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- Standard Water & Sky - from The QuakeLab
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- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
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- TEXTURES:
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- Your choice of: WATER0, WATER1, WATER2, or WATER3 and SKY1/SKY4
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- ENTITIES:
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- NONE
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- WHAT TO DO:
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- Make a simple six-brush room (ie: a box.) Expand the floor brush
- downwards. The deeper you want the water to be, the further down
- this brush should be extended. Texture this floor brush on all sides
- with any water texture. Copy the water brush - the copy will be the
- ground. The top face of the ground brush should meet the bottom face
- of the water brush, or they should overlap a bit - this is to avoid
- leaks. There will be a leak in the level if water brushes are not
- separated from the void by non-water and non-sky brushes. Sky brushes
- do not need any such treatment. Now lower the bottoms of all four
- walls so that they cover up the sides of the water brush. Now the
- level has no leaks. Texture the ceiling brush with a SKY1 or SKY4
- texture.
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- OPTIONS:
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- You can make shapes in midair that are made of water - they can be
- passed through by the player. Water blocks floating in midair,
- etc... Why? Why not?
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