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- Window Textured Portal Lighting - concept by Paul Mandell
- (paul.mandell@telewest.co.uk)
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- Any WINDOW texture (eg. the stained glass dragons.)
-
- ENTITIES:
-
- func_train, path_corner, light
-
- WHAT TO DO:
-
- Make a room. Make a room whose walls are the size of the window
- you wish to put into the room. This 'window-sized' room should
- be joined up with the original room. Make the window brush and
- put it into position, and texture it correctly. Put the window
- fairly deep into the 'window-sized' room, away from the main room.
-
- Next, make a light entity and put it in front of the window brush.
- You may wish to compile and test out the lighting at this point to
- make sure that you are getting the appearance you want.
-
- Now make the window brush into a func_train. Make a path_corner. Have
- the func_train 'window' target the path_corner. Set the path_corner's
- 'wait' to -1. Set the 'target' of the path_corner to itself. Position
- the path_corner so that it will spawn the func_train 'window' at the
- window's intended position. You may need to move the path_corner
- around a bit before you get the window correctly aligned in the
- window frame when you run the level.
-
- Explanation: Func_trains are always lit where they are placed
- originally, but move to their targeted path_corners as soon as the
- level starts, or if they are targeted, as soon as they are triggered.
- The 'wait' of -1 makes the window stop at the path_corner - all of
- this movement happens right at the outset of the level and thus you
- don't see anything except a fully lit window and an appropriate
- portal lighting effect.
-
- OPTIONS:
-
- The portal lighting will probably seem a little too stark/contrasted.
- To offset this, make a few more lights of reduced intensity; set
- their 'light' fields to about 150. Place these at regular intervals
- where they will brighten up the particularly dark shadows created by
- the lighting effect. This evens things out a bit and makes it look
- more natural.
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