home *** CD-ROM | disk | FTP | other *** search
-
- This is a Quake .DEM "Competition" Style Entry - Please forward it...
-
- E1M1_152.TXT
-
- E1M1_152.ZIP
-
- E1M1_152.LMP - Skill 3 - Nightmare!
-
- Recorded using Quake SW v1.00
- Quake +PlayDemo with any (!?) SW version
-
- Quake - Episode 1 - Dimension of the Doomed
- Mission 1 - The Slipgate Complex
-
- Kills 100% ( 6 / 6)
- Secrets 100% ( 42 / 42) and Time 01:52
- -----
-
- Description :-)
-
- Okay, so let's start the Qompet-N! :-) After three major changes in
- the route, I found this to be the best one - I think that getting
- the green armor *is* necessary, the Grunts & Doggies at the bridge
- are a little too mean to do without. As usual, feel free to prove
- me wrong though! ;-)
-
- Another thing that I don't quite understand: whenever someone asks
- how to get that SuperHealth secret, WHY do I keep reading that "You
- have to jump on the lamp first, then on the switch, and from there
- you can jump onto the stairs!"??? This is *NOT* necessary - with a
- little practice, you'll be able to do it just like I do in the .LMP
- (Ooooops, wrong game - ".LMP" should read ".DEM" :-) , and that is,
- of course, without any funky CL_WHATNOTSPEED settings aka cheating!
- I admit it's quite frustrating in the beginning, but once you get
- the hang of it, it works about 5 to 6 times out of 10.
-
- Thomas aka ZlatkO ThE GoDFatheR
- <thomas_zajic@hp-austria-om1.om.hp.com>, <thomas_zajic@hp.com> !NEW!
-