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- yTHE LOCAL VILLAGE TOUR GUIDE
-
- g THE TOP LEVEL OF EACH DUNGEON IS
- ALWAYS A TOWN. THE TOWNS DO NOT
- HAVE MONSTERS, SO YOU MAY EXPLORE
- THEM WITHOUT INTERRUPTION.
-
- r THERE ARE SEVERAL ATTRACTIONS IN
- THE TOWN. THESE INCLUDE TEMPLES,
- INNS, BANKS AND STORES. EACH OF
- THESE PLACES HAS AN IMPORTANT
- PURPOSE IN THE PLAY OF MORAFF'S
- WORLD.
-
- o THE TEMPLE SELLS VARIOUS CURE
- SPELLS WHICH ARE OFTEN NEEDED TO
- RESTORE YOUR HEALTH.
- b THE INN IS A PLACE TO REST. YOU
- CAN ONLY GAIN LEVELS OF POWER WHILE
- STAYING AT AN INN. THE COMPUTER
- WILL NOTIFY YOU WHEN YOU ARE READY
- TO GAIN A LEVEL. SPELL POINTS ARE
- ALSO RECOVERED AT THE INN. PLAYERS
- WHO CAN CAST SPELLS WILL HAVE TO
- VISIT THE INNS FREQUENTLY. HEALTH
- POINTS ARE ALSO RECOVERRED WHILE
- SLEEPING AT THE INN.
-
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- yVILLAGE TOUR GUIDE (PAGE 2)
-
- b THE BANK IS THE PLACE TO
- EXCHANGE YOUR VARIOUS STONES FOR
- HARD CURRENCY. YOU CAN ALSO STORE
- YOUR MONEY AT THE BANK.
- g THE STORES SELL WEAPONS AND
- ARMOR WHICH CAN COME IN RATHER
- HANDY WHILE FIGHTING THE MONSTERS.
-
- o THERE ARE ALSO LADDERS WHICH
- LEAD TO THE ROOFTOPS, ALLOWING
- PLAYERS TO EXIT THE TOWN AND
- EXPLORE THE WILDERNESS.
-
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