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- ║ T E R R A D Y N E R P G ║
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- PLAYERS BOOK
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- SHAREWARE EDITION
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- Version 1.0 - MAR 1992
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- Copyright 1992.
- All Rights Reserverd.
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- Bit Brother Software
- #2 Winged Foot Way
- Littleton CO 80123
- (303)-973-5606 MST
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- SHAREWARE LICENSE TERMS
-
- The TERRADYNE Role Playing Game is NOT public domain or free
- software, but is being distributed as SHAREWARE. This means
- that if you are a regular user of TERRADYNE you should
- register and recieve the enhanced version as a bonus. Only
- from the income from your registrations can the authors continue
- to provide product support, make enhancements and basically
- stay in basis.
-
- Non-registered users of this software are granted a limited
- license to make an evaluation copy for the trial use on a
- private, non-commercial basis, for the purpose of determining
- if TERRADYNE is suitable. At the end of this trial period,
- the user should either register his or her copy or discontinue
- use.
-
- Registered users of TERRADYNE may use TERRADYNE on any computer
- as long as there is no chance of the same copy being run
- on multiple computers at the same time.
-
- Operators of BBS'S are encouraged to post TERRADYNE and other
- other material by Bit Brother Software, for downloading by
- their users.
-
- This license to use TERRADYNE does NOT include the right to
- distribute or sell TERRADYNE. These terms follow.
-
-
- DISTRIBUTION OF TERRADYNE BY VENDORS AND COMPUTER DEALERS:
-
- Distributers of "public domain" or user supported software
- libraries must obtain written permission to distribute Stone
- Mist and related quest material. No one may use TERRADYNE
- as a promotion for any commercial venture or as an enticement
- for the user to pay for any program, product, or service
- unless they have RECEIVED the express written permission of
- the programs author.
-
- In order to distribute TERRADYNE the dealer must comply with
- the following conditions:
-
- 1.) You must obtain written permission from Bit Brother
- Software to distribute TERRADYNE. If you receive
- no reply, write again: or silence does not constitute
- permission, and you may not distribute pending
- receipt of permission.
-
- 2.) A fee no greater than $10.00 may be charged for each
- disk sold. TERRADYNE may not be included on any
- disk sold for more than $10.00, including CD-ROM or
- optical disks, w/o express written permission from
- Bit Brother Software.
-
- 3.) Vendors may not modify or delete any files on the disk.
- Vendors may add a "GO" or any other reasonable text
- file to assist the user. These files added by the
- vendor must be easily identifiable and end users must
- be allowed to delete the added files.
-
- 4.) Vendors must make a reasonable effort to distribute
- only the most recent versions of TERRADYNE. All
- vendors who have requested and receeved written
- permission to distribute TERRADYNE will be notified
- of updates as they are released.
-
- 5.) All disk vendors must comply with all guidelines as set
- forth by the Association of Shareware Professionals (ASP)
-
-
- These ASP guidelines essentially call for the following :
- Vendors must make an attempt to educate users on the nature of
- shareware. Catalogs, advertisements, order forms and all
- disks sold should contain material describing the nature of
- shareware and shoudl explicitly state that no part of
- disk sale revenues are paid to the programs' author.
-
-
- Bit Brother Software disclaims all warranties relating to this
- software, whether expressed or implied, including but not
- limited to any implied warranties of merchantability and fitness
- for a particular purpose, and all such warranties are expressly
- and specifically disclaimed. Neither Bit Brother Software nor
- anyone else who has been involved in the creation, production or
- delivery of this software shall be liable for any indirect,
- consequential or incidental damages arising out of the use or
- inability to use such software even if Bit Brother Software has
- been advised of the possibility if such damages or claims. In no
- event shall Bit Brother Software liability for any damages ever
- excedd the price paid for the license to use the software,
- regardless of the form of claim. The person using the software
- bears all risk as to the quality and performance of the
- software.
-
- Some states do not allow the exclusion of the limit of liability
- for consequential or incidental damages, so the above
- limitation may not apply to you.
-
- This agreement shall be governed by the laws of the State of
- Colorado and shall inure to the benefit of Bit Brother Software
- and any successors, administrators, heirs and assigns. Any
- action or proceeding brought by either party against the
- other arising out of or related to this agreement shall be brought
- only in a STATE or FEDERAL COURT of competent jurisdiction
- located in Littleton, Colorado. The parites herby consent to in
- personam jurisdiction of said courts.
-
- This software and the disks on which it is contained is licensed
- to you, for your own use. This is copyrighted software. You are
- not obtaining title to the software or any copyright rights. You
- may not sublicense, rent, license, convey, modify, translate,
- convert to another programming language, decompile or disassemble
- the software for any purpose.
-
- You may make as many copies of this software as you need for back-up
- purposes. You may not use this software on more than one computer,
- provided there is no chance it will be used simultaneously on
- more than one computer. If you need to use the software on more
- than one computer simultaneously, please contanct use for
- information about site licenses.
-
-
- NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE!
-
- The shareware version of TERRADYNE is limited, due to the fact that a
- full blown adventure would limit many users due to d/l ratios, time etc.
- So to make the game, available to all we've reduced the number of
- quests included in the shareware version. A complete and enhanced
- version can be obtained by registering. See the forms included for
- complete details.
-
- User support is crucial to any project but is extremely critical to
- TERRADYNE. We need user feedback!!! We need to know what you like,
- dislike etc. All suggestions are treated with the utmost importance,
- so please send us a letter or give us a call, we'll be glad to
- talk to you about what YOU want in this project.
-
- DO YOU SUSPECT TAMPERED FILES?
- If you believe your copy of TERRADYNE has been tampered or altered
- in anyway, shape or form. Please contact us immediately!
- We'll get you an unadulterated copy immediately, by the mail or
- via modem. Do not hesitate a moment to inform us. Remember,
- shareware should be available to all, in the original form, so please
- do not accept modified or damaged versions of our software. Thanks.
-
-
-
- TERRADYNE ROLE PLAYING GAME PRODUCT AND TECHNICAL SUPPORT
-
-
- Bit Brother Software will make every reasonable effort to fix
- any bugs with the game, and help registered users by answering
- technical and other game related questions. There are several
- forms of correspondance available:
-
- 1.) By letter to :
- Bit Brother Software
- c/o Michael Ramsey
- #2 Winged Foot Way
- Littleton CO 80123
-
- 2.) By telephone : Monday to Friday, after 5 pm MST.
- Saturday, 10-7 MST. (Please respect these hours!!!)
-
-
-
- If you send disks or listings that you wish returned, be sure to
- enclose a self-addressed, stamped envelope (SASE) with sufficient
- postage. If you don't enclose a SASE, your material will not be
- returned.
-
- If you have problems with playing or setting up TERRADYNE, please
- have the following information available:
-
- 1.) The version of TERRADYNE. The version number is
- displayed on the main menu screen.
-
- 2.) The computer system your using, ie. American Megatrend
- 286, VGA, hard drive etc.
-
- 3.) A copy of your Autoexec.bat.
-
- 4.) Any TSR's that your running.
-
- 5.) Exactly what your problem is written down.
-
- 6.) What where you doing when something happened? Possibly
- the keystroke you hit before an ill effect happened
- or whatever.
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- 1.0 Introduction
-
-
-
-
- 1.1 General Information
-
- Welcome to the Terradyne World. The Terradyne RPG is a game that was
- written in response to the overall poor quality of the majority of
- role playing games on the market. I was always disappointed when a good
- role playing game would come to an end. Why couldn't someone make a game
- so that you could add-on modules and campaigns along with all sorts of
- medieval weapons and fantastic magic? This would allow you to
- continiously upgrade and improve the game while still providing new
- adventures and artifacts for the players to conquer and destroy. This
- is my attempt in the design of fantasy role playing game for this type
- of unending supply of material for the gamer. Terradyne was written
- for a 286,386 or higher class machine with at least EGA.
-
-
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- 1.2 Hardware Requirements
-
- Terradyne will run on any computer that supports EGA and has a
- A drive big enough to hold the game data. Probably the most ideal
- machine one would be a, 286 AT, 12mhz with SVGA (.28 pitch) and a
- hard drive. It just makes the game run alot quicker. But then again
- it'll work fine on an old EGA floppy based system.
-
- Last but not least you NEED a microsoft compatible mouse to play
- Terradyne.
-
-
- 1.3 Executing the Program
-
- To run the game, type: "RUNTERRA"
- This will execute the game. Thats all theres to it!
- The "README2.DOC" file also has the latest up to date info and
- notes about this program.
-
-
- 2.0 Creating a Character
-
-
-
- 2.1 Character Races
-
- Humans are not the only race in the Terradyne World. Each race has
- its own special abilities and weaknesses. Following is a listing
- of the races that live in the Terradyne World.
-
- Before you create a player, for adventuring in the Terradyne World,
- you should first think about what type of character do you want be?
- Conceptualize what you character will look like. A powerful, sword
- wielding warrior or maybe you want to be a careful, plotting
- magic user that casts ancient and mystifying spells. It's left in
- your hands. Create a character that YOU want to be!
-
- Humans.
- Just like you and me. Nothing special here except they are
- fighting dragons and kobolds on a weekly basis!
-
- Dwarf.
- Dwarves are an ancient race. They stand only four to
- five feet tall, but are compact and extremely sturdy.
- Dwarves usually live in caves and mines and earn their
- living by mining precious metals. Because of their strong
- build they are destined to become excellent fighters.
- They have great distrust of Elves. All dwarves wear beards
- and the greatest insult is to have a dwarfs beard shaven.
-
- Mountain Dwarf.
- This breed of dwarf lives his entire life in the rugged
- outbacks of the Dragon Horde mountains or any other range.
- The harsh and weathered conditions of these climates make
- these dwarfs the toughest and hardiest of all creatures
- on the planet. Beware they are tough.
-
- Hill Dwarf.
- This dwarfs spend their days lying about and studying
- the fine arts of jewelry, magic and other what not. In
- general these dwarfs are not as tough as their counterparts
- but make up for it in the keen knowledge of the land and
- lore.
-
- Wood Elf.
- Elves are graceful and intelligent creatures. They love
- to live in warm, wooded forests where they partake in
- playing pranks on travellers. They are often arrogant and
- over estimate their own capabilities, while underestimating
- the skills of others. They are usually extremely intelligent
- creatures, conducting themselves in the arts of magic and
- sorcery. Elves are usually 6 foot plus, skinny and light
- skinned.
-
- Elf.
- The normal Elf tends to congregate around human
- establishments. They find humans to be funny to watch
- and drink with. Elves that grow up in towns and castles
- tend to be extremely intelligent. They gather all materal
- and lore they can lay their hands on. An evil elf can
- be a might foe!
-
- Dark Elf.
- The most evil of creatures on the planet is an intelligent
- elf gone dark. The Dark Elfs are such powerful magic users
- and illusionists that if it where not for there internal and
- constant fighting they would surely lay waste to Stone
- Mist. These beings once advanced in level are so archaic
- that they tend towards evil and destruction of all that they
- cannot benifit from. The Dark Elf usually leaves underground
- or in a dark and secluded castle.
-
- Gnome.
- Short little go lucky creatures that are extremely helpful
- to all. They love the wild and would never ever harm a
- creature of mother earth.
-
- Halfling.
- Halflings like dwarves tend to live underground, but not in
- caves, but halfling caves. Link comfort they make extra efforts
- to keep there abode clean. They usually have gardens to
- sustain their life. Many halflings make their lives as traders,
- being exceptionally gifted with bartering abilities. A halfling
- is deadly in close hand to hand combat.
-
- 1/2 Elf/Human.
- Cross breeds of a human and elf. They tend to appear as a
- human but still retain many elven characteristics. Such as
- being tall and skinny with blue or gold eyes.
-
-
- 2.2 Character Archetypes
-
- In the Terradyne world characters are created with a profession
- that the player finds suitable. There is no single best class,
- each has its own strengths and weaknesses.
-
- CLASSES NOTES
-
- Fighter <---+
- Barbarian |
- Knight | + Heavy weapon usage.
- Ranger |------ + High str, dex, con, and pres.
- Bard | + No magic.
- Thief |
- Cutpurse |
- Rogue <---+
-
- Priest <-----+
- Shaman |
- Druid | + No weapons.
- Cutpurse |----- + Heavy magic.
- Sage | + High int, pre, ego and com.
- Wizard |
- Hedge Wizard <-----+
-
- Monk <---+----------- + Light weapons.
- Paladin <---+ + Medium magic.
- + High str, dex, int and ego.
-
-
-
- 2.3 Characters Attributes
-
- Each player has a base set of abilities which define his physical and
- mental prowess. A high number in any ability suggests that the
- player is extremely adept in that area of prowess.
-
- Strength. Your physical ability to move items, fight etc. The
- stronger you are, the more damage you can do to an enemy.
-
- Intelligence. How smart you are. This really helps magic users
- out. Alot of spellcasting can take its toll.
-
- Dexterity. How quick you are. (ie. Rabbit or Turtouse)
-
- Constitution. Can you take a licking and keep on ticking? If you have
- a high constitution it effects your ability to go the distance
- in combat.
-
- Ego. Are you always right? Come on I'll take you on!
-
- Presence. Do you phyically influence others when you enter the room.
- Big muscles, over bearing. You get the picture Arnold.
-
- Comeliness. Do you get rattled easily ? When talking to people does
- your character get nervous easily, uncomfortable around strangers etc.
- Body. Do you have bulky muscles or are you skinny and wimpy?
-
- Other Character Statistics.
-
- Armor Class. Effected by the armor your wearing. The higher the value, the
- better protection it provides.
-
- Hit points. How much damage you can take before dying.
-
- Magic Points. Amount of magical abilities you have.
-
- Experiance points. More fights and quests you complete the better and
- more competent you become.
-
- Gold. How much money you have.
-
- Level. Are you a neophyte or a Grand Magister?
-
- Equipment ( Weapons, armor, shields, helms, gloves, figurines,
- rings, wands, keys, herbs and others )
-
- 2.4 Character attribute table
-
-
- RACE STR DEX CON BOD INT EGO PRE COM
- +------+-------+-----+----+----+----+----+----+----+
- | Human| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- | Dwarf| +5 | -5 | +5 | +5 | -5 | 0 | -5 | 0 |
- | Mnt | +10 | -5 | +8 | +10| -5 | -3 | -5 | -10|
- | Hill| -5 | +5 | 0 | +5 | +5 | -5 | 0 | 0 |
- | Elf | -5 | +5 | -5 | -5 | +10| +5 | -5 | 0 |
- | Wood| 0 | -3 | -2 | 0 | +5 | +2 | -1 | -1 |
- | Dark| +5 | 0 | +5 | +5 | 0 | -10| +5 | -10|
- | Gnome| 0 | 0 | +2 | +3 | 0 | 0 | -5 | 0 |
- | Half | +3 | -6 | +3 | +3 | +1 | -1 | -2 | 0 | <--Halfling
- |1/2Elf| -6 | +3 | -2 | +5 | +3 | -3 | 0 | 0 |
- | | | | | | | | | |
- +------+-------+-----+----+----+----+----+----+----+
-
- These modifiers are applied to the characters statistics
- after you have made your race selection, for your pc. You should
- make careful note of all the factors that compose your character,
- because all the data is intertwined. One ability maybe important in
- one situation but the one you spent least points on may become
- the determining factor in your quest.
-
-
-
- 2.5 Generating a Character
-
- To generate a character for use in Terradyne World, you must run
- the "CREATE quest dir" program located in the current game directory.
- Once the program has gone through its title screen displaying some
- info on its purpose you will prompted for several bits of information.
-
- (1)
- The program will ask you to enter your name. You can type in up to
- 20 characters for your name. Press return and then verify the
- correct name was inputed.
-
- (2)
- You will then be asked to enter a archetype for your character. This
- is essentially the role you'll be playing in the world. Press the
- corresponding key to the role you want.
-
- (3)
- Now a screen will show a list of attributes (ie. your strength, dexterity,
- and others) Here you will want to add points to the attributes to
- better your chances at certain actions in the Terradyne enviroment.
-
- To change an attribute :
- (1) Enter the letter corresponding to the attribute you
- want to change.
-
- (2) Enter a number between 0 and 9. This number will be added
- to the attribute.
-
- (3) Continue this until all the additional points are used up.
-
- (4) When your done hit the 'q' key to quit this process
- and to proceed on.
-
- The computer will now save your player to a file for use with the
- game when your ready!
-
-
-
- 3.0 Playing the Adventure
-
-
-
- 3.1 Game Screen
-
- The Game Screen you'll be seeing most of the time looks like this.
-
-
- +----------------------+ +--------------+
- | | | |
- | | | |
- | | | |
- | | | |
- | 1 | | 2 |
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- +----------------------+ +--------------+
- +---------------------------------------+
- | |
- | 3 |
- | |
- +---------------------------------------+
-
-
- The displays are labeled as follows:
-
- 1. The main game display. This contains all the graphical
- representations of the land and its surrounding countryside.
-
- 2. This is brief data strip, that shows what you have equipped and
- all the various icons you can use in the game.
-
- 3. This is the message window. The computer puts all appropriate
- messages here.
-
-
- Character Commands
-
- Now we'll give you a rundown on the commands and functions you
- can expect to perform while playing Terradyne.
-
- Arrow Icons This will move your character about the screen as long
- as there is no obstruction. Such as a mountain, sea and stuff like
- that.
-
- Head Icon. This icon will allow you to talk to other people in the world.
- The computer will then prompt you which direction you wish to speak to.
- Use the arrow icon for this. If you've entered a valid direction and
- there is someone there,then that person will converse with you.
-
- In following examples we will use this form, where;
- p - plain
- * - tree
- N - npc
- X - you
- C - castle
- o - wall
- D - Door
-
- Exa : 1 +-------------+
- |*pppp********|
- |ppppp********|
- |*pppp********|
- |**pppp**N****|
- |********X****|
- |*************|
- +-------------+
-
- To talk to the character 'N'. You would do as follows:
- 1.) Click on the head, with the left mouse button.
- 2.) Click on the up arrow with the RIGHT mouse button.
-
-
- Door icon. To enter buildings of any type use this command. Once you've
- hit this icon the computer will load the new game data.
-
-
- Exa : 2 +-------------+
- |*pppp********|
- |ppppp********|
- |*pppp********|
- |**pppp**C****|
- |**pppp**X****|
- |****pp*******|
- +-------------+
-
- To enter the castle you would do as follows;
- 1.) Go north (1 icon click in this example), until
- you are on TOP of the castle.
- 2.) Click on the door.
- 3.) The computer will now load the appropriate data.
-
-
- Building/ladder icon. To leave buildings, you must position
- your character 1.) in FRONT of the door or 2.) on TOP of the
- ladder and then click the exit icon. You will now exit the structure.
-
- Exa : 3 +-------------+
- |***oooooooo**|
- |***o......o**|
- |***o......o**|
- |***o..X...o**|
- |***oooDoooo**|
- |*************|
- +-------------+
-
- To exit the building properly you would do as follows;
- 1.) Postion your character as in Example 3.
- Just in front of the door. If you where leaving a
- dungeon you would walk on TOP of the ladder.
-
- 2.) Click on the exit icon.
-
-
- Hand icon. To use an object.
-
- Door. You will be asked to enter the direction of the door.
- Then a list of the keys that are available to you, from
- your pack, will be displayed. Click on the appropriate
- key you want to use. If that key opens up that door then
- you will be advanced through the unlocked door.
-
- Chest. If you see a chest in front of you, you will be able to
- search that chest, just in case it has Gold! or maybe even
- an artifact! Just enter the direction of the chest, and the
- computer will search for ya.
-
- Bundles and Bags. Same as the chest. Just enter the direction
- of the bag and the computer will search for you.
-
- Light Blue outfit icon
- To put on or equip an item in your inventory. The ONLY items
- that need to be equiped are armor, helmets, and shields.
- The computer will display a list of items that you can equip,
- Armor, Helmets, and Shields.
- If you already have that type of equipment on, the computer
- will tell you that you must remove it first. If no problems,
- then an inventory of your equipment will be displayed, for
- you to choose which item to equip.
-
- Dark Blue outfit icon.
- Removing your equipment. This follows the exact form as putting
- an item on. Except your taking it off.
-
-
-
-
- Sword icon.
- Attack someone. For when you want to initiate violence unto
- another individual. Shame!Shame!Shame!
- Just enter the direction in which you want to attack and
- if your attack is valid, combat is but a scream away!
-
- One special note is due. You CANNOT attack everyone in this
- game, so don't be suprised when you want to crack the local
- shopkeeper over the skull with your new Divine Mace, that
- I the computer will not let you! (Ohhh the power I have. grin)
-
- Looking at signs.
- Gazing at signs. When you want to read signs , click on the
- use icon and then the direction.
-
- Campfire icon.
- Rest for a period of one hour. Allows you to regain some lost
- hit points and magic points. Don't over abuse. The
- Devourer is but a nap away!
-
- Character sheet icon.
-
- Options:
- Pops up a character sheet with your statistics.
- ie. your name, race, strength, gold pieces etc.
-
- Pops up a character sheet with a listing of your weapons.
-
-
- Pops up a character sheet with a listing of your
- equipment and the items you have equipped recently.
-
- Pops up a character sheet with a copy of your spellbook.
-
- Pops up a character sheet with a record of the keys that
- are on your key ring.
-
- Save game icon.(diskette)
- This is the key used to SAVE your game and CHARACTER. Use it
- often. There are a total 6 save game postions available. You
- can save your game in slots B-G. Slot A is left available for
- people that are just starting the RPG, this allows them to begin
- the quests all over (So naturally you can't save in this
- position.)
- * Note: A special use for this key is as follows.
- When you are in a store, combat or whatever and decide not
- to do anything, you can get away with clicking the right
- mouse button on nothing.
- For example, if you get caught up in combat with NO weapons
- or spells then you can go ahead and click on a blank are
- of the screen to use your hands. Sure, your not going to
- critically hurt the monster but you'll at least do a little
- bit of damage. (Usually just characters level.)
-
-
- 3.2 Character Movement & Associated Notes
-
- Some quick notes on what to do right away.
-
- Find the castle of Shreland and save your game right outside
- of its gates!
-
- {*}
- Everytime you press a key the game advances the day by one increment
- of time. So even if you sit there and hit keys you'll cycle through
- night and day.
-
- When you click on the arrow keys you will move in that corresponding
- direction. That is as long as there wasn't anything in your way.
- Like Death Spheres, traps and other every day encounters. (Grin)
-
- 3.3 Talking to other People
-
- To get anywhere in the game you'll have to talk to the people. The
- citizens will provide many important clues for you.
-
- Don't pester people, they won't talk to you if all you do is hit
- them up for conversation.
-
- If your too ugly then the citizens of Terradyne will not want to
- talk to you. Trying searching for a potion or two. You can also
- just make another character and start over!
-
-
- 3.4 Magic
-
- Spell casting is an extremely important aspect of the Terradyne game.
- Spells can be cast at anytime, not just in combat, so take
- advantage of this option. When you've been beaten up in combat, go
- ahead and cast a couple healing spells afterwards.
-
- 3.5 Gaining Experiance
-
- To gain experiance in Terradyne you have to get into some fights with
- hideous, blood sucking, brain draining, gut wrenching, (ohh, sorry)
- creatures of the world. When you do battle with these creatures and
- hopefully win, you'll gain experiance and maybe get some gold for
- your efforts.
-
- After a few battles you may have gained enough experiance to advance
- a level. Upon this joyous occasion you will be rewarded with
- increased stats. To advance in levels you have to find the Elder
- that resides in Shreland. He has the insight to grant you this
- increase in stature.
-
- Experiance Table
-
- Level Amount of Experiance Points
- ------+-----------------------------
- 1 | 0 to 500
- 2 | 501 to 1000
- 3 | 1001 to 2000
- 4 | 2001 to 3000
- 5 | 3001 to 4000
-
- A special note. The shareware version of Terradyne RPG only allows
- characters to go up to level 5. The registered version allows
- higher levels for character development.
-
-
- 3.6 Portals
-
- Portals allow you to zip about the world! Make sure you make careful
- note upon entry of a portal and the ending location. These
- magical devices are powerful and should be used only if needed.
-
- To enter a portal, just move onto one and click on the door icon.
- And you'll be transported to your destination.
-
- 3.7 Armor
-
- To help you bear the brunt of combat, you should probably go find some
- armor, shield and helmets. These will help you absorb some of the
- damage that you can recieve in combat.
-
- These items can be purchased in specialty stores across the land. The
- better the protection, the more they cost.
-
- 3.8 Weapons
-
- There are literally hundreds of weapons available to you in the game.
- Weapons can be found in dungeons or purchased at stores. Included is
- a complete listing of all the weapons that are available in the game
- system as of Feb 1992. More will be added, when needed or suggested.
- See appendix 2 for listing.
-
-
- 3.9 Miscellaneaous Equipment
-
- Keys. Keys play an important role in the game. Dungeons contain
- many locked doors, all requiring a certain key for it to be unlocked.
- Stores sell these keys, but most importantly of all, is that you need
- to now which keys are required in a certain dungeon. To find out
- which certain key a dungeon door needs will require you to do a little
- investigating. Talk to people, complete mini quests etc.
-
- Potions and Herbs. These items are similar to spells in that they all
- have speical results. Increasing your hit points, presence or whatever.
- They are fairly expensive, though. Costing more as the amount of there
- effects increase. Shop wisely with these items.
-
-
- 4.0 Around the town
-
-
-
- 4.1 The Shops
-
- The places to get supplies, weapons, arms and other essential materials
- for daily survival. All the towns of Terradyne have their own stores
- with different products and some of the same. But let the buyer beware,
- if the player can hunt around he can find that new Troll Slayer for 2/3
- the price in Waterville, but if only he checks out the prices! So shop
- around.
-
- The people in the town vary from guards protecting the people to the
- merchants and peddlers that help your quest be a success by selling you
- that needed Two Handed Goblin Bashing Swords that all characters
- relish! Yes, they even have Magical Arts available to the mage or magic-
- user in the world! A perfect place to explore and make note of before
- heading out into the cold and dark dungeons of Terradyne.
-
-
- The City Map.
-
- There is a map included with the Terradyne package that shows the
- city of Shreland. This castle should be one of the first places
- a beginning character should visit in hopes to become a stronger
- and hardier individual. Some locations in the lower level of the
- castle contain foul and evil creature that require destroying. The
- king may even help you out! To print this ascii file out
- type " copy castle1.mmd prn:" Make sure your printer is online and
- you'll recieve a dump of Shreland.
-
- The Sewers. This place is only for the strong and careful.
- Many demons plague this place in search for any hapless adventurer
- that attempts to enter in search of riches. Riches there are
- though, from previous explorers that never saw the light of day.
-
- Armories. These stores offer the best in weapons and armor that
- a character can find. All stores have varying inventories so
- check them out often to see whats new!
-
- Shoppes. Shoppes in general provide the player the usual survival
- goods, ranging form food, keys and other essential exploration goods.
-
- Magical Arts Shoppes. These shops allow the player to purchase some of
- the most powerful weapons available on the continent. Ranging from
- simple Curing spells, to Elixirs for the weak all the way up to the
- Quality Death. These stores are expensive!
-
- Temples. temples are divine institutions of resurrection and
- healing. In fact this is the only place where you can have your
- player turned after he has been hit by a withered or turned spell.
- It costs the player all of his gold on him at the time and his
- hp are reduced to 1/2 there maximum.
-
-
- 4.2 The Towns People
-
- The people in any town are crucial to the succes of your quest. You
- must talk to people in order to get anywhere. A quiet Troll Slashing
- hero doesn't do much good if doesn't make any money doing. So go
- find quests, talk to people.
-
- These timid folks may provide you with a crucial bit of information that
- you've been needing for days. Now that you've gotten that hint, go and
- use it!
-
-
-
- 5.0 The Wild
-
-
-
- During your quests, you will run into many different creatures,
- characters and special encounters. Some of these encounters may have
- to be resolved in armed combat.
-
- The creatures of Terradyne vary greatly. Some are tame, and
- unintimadating, while others you should have about fifty men as a
- backup force to help you out! With the intial release of
- Terradyne there are forty monsters that need to be dealt with. This
- does not include the Evil head bosses that you have to deal with.
-
- When an encounter occurs, the screen will change. A couple of
- scrolls will be put on the screen containing a picture of you in one
- and a picture of the monster you'll be fighting. These windows per se
- will show you the damage blow per blow and how it affects you.
-
-
- 5.1 The Combat System
-
-
- Combat is one of the hearts of Terradyne. By battling and defeating
- monsters and creatures you slowly but surely make the world safe
- for humanity once again. Combat also serves another purpose, besides
- providing the computer monsters free fodder! It is to allow the
- character to advance in levels, experiance and to gain treasure!
-
- When you enter into combat with an opponent, you will have several
- options available to you.
-
- Your first choice must be that of choosing whether you wish to
- engage in melee combat or do you want to cast a spell? If choose
- an option, and you don't have any appropriate weapons or spells,
- for example you don't have any spells in your grimoire, your only
- available option will be that of hitting the zero key. This will
- allow you to at minimally attack with your fists.
-
- Unfair you say! Well when your face to face with an Orc with a
- bloody battle axe, waiting to take you apart, you do not get too
- many second chances!
-
- After you have inputed your choice. The computer Dungeon Master
- will conduct the round of combat. You'll be informed on a blow
- by blow basis on how well your doing.
-
- The battles over and you stand above a blood soaked corpse of a
- lizard monster. The battle is only over, after on or other side has
- been completely destroyed. After combat you are awarded experiance
- and gold according to the monsters level and other stats.
-
- If you absorbed lots of wounds in the battle you should probably take
- a few turns to rest and heal yourself up...Because you never
- know what type of four legged, fire breathing, knight killing
- creature lies behind those next trees!
-
-
-
-
- 6.0 Advanced Gamers
-
-
- 6.1 Campaigning
-
- Campaigning is for the player that is tired of just wandering around
- and talking with people or fighting them. If your tired of this, go
- and talk to the King in Shreland and he'll send you on a couple quests.
- Complete the quest and you'll be rewarded well! Also, you'll be
- sent on longer and more dangerous quests.
-
-
- 6.2 Tips from the UnderGround
-
- 1. Before you seek out the King to be sent on some quests you
- should first tackle a couple dungeons. This will help strengthen
- your character a bit for the latter tasks.
-
- 2. Go to the dungeons near the Port City of Tagals. On the
- lowest level is the home of Black Serfin, the Crusader.
- Just getting to him should strengthen you enough to defeat him.
-
- 3. Go to any city or trader in the countryside and get some better
- weapons, armor and other items. Save your game.
-
- 4. Proceed to the Forsaken Woods and enter the caverns there. Lore
- has that a evil mage makes his lair in this tomb. Find him and
- destroy him.
-
- 5. By now you should strong enough to complete the tasks that the King
- has for you. He dwells in castle Shreland. Search him out.
-
- 6. Explore and map every square in the maze. There are "Magic Beings"
- that give out hints. There are one of kind magic items and mana stores
- that should be used. Good maps will show the logical layout of
- the dungeons as well.
-
- 7. Make sure your character is fully healed before entering a dungeon.
- Also make sure if you have magic ability that all magic points have
- been restored and if any ley lines are in the area you know where
- they are.
-
- 8. When you are finding the structure of the maze, remember the
- further you go down, the higher the level of the dungeon.
-
- 9. Don't worry if you lose a level 1 player. Just role up another
- one. But when your character reaches level 2 or higher back him up.
-
- 10. Don't ever enter a dungeon without the maximum magic points. Also
- if your magic points are down to 1/4 or less leave the dungeon.
-
- 11. Manage your spell points carefully. If you have to fight, fight
- on or near a ley line. Ley lines provide extreme bonuses to you.
-
- 12. If the item costs more generally it works better and is more
- effective.
-
- 13. There are no cursed items. (Wait till Terradyne II. HaHa!)
-
- 14. Equip your player with the best equipment that you can afford.
- Don't decide you should of spent and extra 10 gps on a Orc Sword
- when your 27 levels deep in the dungeon and run into a orc camp!
-
- 15. Magical items are the key to the success of the game.
-
- 16. Whenever you find a super magical artifact or whatever, save
- the game immediately. That way if your ambushed immediately
- afterwards you want lose that artifact.
-
-
-
-
- 6.3 Tips on Mapping
-
- 1. Copy and use the blank maps provided. Each blank map is a dot grid,
- 50 by 50 squares in area. Connect the dots to indicate walls or other
- obstructions. Leave dots unconnected to indicate open passageways.
-
- 2. Mark locked doors, passages, npc encounters, special features and
- messages.
-
- 3. Mark areas whre you can be sure of an encounter with monsters such
- as in the middle of a Kobold camp! But don't bother marking every
- square you encounter monsters with because chances are that its just
- a random encounter.
-
- 4. For exact coordinates, if your capable, cast a "Know Location"
- spell.
-
-
- 6.4 The Map as a Guide.
-
- Take some to explore Shreland. Its the castle in which the King makes
- his home. To assist you in your explorations, a map of Shreland is
- included. The map is laid out in squares. A square represents the
- distance you can move with one keypress.
-
- The map shows you the corridors, walls, doors, buildings, and the overall
- look of the town. It also shows you key locations of the shops. Shops
- range from, Armories, Magical Stores to Temples.
-
- This map does not show you where monsters and treasures can be found!
-
- Follow this map around the castle, till you now where all the key
- locations are. Don't wait until after that four hour battle, with a
- tribe of orcs, to be concerned on where the Temple is! Another
- key strategy : Plan in Advance!
-
-
-
-
- A P P E N D I X
-
-
- 1.0 Spell List
-
-
- Below is a complete list of all the spells available in this version of
- Terradyne. They can be acquired at stores throughout the world or
- found in the dungeons. All these spells may not be available in the
- current campaign.
-
-
-
- Name Spell Type MP Required to Cast Amount of Effect
- --------------------------------------------------------------------------
- Fireball hp 5 10
- Quality Death hp 5 20
- Cure YOU! inchp 3 20
- Ballistar hp 5 6
- Bless inccon 5 3
- Cure Light inchp 5 5
- Massive Hit hp 5 20
- Knockem hp 6 25
- Cut Into redlvl 10 0
- No Longer death 10 0
- Me Strong incstr 5 2
- Rabbit incdex 4 1
- Sierak inchp 10 2
- Looker incpre 5 2
- Pounder inccon 5 2
- Muscles incbod 8 2
- Iron Fist hp 8 24
- Power Strike hp 9 24
- Striker hp 10 21
- Awaken incbod 6 3
- First Aid inchp 2 5
- Lightning Blast hp 8 14
- Deadly SWarm hp 4 8
- Leather Skin inccon 5 4
- Moon Ray hp 12 19
- Sun Ray hp 14 24
- Energy Blast hp 13 24
- Flaming Arrow hp 2 7
- Electric Arrow hp 5 7
- Weaken hp 12 23
- Acid Arrow hp 4 11
- Acid Arrow +1 hp 4 12
- Cold Beam hp 5 8
- Finger of Death hp 14 32
- Prismatic Death hp 21 45
- Know Location locale 3 0
-
-
-
-
-
-
-
- 2.0 Weapons List
-
-
- Following is a comprehensive list of all the varieties of weapons that
- can be found or purchased in the Terradyne RPG. Prices are not listed
- because they can vary from merchant to merchant. All these weapons
- may not be available in the current campaign.
-
-
- Name Damage
- -----------------------------
- Battle Mace 10
- Krillian Dagger 15
- Sword 20
- Silver Dagger 8
- Terran Sword 24
- Force Sword 50
- Butcher 20
- Elven Mistress 250
- Hand Axe 6
- Dagger 4
- Halberd 10
- Pole Axe 2
- Trident 6
- Short Sword 6
- Bastard Sword 7
- Whip 2
- Lance 10
- Harpoon 12
- Hand Axe 7
- Mace 8
- Large Mace 11
- Great Pick 12
- Military Pick 14
- Large Pick 15
- Pick 5
- Broad Sword 20
- Great Club 36
- War Club 25
- Club 20
- Baton 14
- Falcion 13
- Scimitar 14
- Knife 8
- Glaive 11
- Battle Flail 12
- Military Flail 13
- Divine Mace 10
- Large Flail 14
- Bladed Flail 7
- War Flail 6
- Large War Flail 6
- Quarterstaff 25
- Heavy Lance 7
- Medium Lance 12
- Light Lance 7
- Goblin Slayer 12
- Quasar Sword 21
- Troll Slayer 15
- Goblin Cleaver 15
- Battle Mistress 180
- Broadsword +1 6
- Broadsword +2 7
- Cold Axe 18
- Dagger +1 5
- Dagger +2 8
- Royal Dagger 9
- Royal Dagger 11
- Great Hammer 8
- Great Hammer +1 10
- Great Hammer +2 12
- Minotaurs Axe 13
- Cold Blade 13
- Cold Blade +1 13
- Cold Blade +2 16
- Cold Blade +3 17
- Looters Knife 3
- Looters Knife +1 5
- Looters Knife +3 8
- Looters Sword 9
- Mauler Mace 12
- Power Club 14
- Sages Dagger 7
- Slumber Club 32
- Slumber Dagger 22
- Shock Sword 8
- Shock Sword +1 13
- True Axe 18
- Genius Staff 16
- Ice Sickle 8
- Stone Hammer 15
- Soul Killer 400
- Soul Ripper 350
-
-
- 3.0 Armor Listing
-
- Following is a comprehensive list of all the varieties of armor, that
- can be found or purchased in the Terradyne RPG. Prices are not listed
- because they can vary from merchant to merchant. All these weapons
- may not be available in the current campaign. More varieties will be
- added as upgrades and updates are released.
-
-
- Item Name Damage Absorbed
- --------------------------------------
- Heavy Cloth 1
- Soft Leather 1
- Heavy Leather 2
- Padded Cloth 2
- Woven Cloth 2
- Boiled Leather 3
- Cuir-Bouilli 3
- Heavy Animal 3
- Studded Leather 3
- Brigandine 4
- Ring Mail 4
- Scale Mail 5
- Beazanted 5
- Splint Mail 5
- Chain Mail 6
- Laminated 6
- Banded Mail 6
- Double Mail 7
- Plate Mail 7
- Field Mail 7
- Full Plate 8
-
-
-
-
-
- 5.0 Some Miscellaneous Notes
-
- Alot of work has gone into this program and engine so,
- when you register the Terradyne RPG, with the Legend package, you
- will recieve the FULL PRINTED docs. Over 50 pages of detailed
- information governing the Terradyne World. Detailed weapon, armor,
- spell, and artifact statistics. Find out the locations of all
- the portals, major dungeons and all sorts of other interesting
- locales for you to visit. Also included in the book is beautiful
- artwork of the world. Also provided is a multipage map of the
- expanded Terradyne World. We also provide a reference card, to
- be placed next to your terminal when playing and also if
- absolutely needed, special paper to make mapping the dungeons,
- catacombs and ruins even easier. Also, we give you a good amount
- of tips on how to get the most out of your character, so you'll
- never be short handed without that bone shattering mace or your
- ancient grimoire. All though Terradyne is fairly
- easy to play there will undoubtly be deep and dark secrets you'll
- never find and exploit without the docs. So be the crusader of
- Terradyne and register that product and maybe you'll help me
- fight the ever rising tutition costs while your at it. Also available
- is the complete Hint Book to the first Terradyne Campaign. Just in
- case you need a push in the right direction or just want to make
- sure you got the best weapons in the land, then the Hint Book is for you.
- For all registering info see the included file "regform.doc" Just
- print that puppy out and mail it off. Then hug yourself, for
- giving shareware the push that it needs. (Hmm) If you feel that
- there is something you don't like in the game, or parts of the
- game you feel are unfair or maybe you have some truly AWESOME
- enhancements you want us to know about, well then write or call
- us right AWAY! PRONTO! Tell us what you want! We take all suggestions
- seriously and if your contribution or thought is incorporated into
- the next upgrade, we'll mail you out a full, complimentary
- "Legend" package ASAP! Not a bad deal at all.
-
- IS BETA TESTING YOUR FORTE?
- If you want to be a beta tester for future releases of Bit Brother
- Software, please WRITE us. Tell us a little about yourself and
- why you think your qualified to beta test our games. Include,
- return information so we can contact you.
-
- ARE YOU A CREATIVE AND INNOVATIVE PROGRAMMER?
- Available very, very soon will a book on the basics and concepts of
- game design. Covering theory, design and coding! Included will be
- a code intensive study of the Terradyne model. Call us for the
- latest info on this game design databook. If YOU have any knowledge
- of game design and theory, give us a call, we'll be glad to include
- a chapter from an outside author/game designer.
-
- ABOUT THE AUTHOR
- Michael Ramsey. A computer game junkie that lives to program and play
- any type of computer game. He especially loves space strategy games,
- which allows him to destroy and conquer others at a whim ( no he's not
- on a ego trip!) Having one of the largest software collections around,
- he continues still to play some of the oldest and most addictive games
- from the market. Starting in the 7th grade to program on a now ancient
- TRS-80 he soon developed a passion for games. Period. Having seen the
- works of other people he was caught with the bug to write software.
- Starting with a rudimentary Pitfall game on his TRS-80 Color Computer
- to his current creation of Terradyne he has remained true to his
- one intention, to become a game designer.
-
-
-
- COMING SOON! COMING SOON! COMING SOON! COMING SOON! COMING SOON! COMING SOON!
- COMING SOON! COMING SOON! COMING SOON! COMING SOON! COMING SOON! COMING SOON!
-
-
- CYBERPUNK RPG. Wanna live the corrupt and frightning future that faces
- us? Now with Cyberpunk you can role play characters in CYBERSPACE or take
- on drug crazed boosters in the alleys. Whatever your whim, you'll be
- thrust into one the most violent games on the market. Using an
- enhanced engine from Terradyne, you are treated to a visual feast in
- this technically perverse future. Jack in and take a ride on the
- waves! You will take part in a horrid scheme to uncover a body parts
- ring that the local Yakuza are running. The cops can't do anything
- about it, the bounty hunters sure can't,...maybe you can? Improved
- graphics, ADLIB support, and much more! A playable demo will be available
- soon! Write or call us for the latest info on the CYBERPUNK RPG or if just
- want to give us some suggestions on what YOU want to see.
-
-
- TERRADYNE 2. The good old days of wandering about the countryside
- are gone. Now there are beings in the land from other worlds and
- their slaughtering hundreds. If they don't kill people they're addicting
- them to a destructive drug. Hopelessly addicted the citizens of
- Terradyne face their greatest challenge. Can you as a proven champion
- lead the people against the evil invaders? Using an enhanced version
- of original Terradyne engine, this game is over 2 years in the making!
- Using ADLIB to enhance the game, you are provided to role playing
- at its best! Write or call us for the latest info on Terradyne 2
- or if just want to give us some suggestions on what YOU want to see.
- A playable version will be available for testing shortly! Spring 1992.
-
- INTERGALACTIC WARLORDS 2.0 A space conquest game of truly mammoth
- proportions. Dozens of fleet varieties, indepth world types and
- all protrayed in detailed EGA. Rotating planets, ships hyperspacing,
- mine laying and much, much more. Summer 1992.
-
- LATEST SHAREWARE VERSIONS AVAIABLE.
- Shareware versions of our software are available upon request.
- Send us $5.00 and the title you want. We'll mail you out the newest
- version of that shareware product!
-
-
-
- REGISTERING TERRADYNE
-
-
-
- All money recieved goes to the continous support of similar
- shareware products. All people registering the Terradyne RPG
- will recieve upgrades as soon as they are finished. Quality
- and detail is of the greatest importance!
-
-
- Features of Terradyne.
-
- a.) Complete and detailed FRP enviroment with a full world
- to explore and conquer!
-
- b.) Additional modules available to registered users.
-
- c.) Beautiful 640*200 EGA graphics!
-
- d.) Registering the Legend version of Terradyne, which gives you
- access to a 50+ page book detailing the game. Covering
- such essential material as, character generation, weapons,
- spells, castles, dungeons and more.
-
- The printed documentation provides you with material not
- included in the beginners version. It goes into detail
- about the land, where to go, where not to go, where to
- get that magical +5 sword, and lots of other comprehensive
- material. A must have for the serious role player.
-
- e.) A special note, all adventures require more than just a hack
- and slash expedition. The quests involve talking to the
- inhabitants of the world. Of course monster hacking has
- been included for the violent passions in all of us! So
- go out in TERRADYNE, crusade and conquer of the Demons,
- Dragons, and other evils that plague your realm!
-
- f.) The ability to achieve higher level characters! Crusade
- to the highest of you abilities.
-
- g.) NEW graphic tiles are added to the ADVANCED VERSION of
- TERRADYNE. Prettier homes, animation and much more!
-
- h.) COMPLETELY mouse driven! No typing. Gameplay has never
- been this easy before.
-
-
-
- Available to Registered users:
-
- * Campaign Disks with a full feature length adventure
- which includes many sidequests. Included on these disks
- is New Continents, New Creatures, New Weapons, New Spells,
- New Characters to interact with and much more.
-
- * New Versions of the Terradyne RPG, including major revisions
- and rewrites at a minimal cost. Current revision schedule details
- new versions with minor enhances being available once every
- 6 months with major UPGRADES available every 8-12 months!
-
- * Data Book 1. A complete explanation of the Terradyne
- role playing game. An extensive treatment on HOW to design
- your own rpg. This databook is to be used inconjunction with
- the Game Developers System. Also provides an in depth description
- of the Terradyne engine and how it was designed. This book also
- gives notes on game design theory that applies to all forms
- of games, not just rpgs.
-
- * The Bit Brother Role Playing Game Development System, including
- icon and map editors, story generators, quest generators, also
- weapon, spell, and artifact creation systems. Plus much more,
- all with a fully printed instructions. (Coming Soon!)
-
-
-
-
- REGISTRATION PACKAGE AVAILABILITY :
-
- 1.) Registration Only.
- For users who just wish to register the shareware version.
- You'll receive an updated version of Terradyne with some more
- quests, weapons, spells etc. When available, new versions
- will be mailed out to you. Cost: $ 10.00
-
-
- Additional packages available:
-
-
- 2.) "The Legend" package. The ADVANCED VERSION of the Terradyne
- RPG. A larger world with more dungeons to explore!
- This is a fully updated and reprogrammed version of the
- shareware version of Terradyne, but with more depth.
- The user recieves an entire world to adventure on, new
- dungeons, towns and lots of extra features not seen in
- the shareware version. A fully printed and illustrated
- players guide to the game. A pull out map of the NEW!
- world. A reference card. A total of 2 disks of zipped
- graphics and data! Also included is the "Shadow Beings"
- campaign. Find the curse thats causing the dead to be forces
- out of their graves and out upon the unsuspecting inhabitants
- of Terradyne! Cost: $ 30.00
-
-
- 3.) "The Adventurer" package.
- The user recieves the entire world to adventure in, as
- mentioned above. A total of 2 disks worth of
- game playing material! No printed material except for
- the UPDATED reference card is include. Cost: $ 20.00
-
-
-
-
- NAME_____________________________________________________________
-
- ADDRESS__________________________________________________________
-
- CITY__________________STATE_______ZIP____________________________
-
- PHONE_(____)__________________________
-
- WHERE DID YOU GET YOUR VERSION OF TERRADYNE ?
-
- ( ) BBS :
- NAME__________________ NUMBER___________________________
-
- ( ) FRIEND
-
- ( ) DISTRIBUTOR :
- NAME_______________________________________________
- ADDRESS____________________________________________
- CITY__________________STATE_________ZIP____________
- PHONE NUMBER_______________________________________
-
- ( ) OTHER : PLEASE SPECIFY.
-
- PRODUCT AVAILABILITY (1st Quarter 1992) :
-
- CHECK WHICH ITEMS APPLY.
-
- ( ) Registration only...............$10.00
- ( ) The Legend Package..............$30.00
- ( ) The Adventurer Package..........$20.00
- ( ) Printed Documentation ONLY!.....$15.00
- ( ) Quest Diskettes.................$10.00
- (Call or write for availablity)
-
- ** The most up to date weapons and magical
- databases are include with each of
- the above packages. **
-
- ( ) Weapons database 2..............$ 5.00
- ( ) Magical database 2..............$ 5.00
-
- Disk Size: ( ) 5.25 360k
- ( ) 5.25 1.2m
- ( ) 3.5 1.44m
- ( ) 3.5 720k
-
-
- Computer Type: Brand_____________________________
-
- Monitor___________________________
-
- Display Adapter___________________
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- Hard Disk (yes or no)________Amt of mb__________
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- Form of Payment:
- Make all checks payable to "Michael Ramsey"
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- ( ) Check
- ( ) Money Order
- ( ) Cash
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- Are there any enclosures in the package you sent ie. disks, notes...
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- ( ) Yes
- ( ) No
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- Mail to:
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- Michael Ramsey
- #2 Wingfoot Way
- Littleton CO 80123
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