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-
-
- ANCIENTS I:
- THE DEATHWATCH
-
- V1.2
-
- Copyright (c) 1991 FARR-WARE software
-
- ......graphics.....
- Mathew McEwan
- Jason Struck
- ....programming....
- Mark Lewis
-
-
- Welcome to Quest of the Ancients I: The Deathwatch. This game was brought to
- you through the efforts of FARR-WARE software. FARR-WARE is dedicated to
- bringing the highest quality of software to the shareware market.
-
- The Deathwatch is a 3-dimensional fantasy role-playing game. It takes
- place in the city of Locklaven. Characters explore the city, visiting
- many of the shops, and finally entering the dungeon. A number of
- quests must be solved in order for the characters to complete the game.
-
- What is shareware? Well, shareware can be defined as a try before you buy
- market. Over the past years, shareware has grown from an 'out of the
- basement' market to a large, and very reliable software distribution
- network. It provides users with high quality software at an affordable
- price. However, to continue this tradition, software authors must be
- supported. Therefore, if you like the software, we encourage you to
- register your shareware products.
-
- What do you get when you register this version of The DeathWatch? You will
- receive the exciting sequel entitled Ancients II.This sequel is much larger
- than the original and contains many new and exciting details. Not only do
- you get a completely new game, you will also receive a printed manual.
- Some new features of Ancients II include:
-
- -printed manual
- -all new graphics
- -complete graphical wilderness with several cities
- -more casino games
- -larger maps
- -more intricate story line
- -new classes and races
- -exciting new spells
- -optional transfer of characters
- -several unique game-interface features
-
- To register, send a check or money order, payable to FARR-WARE, for the
- amount of $19.95 plus a $4 shipping and handling fee (Canadian residents
- please add $1.70 for GST) to this address:
- P.O. Box 24135
- 300 Eagleson Road
- Kanata, Ontario, Canada
- K2M 2C3
- FARR-WARE thanks you in advance for your support.
- (for complete registration information, and a printable order form, see
- the file register.doc)
-
- WARNING:
- This program is protected under the copywrite laws. The program
- or any of the files belonging to this piece of software may not
- be modified or retailed without the written permission of FARR-WARE
- software.
-
- QUICK START UP:
- To begin Ancients I, simply type 'begin'. This will bring you up
- to the initial menu. For quick start up convenience, 4 characters
- have already been provided. If you do not choose to create your own,
- and simply wish to sample the game, use the 'journey onward' from the
- main menu.
-
- THE BEGINNING
- -------------
- The beginning screen contains a menu of 5 options:
-
- JOURNEY ONWARD: Selecting this option will allow an assembled party to
- begin play. It will load the game from the last saved position.
- Note: You must have a party of 4 characters assembled.
-
- CHARACTER OPTIONS: This allows several character related options.
- These include character creation and party maintenance. To use
- these options, your party must be previously saved within the city.
- This character option menu contains 5 options as well:
-
- CREATE CHARACTER: This option allows for the creation of characters.
- Use the mouse to make your selections. Refer to character
- creation.
-
- ERASE CHARACTER: Use this option to delete characters from your
- disk. Simply click on the name of the character that you
- wish to delete.
-
- ADD CHARACTER: This option allows you to add a character to your
- party. A list of you party appears at the bottom of window. A
- list of characters is displayed using the rest of the window. To
- add a character to your party, simply click on his/her name. To
- return to the character options menu, click on the bottom of the
- window where the party is displayed.
-
- DROP CHARACTER: This option works exactly the same as ADD CHARACTER,
- except it will remove a character from your party without deleting
- it from disk.
-
- PREVIOUS MENU: This option returns you to the main menu.
-
- VIEW BEGINNING: This options simply relates the game story.
-
- A LITTLE NOTE: A small note from the authors.
-
- EXIT TO DOS: This will exit to dos.
-
-
-
- CHARACTER CREATION:
- -------------------
- To survive the quests in this game, a strong, well-balanced party
- is necessary. We suggest 1 Mage, 1 Priest, and either two Fighters or
- 1 Fighter and 1 Rogue.
-
- There are 4 major statistics in this game. These are:
- Strength: This affects a characters added damage. Added damage
- is the damage that a character can inflict on top of his/her
- weapon damage.
- Intelligence: This affects the amount of spell points a character
- can gain through each level of advancement.
- Dexterity: This allows a character an extra chance to hit. The higher
- the dexterity, the more agile and able the character will be.
- Constitution: This affects the amount of life points a character
- will have and will gain through advancement.
-
-
- THE GAME INTERFACE:
- -------------------
- There are 8 main icons in this game. Here they are with a brief
- explanation about each one:
-
- 3 MOVEMENT ICONS: These icons allow the party to move left, forward, and
- right respectively. This can be accomplished either through the use
- of the mouse or the arrow keys.
-
- CAMP: This allow a party to camp. Camping will help heal injured characters
- as well as restore lost magic points. Bewarned, however, that
- many a party has been ambushed while they slept. You may not camp
- within the city.
-
- CAST: This allows a magically inclined individual to bring forth the
- mysterious power of magic. Click on this icon and then select the
- character who wishes to cast the spell. A menu of spells will then
- appear. Select the level by clicking on the appropriate level
- box. To select the spell, simply click on the desired words in the
- box. To abort the casting of a spell, click on the quit icon.
-
- EXAMINE: This options allow the party to examine something on the
- screen or an item that is in their possession. To examine something
- on the screen, click this icon and then click a point on the screen.
- An example of this would be: clicking on a dungeon wall in order
- to find a secret door. Click on the examine icon and then select the
- character and the item that you wish to examine and you will then get
- some information about that item.
-
- USE: This options allows you to use an item that is in the characters
- possession. It can also be used, in the town level, to open a door.
- Select the use icon. You will then be prompted with a message:
- 'use what'. You may now select and character and item by clicking on
- the character picture and then the item in his/her inventory, or
- select a door within the town level.
-
- DISK OPTIONS: There are five disk options that can be used. To use them,
- click on the words that is in the text window.
-
- Save Game: This option will save the game that is currently in
- progress.
- Load Game: This option will load a game from the last saved position.
- Main Menu: This option returns the player to the main menu. ie the
- beginning of the game.
- Exit To Dos: This will exit from the game into dos. Be warned, it
- will not save the current game.
- Abort: This simply aborts the disk options menu.
-
- COMPASS: Although you cannot click on this icon, it will provide you
- the direction that your party is currently heading. This will enable
- you to easily map the world of Ancients I.
-
- Combat: A somewhat different interface is used during combat. The viewing
- of a character is almost identical to that of the main screen, however, you
- cannot move items between characters. There are five icons on this screen.
- These are:
-
- ATTACK: This icon allows a character to attack a foe. This icon must
- only be selected once during the entire combat. After it has been
- selected, a player will only need to click on a monster in order to
- attack. ("Important", characters in the rear ranks of the party may
- only attack with missile weapons. eg. slings or bows.)
-
- DEFEND: When a character's turn comes about, he/she may opt to
- defend. This is achieved by selecting the defend icon. A defending
- character will be much harder to hit.
-
- CAST: This invokes the spell menu. It can be interfaced the same way
- as the cast icon from the main menu. You must follow the instructions
- given for the type of spell. For instance, an offensive spell will
- require you, the player, clicking on a monster picture in order to
- select a monster.
-
- FLEE: Sometimes, when faced with a superior foe, a party will opt to
- flee from battle. When a character's turn arrives, the player can
- select this icon and the character in question will attempt to flee.
- Characters that are farther away from the battle will have a better
- chance of fleeing. After fleeing your party will become disorganized.
-
- USE: If you click this icon, the current acting character's (ie the
- highlighted character), screen will appear. Simply click on the
- desired item follow any additional instructions. If you opt not
- to use an item, click on the character's picture in the top left-
- hand corner of the screen.
-
-
-
-
-
-
-
- PLAYING THE GAME:
- -----------------
- Characters start in the city of Locklaven. During their dungeon
- adventures, they will find it most important to often return to this city.
- Locklaven is a small town with several shops.
-
- Your first task should be to explore the city and find all of the
- shops. There are five shops in the city. It would be wise to use all
- of the doors in the city just in case there is something behind them.
-
- During your travels, you will need to enter all of the shops to
- perform various tasks. The shops share the same basic interface. You
- simply click on the text in the text window to perform that specific
- task.
-
- The equipment shop is an important place to visit. Here you
- can buy and sell many items. When buying an item, use the arrow icons
- that appear on the screen just beside the text window. To abort, click
- on the top line of the text window. When selling items, you must click
- on a character picture (to select a character) and then select an item. A
- yes-no verifying window will verify your request.
-
- Within the temple of healing, the priests of Locklaven are housed.
- You can visit the temple to heal a character, or even resurrect the dead.
-
- The wheel of despair has claimed many a man's money, but it has also
- fostered many a man's dreams. Yes, the casino is where fortunes may be made,
- or lost. Select the 'play roulette' option upon entering this
- establishment. You will then be prompted to use your mouse to select a
- character. Once a character has been selected, your dracos will be
- displayed and you will be given the opportunity to place your bet. After
- placing a bet, you must select a colour on the wheel by clicking on the
- wheel itself.
-
- The Guild must be visited regularly. Here your characters are looked
- over by the review board. If your characters have gained enough experience
- they will be able to advance to the next level.
-
- Within the confines of the Dragon Inn, Your party may take a room
- and rest for the night. However, some characters, may not wish to
- sleep. For these characters, there is an alternative-a night at the
- Dragon Tale Tavern that is located on the first floor of the inn. Within
- the tavern, a character can take an ale and listen to the tales of the
- patrons, or he/she may wish to chat with the barkeep.
-
- MAPPING THE DUNGEONS:
- ---------------------
- The party mapper should have graph paper. Each step that the
- party takes should represent 1 square. Every door should also represent
- 1 square.
-
-
-