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- 8/28/96
- ================================================================
-
- Title : Giggler.bsp
- Author : Giggler
- Email Address : giggler@tiac.net (vacations)
- giggler@student.umass.edu (school)
- Description : Deathmatch Quake map featuring QuakeC
- coding by Gary Griggs. (ggriggs@gis.net)
-
- ================================================================
-
- * Play Information *
-
- Single Player : For viewing/learning purposes
- Cooperative : No
- Deathmatch : Yes. recommended 4-8 players
- Difficulty Settings : No
- New Sounds : Yes
- New Graphics : No
- New Music : No
- Demos Replaced : None
- Source Included : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : BSP and wordpad
- Known Bugs : None
- Build Time : About 8 hours.
-
- * Other Info *
-
- Giggler.bsp is a deathmatch map designed for deathmatch 2. Featured
- in this map is the "Inner Circle Trinket", a random effect item that
- has proven to add alot of fun and excitement to any good deathmatch
- game! See the documentation on the Inner Circle Trinket for details.
-
- Note: although giggler.bsp holds 2 inner circle trinkets, it can be
- played as regular without the included QuakeC coding. The trinkets
- will simply not appear in the map.
-
- * Running Giggler.bsp with the Inner Circle Trinket *
-
- place giggler.bsp in quake\id1\maps\
- place progs.dat in quake\ictrink\
- place all .wav files in quake\id1\sound\items\
-
- from your quake directory type:
-
- quake -game ictrink +deathmatch 2 +map giggler
-
- Giggler.bsp and the Inner Circle Trinket may only be distributed
- provided all text files remain intact.
-
-
-