home *** CD-ROM | disk | FTP | other *** search
-
- NOTES: I'm in the process of designing a complete set of SCARPA deathmatch
- levels. I just wanted to release this one, my first, to give you all a taste
- of things to come... Because this is my first level, gameplay will get better
- in later levels. This level was just a test that I got carried away with.
- ================================================================
-
- Title :SCARPA
- Filename : scarpa1.map
- Author : Dave Silvernell
- Email Address : dnsilv00@pop.uky.edu (Please someone tell me to keep designing levels, or else I'll just assume
- i SUCK and STOP)
-
- Description : When designing this, I went for a very dark atmosphere somewhere that you wouldn't want to be alone. Level works best
- on low VID_MODEs. When first learning this level, it might be helpful
- to use flares. All teleporters can not be seen, you just kinda
- find them. There is an exit, but you must teleport to it. ***Have fun, please report any serious bugs.***
-
- Additional Credits to : ID Software, for Quake
- ID Software, for QBSP and LIGHT
- Niklata, for the Quake MAP specs
- The dude that wrote the 3ds2map converter
- 3dstudio
- My Mom ( what a gal ... )
- James Black for helping explain brushes
-
- ( i still really don't have a clue ...)
-
- ================================================================
-
- * Play Information *
-
- Level Name : Scarpa1
- Single Player : Yes, but noone to kill
- Cooperative 2-4 Player : No, I don't see the point
- Deathmatch 1-4 Player : Yes, Of course
- Difficulty Settings : None
-
- * Construction *
-
- Everything was drawn completely from my soul ....
-
- In no time flat....
-
-
-