home *** CD-ROM | disk | FTP | other *** search
- Atmospheric Lighting Effect - based on a concept by Imaginos
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- NONE
-
- ENTITIES:
-
- light
-
- WHAT TO DO:
-
- Make an assortment of light entities. They should be set to a fairly
- low 'light' level, approximately 170. One third of these should be
- set to have a 'style' of 11. Another third should have a 'style' of
- 2. The final third should have a 'style' of 5. These are various
- "glowing" styles; a table is available in The QuakeLab's lighting
- section.
-
- Position them in an 'outdoor' area (ie: a SKY texture on ceiling)
- about 128 units off the ground. Arrange them in a criss-crossing or
- hatched configuration at the same altitude, keeping like-styled
- lights from being adjacent to one another. This should aid in keeping
- a consistent 'random' effect throughout the outdoor area in question.
-
- OPTIONS:
-
- Adjust the 'light' levels or try other combinations of styles.
- Should you find something quite impressive along the way, let
- the QuakeLab know so that we can post it in the Lighting section for
- others to see.
-
-
-
-
-