home *** CD-ROM | disk | FTP | other *** search
-
-
- Oracle Software enr. proudly presents
-
- █████ █ █ █████ █ █ ███ █ █ ████ ███ █████
- █ █ █ █ █ █ █ █ █ █ █ █ █ █
- █ █████ ███ █ █ █████ █ █ ███ █ █ ███
- █ █ █ █ █ █ █ █ █ █ █ █ █ █ █
- █ █ █ █████ █ █ █ █ █████ █████ ████ ███ █
-
- ████ ████ ███ █████ ███ ████ █ █
- █ █ █ █ █ █ █ █ █ █ █ █
- █ ██ ████ █████ █ █ █ █ ███
- █ █ █ ██ █ █ █ █ █ █ █ █
- ████ █ █ █ █ █ ███ ████ █ █
-
- User's Manual
-
-
- -=-=-=-=Introduction=-=-=-=-
-
- The Walls of Bratock is a fantasy role-playing game that features some
- of the best VGA graphics ever seen on the shareware market, it also features
- music that will transport your soul to Bratock. The professionnal quality
- cinematic storyline will put you right into the game. Converse with dozens
- of inhabitants, fight hordes of monsters, and explore endless areas as you try
- to avoid a war between the humans and their once allies Goat-men.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Table of Contents=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Introduction/Table of Contents....................................1
- Getting started...................................................2
- SB Users......................................................2
- Setup.........................................................2
- Running Bratock...............................................2
- The Main Menu.....................................................2
- Running the introduction......................................2
- Create a character............................................2
- Read This.....................................................2
- Journey Onward................................................2
- Creating a Character..............................................2
- Name and gender...............................................3
- Races.........................................................3
- Classes.......................................................3
- Attributes....................................................4
- Moving Around the Island..........................................4
- The Walls of Bratock..........................................4
- Commands......................................................4
- Talking to people.............................................6
- Chests........................................................6
- Locked doors..................................................6
- Spells........................................................6
- Encounters/Conflicts..............................................7
- Encounters....................................................7
- Commands in combat............................................7
- Deploying the party...........................................7
- Moving the party..............................................8
- Destroying the ennemy.........................................8
- Special damages...............................................8
- Spells........................................................8
- Troubleshooting...................................................9
- Registering.......................................................10
- Last notes........................................................10
-
- -=-=-=-=-=-=-=-=-=-=-=-=-= Getting Started =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- SB Users:
- If you only have downloaded WOBVV.XXX, you do not have any Sound
- Blaster files. You must download WOBSBVV.XXX on your local BBS (if
- it's not there, call The Global Connection BBS). Also, you need to
- have the CT-VOICE.DRV in the directory set in your SOUND environment.
- Also, you will need to load the SBFMDRV driver in memory BEFORE running
- BRATOCK (See your SB manual for more informations).
-
- VV: Version (example: WOB10 = WOB version 1.0)
- XXX: Extension (ZIP, ARJ, ARC or others...)
-
- Setup
- Run the file 'SETUP.EXE' by typing 'SETUP' from the WOB directory.
- You will see the SB options up the menus. You can turn the SB sounds
- and music, the IBM sounds, professionnal shading system and the color
- cycling on and off. If either the SB sounds, the SB music, or the
- IBM sounds are turned off in the setup, you won't be able to turn them
- back on in the game. If they are turned on in the setup, you will be
- able to toggle them at will during the game. This does not apply to
- the professionnal shading system and color cycling.
-
- Professionnal shading system: PSS is used to create the night effect.
- With PSS turned on, you will be able to see object with more
- definition if you are near them than if you are far away from them.
- This process can slow down the game, so on slower computer it is
- recommended to turn it off.
-
- Color Cycling: Color Cycling is used to create some animations (such
- as boiling lava). Color Cycling can slow down the game if you
- have a slow computer and/or video card. If the game is too slow,
- or if the SB music is running slowly, turn the Color Cycling off.
-
- NOTE: You cannot have SB music with IBM sounds
-
- Running Bratock
- Once you have finished the setup, you can enter the world of Bratock
- by typing BRATOCK from your bratock directory. The introduction
- cinematic sequence will then unfold before you. After the cut-scene,
- the main menu will appear.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=- The Main Menu -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The main menu consists of 4 choices:
-
- Run Introduction
- Re-run the introduction cut-scene
-
- Create a character
- Create a new character (See creating a character)
-
- Read This
- Important informations concerning the game. Use the left and right
- arrows to browse through the informations, ESC will return to the
- main menu.
-
- Journey Onward
- Begin your adventure
-
- -=-=-=-=-=-=-=-=-=-=-=-=- Creating a Character =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Before you begin playing THE WALLS OF BRATOCK, you must create a
- character, this character will be your alter-ego and will act as
- you order him.
-
- Name and gender
- First of all, you must give your character a name, type the name
- then press ENTER. Then you must choose the gender of your character,
- either (M)ale of (F)emale.
-
- Races
- You must then choose your race. All races have strengths and weaknesses.
- Just press the highlighted letter in the race name to select it.
-
- Races are:
- Humans: The standard race in Bratock, the humans are the most
- polyvalent race, they can be of any class and have no special stregths
- or weaknesses.
- Dwarves: These small humanoids live mostly in forests and underground.
- Dwarves are usually healthy and have a better constitution than
- other races. But they are considered by most as "plain ugly".
- They are incapable of using magic, thus becoming mages, warlords
- and bards.
- Gnome: Distant relative to dwarves, the gnome have develop a sense of
- magic, they are less sturdy but more intelligent than their cousin
- the dwarves. They are also considered careless some times.
- Halfling: Another relative (but even more distant than the gnome) to
- the dwarves, the halflings are small and dextrous. They make ideal
- thieves due to their dextruous nature, but they are weak.
- Orc: Often called "pig-men" or simply "pigs", orcs are barely
- tolerated due to their primal evil nature. Some orcs, however,
- became good with time, but they are still not tolerated in most
- western countries. Orcs are strong, but not too bright.
- 1/2 orcs: Crossbreed between a human and an orc, this race is rarely
- tolerated by either humans or orcs. These unwanted humanoids
- usually become evil. They are, like orcs, strong but stupid.
- Hobgoblin: Also called higher orcs, they are not related to orcs but
- often work with them. Hobgoblins have developed much like humans,
- they are as polyvalent as humans.
- Yetis: Yetis are polar humanoids. They fight well when in cold
- temperature but tire easily in hot deserts or even semi-tropical
- areas. They are strong, but not very wise.
- Half-Giant: One of the tallest humanoid in Bratock, the half-giant
- is tolerated, but not loved in Bratock. They are crossbreeds of
- humans and hill giants. Half giant are extremely strong, but they
- are stupid and careless.
-
- Classes:
- The class is the profession your character will have. To select a class,
- press the highlighted letter in the class name.
-
- Classes are:
- Fighters: Trained men-at-arm, the fighters do just that: fight.
- They specialize in hand to hand and ranged combat. They are
- fearless in battle. They do not know, or understand magic, and
- they usually have no religions, those who have do not practice it
- with great care.
- Mages: Mages are the weakest fighters of all. They do not fight
- well, but are the best casters of all classes. When reaching
- high levels, they become extremely powerfull, wiping our armies
- with one gesture of the hand!
- Paladins: Fighters oriented to the cause of Locast, the astral
- knight, the paladin fights almost as well as a fighter. When
- reaching higher levels, the God Locast grants him some brother
- spells.
- Brothers: Priests of Locast, the brothers can fight well, and cast
- brother spells. With their spell, mostly oriented towards curing
- and healing, they can help a party survive in the wilds!
- Ranger: Fighters devoted to Alina, the goddess of nature, rangers are
- mostly like paladins, they fight like them, and, at high level,
- they can cast spells. But their spells are druidic, not brotherly.
- Thief: Masters in the art of stealth, thieves are good to pick locks
- on doors and chests. They do not fight as well as fighters, but
- can come in handy when in tricky situations.
- Warlords: The ultimate fighting machine. The Warlord fights as a
- Paladin and, when he reaches higher levels, can cast the destructive
- spells of the mage. Warlords are often army commanders and gain
- great prestige with time.
-
- Attributes:
- Attributes are randomized numbers form 1 to 20. They are affected by
- the race and class of the character. Once the set of attributes
- appears, press R to reroll them, K to keep them or Q to go back to
- the main menu.
-
- Attributes are:
- Strength: Strength is used mostly in combat and to open locked doors
- by bashing them!
- Dexterity: Avoiding blows, picking locks, and manipulating small
- objects requires dexterity.
- Intelligence: Solving puzzles, learning the art of magic, these
- are possible only with intelligence.
- Wisdom: Only wise persons can join the order of Alina or Locast,
- priests must have wisdom.
- Constitution: Constitution determine one's resistance to poison,
- sturdyness, and stamina.
- Charisma: One's beauty, and the general "attraction" other will
- have toward one is his charisma.
- Magic: Magic is the magical energy currently stored inside a
- character. If a character is a priest (or priest-related),
- then magic can go as high as the character's wisdom. If
- the character is a mage (or mage-related), then his magic
- can go as high as his intelligence. Magic is drained when
- the character casts a spell, and is regained by sleeping.
- The more powerfull the spell, the more magic it drains.
-
- Once you have decided your attributes, you are taken back to the main
- menu.
-
- -=-=-=-=-=-=-=-=-=-=-=- Moving Around the Island =-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- The Walls of Bratock
- You must first learn how to use the interface. The city of The Walls
- of Bratock is ideal for that. There you can experiment with most
- functions in the game. Chests, locked doors, combat, training,
- conversations, etc. Be sure you know how to play before you leave.
-
- Commands
- Here is a list of commands used throught the game.
-
- During your travels:
- Walking around:
- Up Arrow: North Down Arr: South
- Left Arr: West Right Ar: East
- Actions
- C: Cast a spell
- You will be asked who will cast, it must be a magic-using
- character (that uses either magical, brotherly or druidical
- magic) Then a list of spell will appear, press the letter
- corresponding to the spell you want to cast. Remember that
- you need to be at least as high of level as the spell is, and
- that you must have at least as much magical points as the level
- of the spell.
- D: Drop a party member
- If your party is full (6 characters) and you want to add another
- member, you must first drop one from your party. Be sure that
- this character DOES NOT have any important items such as keys or
- magical objects, as you WILL NOT be able to get them back. When
- a character is dropped, he loses all his experience, items, and
- characteristics. He then goes back to where he was when you
- picked him up.
- E: Enter
- Enter any settlement (castle, city, village, dungeon). You must
- walk over the settlement you wish to enter and then press E.
- G: Use gem
- Somewhere on the island is a magical gem of great power. Once
- you have found it, you can use this command to use it. THE GEM
- MUST BE IN THE BACKPACK.
- H: Hole up and camp
- Sleeping will get you health and magical points. Be sure to
- rest if your characters have been hurt or are our of magical
- points. You can sleep from one to eight hours.
- I: Inventory
- Calls the inventory screen. Once in the inventory, the following
- commands apply:
- Up : Previous slot Down : Next slot
- TAB : Next category SHFT-TAB: Previous category
- ENTER : Change the position of the item
- If, for example, you want to take the item in your character's
- left hand and put it in his right, first you must press TAB until
- the flashing cursor is in the "READIED EQUIPMENT" window. Then
- press up or down to move around the body until the item in the
- left hand flashes. Press ENTER. The item will be placed in the
- "SWITCH" window. You must then move to the right hand slot and
- press ENTER again.
- There is no control in this screen, you can have one 2-handed
- weapon in each hand, as you could in real life, but you won't be
- able to fight with those weapons once in combat.
- Note: In the finger box, the upper slot is the index, the lower
- box is the middle-finger.
- *** WARNING ***: Items in the "Switch" and "Loot" windows will be
- lost when you quit the inventory screen (with ESC).
- K: Climb
- Used to climb up or down through a ladder. You must be over a
- ladder to perform this action.
- L: Look
- Identify an scenery object. After you have selected that, you
- must select a spot with your cursor then press ENTER. Remember,
- this command is not used to identify people, if you position the
- cursor over a person, you will identify what this person is
- standing on.
- M: Marching order
- This command is used to switch the order of 2 characters. You
- then have to select the two character you want to switch.
- Remember that the top 3 characters are in the front row in combat,
- and the 3 last are in the back row.
- O: Open
- Open a door or chest. You must select the door/chest you want to
- open. Remember that some doors or chests are locked, if you stumble
- on a locked door or chest other options will appear:
- Bash the door/chest: Use physical force to blow open a door or
- chest. In the case of a chest, this will automatically trigger
- the trap if there is one.
- Pick Lock: Have your thief tries to pick the lock. If he succeed,
- the door/chest will open. In the case of a chest, a trap might
- be triggered by an clumsy thief! Remember, you need a thief
- and this thief must have a set of picks in his backpack.
- Use a key: Use a key corresponding to the door's lock.
- Leave: Leave the door or chest alone
- S: Search
- Search the spot you stand on for items. This is usefull when you
- think there might be a hidden object in the room.
- T: Talk
- Talk to a person. You must then choose to whom you want to talk.
- Once you have chosen, you will be entering conversation mode.
- Conversations are held in one keyword sentences. Keywords used
- most often are:
- NAME : Ask for one's name
- JOB : Ask for one's occupation
- BUY : Trade from person to character (can mean rent, buy,
- trade)
- SELL : Trade from character to person
- TRAIN : Ask the person to train a character
- BYE : End conversation
- Once a conversation gets started, try to find the keyword in the
- person's answer and type it to continue the conversation. Example:
- if a person says: "I am a bartender", then the keyword would be
- "bartender". Just type it, and he will answer you.
- U: Use a light source
- Use either a candle, torch, lantern, or oil lamp. These objects
- are used to see in dark places. You will be asked to supply the
- name of the person that holds the object. The object MUST BE IN
- THE BACKPACK.
- Z: View Stats
- Check the statistics of a person. There you can see the person's
- name, race, class, magic, strength etc.
- Note: If EXPRIENCE is written in light red, it means the character
- is ready to be trained
-
- Talking to people
-
- Talk to everyone you meet. Many people have very important hints
- to give you, others can help you learn the culture and history of
- the island. Watch out! Some people may give away false hints by
- mistake (or intentionally). Also, do not try to squeeze information
- out of everyone the first time you talk to them, some people will
- not tell what they know until later in the game...
-
- There are also merchants, that will sell you goods (swords, lanterns)
- or services (healings, training, room). Note where are the bargains,
- and where your class can be trained, this will prove usefull during
- your quest.
-
- Chests
-
- Chests can have gold, as well as items inside them. But you must
- be carefull, many people put traps in their chests to avoid
- being robbed. They include:
- Acid spray: Damages the person who open the chest
- Poison spray: Poisons
- Bomb: Gunpowder will give great damages to all party members
- Gas cloud: Poisons all party member.
- There also is one more powerfull trap, so be carfull!
-
- Locked doors:
-
- Most locked doors have keyholes, providing you have a matching key,
- you can unlock them without any troubles.
- Depending on the strength of the door, you can try to bash it or
- destroy the lock with an "UNLOCK" spell.
- Depending on the lock complexity, your thief might want to try his
- chance.
- Doors usually are trap-free, but bashing them can hurt a character!
-
- Spells:
- On the island, magic is not tolerated, no magic may be used. This is
- the reason the spell list is very limited. However, to survive, the
- most basic spells are included here, you should not cast spells while
- in a civilized area.:
-
- The following is a list of spells used outside combat environment:
- Mage:
-
- Level 1
- LIGHT : Creates a ball of light that follows the caster. Lasts longer
- than most torches, candles, and even oil lamps.
-
- Level 3
- UNLOCK : Destroys a door of most strength. Stronger and magically locked
- doors are not affected by this spell.
-
- Priests:
-
- Level 1
-
- HEAL : Gives a character some hit points back. This can never exeed
- MINOR the character's hit maximum. This spell is used to cure slight
- WOUNDS damages.
-
- Level 7
-
- HEAL : Gives a character some hit points back. This can never exeed
- WOUNDS the character's hit maximum. This spell is used to cure moderate
- damages.
-
- CURE : Relieves the character of a poison caused by swamps or poisonous
- POISON creatures.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Conflicts -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Encounters:
-
- In your travels you will meet creatures, monsters, animals, as well
- as humanoids. When you do, you will have a description of the
- opposing party and their apparent mood (friendly, hostile, or scared).
- You will then be able to either attack them, flee (run like hell!), or
- try to engage in a normal conversation.
-
- Conflicts:
-
- If the opposing party attacks, you will enter the combat mode.
-
- In combat, the following commands apply:
- Walking around:
- Up Arrow: Up Down Arr: Down
- Left Arr: Left Right Ar: Right
- Actions:
- A: Attack
- Attack with your weapon(s). If the character has a weapon in
- each hand, he will be able to perform 2 attacks. This does
- not apply to two-handed weapons such as two-handed swords and
- arquebuses.
- C: Cast a spell
- Same as the "During your travel"'s cast
-
- To flee, just walk of the battlefield. Depending on your speed, you
- may or may not be able to flee. In special combats (with major
- ennemies), you will not be allowed to flee, the battle will be to the
- death!
-
- Deploying the party:
-
- A well deployed party is often the key to success in battle. You must
- use the "Marching order" command (while travelling) to move your
- strongest character in front of the party, and your weakest character
- in the back. It is a good idea to move magicians, clerics, and
- ranged-weapon-using fighters to the back, there they can cast or use
- their weapon without being attacked.
-
- Moving the party:
-
- Once in combat, it is essential you move your party to fit the course
- of battle. If more ennemies attack from the right, then move your
- fighters to the right. Always move your casters and ranged-weapon
- users away from the ennemy.
-
- Destroying the ennemy:
-
- Once in combat, three things can happen: Either you destroy the ennemy,
- the ennemy destroys you, or you flee (if you can). The best result for
- you would be to destroy the ennemy. To do this, you must all your
- character to their full potential. Have all your magic-users rested and
- ready to cast and your fighters healthy. Then, examine your ennemy,
- their strengths, weaknesses. Exploit these as much as you can and
- you will be successfull!
-
- Special Damages:
-
- Warning, some ennemies have special attack. These attacks includes
- poison and other more hazardous powers. Experience will teach you
- wich creatures to avoid because of these attacks!
-
- Spells
- The following is a list of spells used inside combat environment:
- Mage:
-
- Level 1
-
- BURNING : The mage's hands covers itself with fire, the mage must
- HANDS attack a creature next to him to discharge this fire on
- the target.
-
- MAGIC : Launch a ball of magical energy to a target, anywhere on
- MISSILE the battlefield. This ball never misses, but inflicts less
- damages than burning hands
-
- Level 5
-
- BLINK : By using this spell the mage will instantly diseappear, and
- reappear somewhere else on the battlefield. Used to escape
- unwanted opponents.
-
- FIREBALL: Creates a huge ball of fire that can be thrown in the middle
- of the opposing party. the ball of fire then explodes, striking
- all opponents (or friends) in it's vicinity.
-
- LIGHT- : Creates a stroke of lightning that will head directly towards
- NING the upper side of the battlefield, striking any adversary in
- it's path.
-
- FLAME : Creates a flaming arrow that a mage can launch at one of his
- ARROW opponent. Inflicts severe burning damage.
-
- MULTI- : Creates multiple fireballs. The fireballs are much smaller
- TARGET (they can only hit one opponent each), but they inflict more
- FIRE- damages than the standard fireball. The number of fireballs
- BALL depends on the mage's level
-
- ICE : The strongest spell of this list, the Ice Storm creates a
- STORM enormous ball of ice in the middle of an opposing party. This
- ball inflicts extremely severe cold damages and leads most
- creatures to death. It's high size can lead to damaging friends,
- use with care!
-
- WALL : Contrary to the vertical lightning bold, the wall of fire
- OF creates an horizontal wall of flaming doom on the battlefield.
- FIRE creatures caught in this destructive wall suffers great
- damages!
- Priests:
-
- Level 1
-
- CREATE : The opposite to heal minor wounds, this spell hurts any one
- MINOR creature near the priest (1 square range). It only inflicts
- WOUNDS minor damages.
-
- CURSE : This spells summon the god of the priest to hurt it's ennemies.
- EVIL every creature on the battlefield that wishes to hurt the priest
- BEINGS can be affected.
-
- TURN : Undeads are the ennemies of the god Locast. So, all priests
- UNDEADS has the power, with this spell, to hurt them. All undead
- monsters on the battlefield can be affected by the spell.
-
- Level 3
-
- SPIRI- : Creates a hammer of spiritual energy that the priest can
- TUAL throw at one of his adversary. Once the attack is made, the
- HAMMER hammer goes back to the spiritual plane.
-
- WITHDRAW: Instantly teleports the party away from the battlefield. This
- spell always succeed unless there is a cloud of negative magical
- energy. In this case fleeing is impossible.
-
- Level 5
-
- MAGICAL : Summons 3 stones from the spiritual plane to throw at the
- STONES priest's ennemy. The stones then go back to their plane of
- origin.
-
- Level 7
-
- CAUSE : The opposite to heal wounds, this spell works the same manner
- WOUNDS as create minor wounds, except the wounds are moderate.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-= Troubleshooting =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- P: Even if I turn the SB music on, there is no music in the game
- C: - You may not have downloaded and installed the SB kit
- - You may not have loaded the resident utility SBFMDRV
- - You may not have a real Sound Blaster
- See SB users, and/or your SB manual for more information
-
- P: Even if I turn the SB sounds on, there is no digitized speech or sound
- C: - You may not have downloaded and installed the SB kit
- - You may not have the driver CT-VOICE.DRV in the right directory on your
- hard disk
- - You may not have a real Sound Blaster
- See SB users, and/or your SB manual for more information
-
- P: The SB music is running too slowly
- C: - You may have a compatibility problem between your video and sound
- blaster card. Turn the Color Cycling off.
- - Your computer may not be fast enough to handle the music, turn the
- SB music off.
-
- P: The game dosen't load properly, it locks up.
- C: - The SB music or sound is turned on and you do not have a sound blaster
- - The SB music or sound is turned on and you do not have the SB kit
- - You do not have the 640k required to play the game
-
- P: My main save game file has been corrupted.
- C: In case of a file corruption, a restoration program have been provided
- just run the RESTORE.BAT program, it will restore the game you saved
- BEFORE your last save.
-
- P: When I choose JOURNEY ONWARD, the game returns to DOS
- C: Create a character BEFORE you choose "JOURNEY ONWARD"
-
- P: The game is not a fantasy role-playing, but an arcade game.
- C: You have not downloaded the right file! Download WOB10.ZIP!
-
- Other troubles? Call The Global Connection BBS (508) 534-4944 or, in
- Canada, Axe Master BBS (819) 732-1578 and leave a message to Christian
- Boutin today! Or write to Oracle Software Enr. 132, marchildon.
- Amos, Quebec. Canada J9T 4G5.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-= Registering =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- For the ridiculously low price of 18 US$ (21 CAN$), you can receive
- the registered version of The Walls of Bratock. This package
- contains:
-
- * The registered version of The Walls of Bratock
- This registered version has a cheat key that will allow you to:
- * Live forever
- * Mass kill
- * Pass through walls and other hazards
- * Cast any spell
- * Create food and gold at will
- * Printed instructions
- * An atlas of Bratock
- This atlas contains:
- * a color map of Bratock
- * The history of Bratock
- * Geographical features of Bratock
- * Informations onm cities, villages, castles
- * Profile of the important people of Bratock
- * A discount on FLAME STORM, the sequel to The Walls of Bratock
-
- For 5 US$ (6 CAN$) more, you will receive a complete hint book.
- In this book is all you need to know to make the game from one end
- to the other! Includes treasure caches, monsters hideouts, and
- other hints!
-
- You can get all these benefits for 18 US$ (15$ + 3$ Shipping/Handling)
- or 21 CAN$ (18$ + 3$ Shipping/handling). Make the check payable to:
-
- Oracle Software Enr.
- 132, Marchildon (Box 6)
- Amos, Quebec
- Canada J9T 4G5
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last notes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Oracle Software would like to thank the following people for their
- participation in the project:
-
- Christian Boutin : Programmation/Graphics/Design
- Eric Boutin : Graphics/Musics/Playtesting
- Alain Paradis : Musics/Playtesting
- and all other playtesters, especially Patrick Bourgault for finding
- last-minute bugs that could have proven fatal for the future of this,
- and other planes of existance!
-
- We would also like to thank the following non-existing people:
-
- Count Logtar, Camirio Orog, Deand, General Kahjar, Xavior Bashany and his
- dear wife Lynn Riverside, King Karl and King Logos Karilna.
-
- and others whose participation may have been forgotten in time...
-
- Thank you for playing The Walls of Bratock, we hope you will enjoy
- it!
-