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-
- WEREWOLF:
-
- 1. UP TO 11IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS WELL IN COMBAT
- 4. NO WEAPON USE, CLAWS ADD +7 DAMAGE
- 5. NO ARMOR USE, FUR ADDS +5 DEFENSE
- 6. INVULNERABLE AGAINST LESSER ENEMIES
- 7. MOVES TWICE NORMAL SPEED
- 8. NEEDS NO LIGHT OR FOOD
- 9. AT TIMES NOT ALLOWED AT STORE
- $
- MINOTAUR:
-
- 1. UP TO 13IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS WELL IN COMBAT
- 4. HIT IN COMBAT MEANS BITE HITS FOR 1-4
- DAMAGE AS WELL
- 5. NO ARMOR USE, SKIN ADDS +4 DEFENSE
- 6. NEVER LOSES MAP
- 7. MOVES TWICE NORMAL SPEED
- 8. NEEDS NO LIGHT OR FOOD
- 9. AT TIMES NOT ALLOWED AT STORE
- $
- BERSERKER
-
- 1. UP TO 8IP PER LEVEL
- 2. 2 ATTACKS PER TURN
- 3. HITS VERY WELL IN COMBAT
- 4. MOVES TWICE NORMAL SPEED
- $
- BIODROID
-
- 1. UP TO 55IP PER LEVEL
- 2. 2 ATTACKS PER TURN
- 3. HITS WELL IN COMBAT
- 4. HANDS ADD +6 DAMAGE
- 5. NO ARMOR USE, BODY ADDS +8 DEFENSE
- 6. IMMUNE TO POISON AND PARALYZATION
- 7. NEEDS NO LIGHT
- $
- FIGHTER
-
- 1. UP TO 12IP PER LEVEL
- 2. 1 ATTACK PER TURN PER 5 LEVELS
- 3. HITS VERY WELL IN COMBAT
- $
- BASEBALL PLAYER
-
- 1. UP TO 6IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS VERY WELL IN COMBAT
- 4. +3 TO HIT AND TO DAMAGE WITH CLUB
- 5. NO ARMOR USE
- 6. HAS SPIKED BASEBALLS, RANGED WEAPONS THAT
- DO 1-11 DAMAGE
- $
- MORTICIAN
-
- 1. UP TO 6IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS POORLY IN COMBAT
- 4. SINGS DIRGE TO KILL ENEMIES, A JUDGMENT
- POWER
- 5. HAS A +2 SHOVEL, A MELEE WEAPON THAT DOES
- 3-7 DAMAGE
- $
- TRACKER
-
- 1. UP TO 9IP PER LEVEL
- 2. 1 ATTACK PER TURN PER 5 LEVELS
- 3. HITS VERY WELL IN COMBAT
- 4. TRACKS ENEMIES
- $
- DRUID
-
- 1. UP TO 8IP PER LEVEL
- 2. 1 ATTACK PER ROUND
- 3. HITS MODERATELY IN COMBAT
- 4. LIMITED ARMOR AND WEAPON USE
- 5. CASTS LIGHTNING SPELL TO INJURE AN ENEMY,
- A JUDGMENT POWER
- 6. CASTS RECALL SPELL TO RETURN TO STORE, A
- JUDGMENT POWER
- $
- BARBARIAN
-
- 1. UP TO 12IP PER LEVEL
- 2. 1 ATTACK PER TURN PER 5 LEVELS
- 3. HITS VERY WELL IN COMBAT
- 4. HEALS QUICKLY
- 5. TRACKS ENEMIES
- 6. MOVES TWICE NORMAL SPEED
- 7. NEEDS NO FOOD
- $
- SUB-VAMPIRE
-
- 1. UP TO 16IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS WELL IN COMBAT
- 4. NO WEAPON USE, BITE ADDS +8 DAMAGE
- 5. NO ARMOR USE, BODY ADDS +9 DEFENSE
- 6. IMMUNE TO POISON AND PARALYZATION
- 7. BODY REGENERATES, IS INVULNERABLE
- TO LESSER ENEMIES
- 8. NEEDS NO LIGHT OR FOOD
- 9. AT TIMES NOT ALLOWED AT STORE
- $
- ALCHEMIST
-
- 1. UP TO 4IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS POORLY IN COMBAT
- 4. CAN CARRY ANY AMOUNT OF GOLD
- $
- ARCHER
-
- 1. UP TO 6IP PER LEVEL
- 2. 1 ATTACK PER TURN PER 3 LEVELS
- 3. HITS VERY WELL IN COMBAT
- 4. +1 TO HIT AND TO DAMAGE PER LEVEL WITH A BOW
- 5. LIMITED ARMOR USE
- $
- GYMNAST
-
- 1. UP TO 4IP PER LEVEL
- 2. 1 ATTACK PER TURN PER LEVEL
- 3. HITS MODERATELY WELL IN COMBAT
- 4. LIMITED WEAPON USE, HANDS ADD +1 DAMAGE PER
- LEVEL
- 5. NO ARMOR USE, DEFENSE EQUAL TO LEVEL
- 6. MOVES TWICE NORMAL SPEED, FASTER AT HIGHER
- LEVELS
- 7. LOSES ALL GOLD WHEN LEAVING STORE
- $
- PERCUSSIONIST
-
- 1. UP TO 8IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS VERY WELL IN COMBAT
- 4. HAS TNT DRUMSTICKS, RANGED WEAPONS THAT DO
- 1-8 DAMAGE
- 5. HAS VORPAL CYMBALS, RANGED WEAPONS THAT CAN
- BEHEAD ENEMIES
- 6. SEEKS THE DRUMS OF DEATH
- $
- PIXIE
-
- 1. UP TO 4IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS POORLY IN COMBAT
- 4. LIMITED WEAPON USE AND NO ARMOR USE
- 5. TELEPORT ENEMIES AWAY DURING MELEE COMBAT
- 6. MOVES TWICE NORMAL SPEED
- 7. NEEDS NO LIGHT
- $
- PALADIN
-
- 1. UP TO 12IP PER LEVEL
- 2. 1 ATTACK PER TURN PER 5 LEVELS
- 3. HITS VERY WELL IN COMBAT
- 4. AURA OF GOOD ADDS +2 DEFENSE AND TO HIT
- IN COMBAT
- 5. DAMNS ANIMATED ENEMIES TO DESTROY THEM, A
- JUDGMENT POWER
- 6. LAYS HANDS TO HEAL 1IP PER LEVEL, A JUDGMENT
- POWER
- 7. LOSES ALL GOLD WHEN LEAVING THE STORE
- $
- NINJA
-
- 1. UP TO 6IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS FAIRLY POORLY IN COMBAT
- 4. NO ARMOR USE
- 5. MOVES TWICE NORMAL SPEED
- 6. BACKSTABS OPPONENTS FOR DOUBLE DAMAGE, AN
- AGILITY POWER
- 7. TURNS INVISIBLE, AN AGILITY POWER
- $
- STAR MARINE
-
- 1. UP TO 10IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS VERY WELL IN COMBAT
- 4. HAS PLASMA RIFLE, A RANGED WEAPON THAT DOES
- 1-20 DAMAGE AND NEEDS NO AMMO
- 5. HAS POWERED ARMOR, WHICH ADDS +9 DEFENSE AND
- +2 DAMAGE IN MELEE COMBAT
- 6. HAS MEDKITS, WHICH HEAL ALL DAMAGE
- 7. ATTRACTS WARP DEMONS
- 8. NEEDS NO LIGHT
- $
- ORC
-
- 1. UP TO 8IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS WELL IN COMBAT
- 4. TRACKS ENEMIES
- 5. NEEDS NO LIGHT OR FOOD
- 6. AT TIMES NOT ALLOWED AT STORE
- $
- TROLL
-
- 1. UP TO 10IP PER LEVEL
- 2. 3 ATTACKS PER TURN
- 3. HITS WELL IN COMBAT
- 4. NO WEAPON USE, CLAWS ADD +5 DAMAGE
- 5. NO ARMOR USE, SKIN ADDS +6 DEFENSE
- 6. BODY REGENERATES
- 7. NEEDS NO LIGHT OR FOOD
- 8. AT TIMES NOT ALLOWED AT STORE
- $
- SOLDIER
-
- 1. UP TO 10IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS VERY WELL IN COMBAT
- 4. HANDS ADD +2 DAMAGE
- 5. HAS M-16 RIFLE, A RANGED WEAPON THAT DOES
- 1-20 DAMAGE
- 6. NEEDS NO LIGHT (WEARS INFRARED GOGGLES)
- $
- WIZARD
-
- 1. UP TO 4IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS POORLY IN COMBAT
- 4. LIMITED WEAPON USE AND NO ARMOR USE
- 5. CASTS TELEPORT SPELL, AN INTELLIGENCE POWER
- 6. CASTS FIREBALL SPELL TO INJURE ENEMIES, AN
- INTELLIGENCE POWER
- $
- CRUSADER
-
- 1. UP TO 8IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS MODERATELY WELL IN COMBAT
- 4. LIMITED WEAPON USE
- 5. DAMNS ANIMATED ENEMIES TO DESTROY THEM, A
- JUDGMENT POWER
- 6. CASTS CURE SPELL, A JUDGMENT POWER
- $
- THIEF
-
- 1. UP TO 6IP PER LEVEL
- 2. 1 ATTACK PER TURN
- 3. HITS FAIRLY POORLY IN COMBAT
- 4. LIMITED WEAPON AND ARMOR USE
- 5. BACKSTABS OPPONENTS FOR DOUBLE DAMAGE, AN
- AGILITY POWER
- 6. AVOIDS TRAPS TWICE AS WELL AS NORMAL
- 7. ALWAYS STEALS A TELEPORT BEAD AT THE STORE
- $