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- ================================================================
- Title : Keep it dark!
- Filename : k_dark1.map
- Author : Ludovic Texier
- Email Address : ludo@aw.sgi.com
- Description : After you defeated Shub, you have decided
- to retire for a while. You found that
- lovely stronghold, but first you have
- to clean it of thoses nasty monsters
- messing around, before you can call it
- home...
- (My first map ;) )
- Additional Credits to : ID Software for making Quake.
- Sto (Remco Stoffer) for Qtricks.map.
- Scott Mcnutt for the list of textures.^M
- Tom Grandgent from Shake N' Quake.^M
- Niklata, for the Quake MAP specs.
- Thomas Zajic for compiling qbsp on dos.
- Absolutely no credits to: Those people that write map editors^M
- and think they are cool because they
- do a 'beta' and give it only to a few
- people... I did that map with 'dos
- edit' because I couldn't get a beta!
- ================================================================
-
- * Play Information *
-
- Level Name : Keep it dark!
- Single Player : Yes, just kill everyone and live in
- peace.
- Cooperative 2-4 Player : No, but easy to add
- Deathmatch 1-8 Player : Yes! but haven't tested it... let me
- know, please!
- Difficulty Settings : None
-
- * Construction *
-
- Base : Completely from scratch.
- Build Time : Maybe around 50-60 hours.
- Editor(s) used : Dos Edit (Fuck those Beta geeks!).
- Known Bugs : I suggest you vis the map... vis -fast will do
- do the job but a real vis will get rid of all
- poping textures.
- Notes : On a p133 with 16 megs and 200 megs of swap:
- Qbsp took 79 secs
- Light took 69 secs
- Light -extra took 4 mins
- Vis -fast took 18 secs
- Vis took 10 mins
-
- You may distribute and modify this level, as long as you give
- me credit.
-
-
- * Where to get this MAP *
-
- http://reality.sgi.com/employees/ludo_sb/quake
- ftp ftp.cdrom.com
- Possibly other spots.
-
-
- - Ludo, August 13th 96
-