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- The Military Base Lightpost - from the QuakeLab
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- TLIGHT11 for the lightpost
-
- ENTITIES:
-
- light
-
- WHAT TO DO:
-
- Make a brush that is 64 units high, cross section 24 x 24 units. This
- is the correct size as found in the iD levels. Use clipping or brush
- subtraction to clip off the sides of the brush at an angle of 7
- degrees off the vertical. These four cuts should be such that the
- cross-sectional area of the bottom of the lightpost remains the same
- as before the cuts.
-
- OPTIONS:
-
- Use any non-displayed light entity, and assign it whatever variables
- you deem appropriate - see the table at the top of this section. Best
- thing to do is to take the MAP file and run. :) Copy it a few times
- and use it all over your military base-themed level. Enjoy.
- Don't put light entities inside the lightpost or solid brush. They
- will be canceled out because they are 'buried' and LIGHT will not
- generate any data. Put the light entities just outside of and around
- the lightpost brush.
-