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- Risk by Mike Ferris
- ===================
-
- This is the distribution for Risk version 0.98.
-
- Risk is an implementation of the board game of the same name, for
- Openstep and Rhapsody. It supports up to six players, any number of
- which can be played by the computer.
-
- This is an update of the classic Nextstep game. It should look and
- feel very much like the original. The source now compiles and runs on
- both Openstep and Rhapsody. It hasn't been compiled on Openstep/NT,
- but this shouldn't require many changes.
-
- Comments and suggestions are welcomed.
-
- - Steve Nygard <nygard@telusplanet.net>
- December 18, 1997.
-
-
- New since 0.97
- --------------
-
- - Version 0.98 compiles and runs under Openstep and Rhapsody. Old
- computer players are not compatible with this version, and due to
- internal changes they will require a bit more than just an Openstep
- conversion.
-
- - There is a World Info panel, which gives you the name of the world,
- and shows the name, number of countries, and bonus value for each
- continent. The list may be sorted by double clicking the column
- title.
-
- - I haven't run this under ObjectAlloc, so there may be a few memory
- leaks.
-
-
- Not added to this version (or why this isn't 1.0)
- -------------------------------------------------
-
- - Better graphics: I would love to find someone willing to do some
- graphics for me, but I haven't found anyone yet.
-
- - Different worlds: It would be relatively easy to have more worlds
- than the standard layout. Each world would have a name, a background
- image, images for all of the cards, and data representing continents,
- countries, and neighboring countries. RiskUtil.app could be enhanced
- to make this easier. Worlds could then be bundles that are
- dynamically loaded just like computer players.
-
- - More computer strategies: There are a few more strategies that have
- been created for the previous version, but they would need to be
- updated to work with this version.
-
- - Saving games: This should be quite easy, unless the following
- feature is added.
-
- - Network multi-player option. It might generate a lot of traffic if
- you want all the players to have dynamic updates of the number of
- armies in each country, but otherwise should be straight forward,
- since there is very little information private to players.
-
- - Anything else you want to see (just let me know).
-