so that the red dots are on top of a person or aircraft, and HOLD the
- target under the dots for a moment, and you will see "LOCK." As soon as you
- see this message, FIRE. The missile will take off slowly at first, then fly
- very quickly, tracking it's target. A stinger will most times knock a
- completely healthy Aircraft right the hell out of the air. And people... well.
-
- Stinger Notes:
- --------------
- The 'beam' that controls the locking has a limited range. So if you
- can't get a lock on a distant target, get a little closer.
-
- The missile arms one second after you fire it. If you fire a stinger
- at a target that is very close, the missile may strike the target
- before it arms, and it will just bounce harmlessly to the ground.
-
-
- Notes:
- ------
- You can blow up planes that other players eject from. You cannot blow up
- planes that are spawned by the world. ONLY explosive weapons will damage
- empty aircraft.
-
- If you don't eject from the aircraft BEFORE all of it's health/fuel is gone,
- then you are stuck for the long ride to the dirt. Know when to bail.
-
- Empty planes take damage when they hit the ground. Eject from a good height
- when your plane is damaged and it may blow up on impact.
-
- This is primarily a multiplayer add-on. Quake's levels are a little cramped
- for something like this, so please test the aircraft on the supplied levels
- first, then creep around in some Quake levels. If you don't have the
- opportunity to play multiplayer, you will have fun, but not as much fun as
- the 4 guys slugging it out over a LAN. :) It's NOT fun to fly around bouncing
- off of walls and shooting ogres.
-
- We did a six player Internet test recently, and found many many features
- in this add-on that create TONS of lag for Modem players... some of those
- features are the BEST part, so we've decided to Produce a FULLBLOWN
- Just-for-LAN version with all the fire and chunks that make it fun. After
- that is completed, we will cut back on some of the gibbage, etc and try to
- make a decent 'net version. Some of the lag had to do with the huge wide
- open map (house of Cthon syndrome) where all the players can always see all
- the others and there is tons of crap flying everywhere. ANYWAY -> the version
- that you have here is a prerelease of the HIGH DETAIL, LAN RECOMMENDED version
- Expect adjustable detail levels in the next version.
-
- Oh yeah, when you are in an aircraft, I know the cockpit looks crappy (well,
- the model is excellent, but the texture is crap) John modeled that cockpit,
- and I, Steve, painted the ridiculous texture. :( Working on it.
-
- IF YOU WISH TO MAKE A LEVEL FOR THE AIRCRAFT:
- ---------------------------------------------
- You may place an Aircraft in a level by placing an entity with the classname
- "item_aircraft"
-
- You may place a stinger missile launcher in a level by placing an entity
- with the classname "weapon_stinger"
-
- If you like the aircraft, and can build levels, we encourage you to work on
- levels for this thing, because standard Quake levels are NOT aircraft
- friendly.
-
-
- -----------------------------------------------------------------------------
-
- That's all I can think of. If I find that I have overlooked something of dire
- importance, I will post it to QUAKE COMMAND. (http://www.nuc.net/quake) This
- readme file was a rush job, and for that I apologize. Just mess around in the
- game, you'll find all the goodies.
-
- -Steve 9/10/96
- wedge@nuc.net
-
-