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- This is a cleaned-up version of MazeWars originally released for
- NeXTSTEP 1.0. We didn't have Doom back then, only MazeWars. :)
- I've upgraded the code so it compiles under Nextstep 3.3.
-
- MazeWars is a 3-D multiplayer networked (and probably cross-platform)
- shoot-em-up game. This version was originally written in 1988.
- I'm not sure when the original off which this was based was written.
-
- After playing around with it last November, I was annoyed to find
- that graphics wouldn't display on little-endian machines correctly.
- At the time, I couldn't determine an easy way to get it working
- correctly, and since I only have one big-endian machine, I tabled
- the upgrade project. Today, I decided to take another look. It
- turns out that the code for handling little-endian machines was
- there along. All I had to do was enable it for such machines.
- So here it is.
-
- The return of MazeWars to the Nextstep world, compiled quad-fat,
- complete with source code.
-
- The network broadcast stuff still doesn't work, and I don't feel
- like looking at that today, so you'll just have to specify a hostname
- when you start up.
-
- Feel free to modify and release new versions of MazeWars as I
- currently have no plans to do anything further with it.
-
- -Mike Kienenberger
- April 12, 1997
- mkienenb@alaska.net
-
-
-
- Changes:
-
- MazeWars 2.0 (mkienenb@alaska.net)
- - Updated Makefile
- - Enabled little endian support for little endian NS systems
- - Fixed various typecasting problems.
- - Updated header files
- - changed setFlip: to setFlipped:
- - rewrote cursor-handling routines to use NXCursor rather than Cursor
- - updated NXImageBitmap to NXDrawBitmap
-