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- Mysterious Shadows - from The QuakeLab
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- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
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- TEXTURES:
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- Your choice. Up to you. Whatever you want. Except CLIP, WATER, LAVA,
- or any such special textures. You won't see the thing creating
- the shadow anyway, so it really doesn't matter.
-
- However, you will need to use a SKY texture for this effect.
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- ENTITIES:
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- light
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- WHAT TO DO:
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- Make a room and texture the ceiling with a SKY texture. Copy the
- roof, lower it substantially, but keep it lined up with the
- ceiling. This copied ceiling brush is what the player will see
- in the game, so keep this in mind - when you build rooms next to
- the area containing this effect, you will want to take care that
- the height of the adjoining rooms makes sense in conjunction with
- the height of the sky in the room with this effect.
-
- Place the set of brushes (eg. the Quake logo) that will create the
- shadow between the real ceiling and the copied ceiling. Place a
- light in the same gap, but put it above the shadow-making brushes
- so that you actually make a shadow. :)
-
- The more space you have between the shadow-making brushes and the
- light, the smaller and more focused the shadow will be.
-
- Set the light's 'light' field to about 400 - this will depend on how
- large the room is.
-
- That's it. Keep in mind that only static brushes that are a part of
- the "worldspawn" will generate shadows. Entities DO NOT create
- shadows, not even func_walls, func_trains, func_plats, etc.
-
- OPTIONS:
-
- This lighting effect can be used to create interesting visual clues
- in your levels, or just to add more aesthetic elements.
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