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- -------------------------------------------------------------------------------
- ModelMan version 1.0 (March 29th, 1995) Copyright(c) 1994, 1995
- Universitaet
- Koblenz-Landau
- and Andreas Pidde
- All Rights Reserved.
- -------------------------------------------------------------------------------
- Andreas Pidde
- Ravensteynstrasse 53
- 56076 Koblenz
- Germany
-
- Internet: pidde@mailhost.uni-koblenz.de (only for a short time)
- -------------------------------------------------------------------------------
-
- ModelMan is an experimental modeler for the Pixar RenderMan(TM) interface.
- You can use the quadratic surfaces: sphere, torus, cone, disk, hyperboloid,
- paraboloid and cylinder, and linear patches, the standard teapot and extruded
- Adobe Type-1 fonts to set up your scenes. There is a small support for the
- RenderMan Interface Bytestream entities (RIB macros). You can group the
- shapes even in solid blocks. The ModelMan program supports multiple camera
- views (windows) for one scene, or multiple scenes. Shapes can be manipulated
- directly with the mouse or by inspector panels. The RenderMan shaders can be
- used as surface attributes. You can store and load full scenes or a set of
- shapes. ModelMan supports an english GUI and offers english help texts.
- Knowledge about the RenderMan interface and the NeXT User Interface is highly
- recommended.
-
- The program is compiled for NeXTSTEP at the NeXT, HPPA, SUN and Intel
- hardware. The NeXT, SUN and the Intel versions are tested.
-
- Legal Considerations
- --------------------
-
- ModelMan is NOT public domain but can be freely used and redistributed
- provided that the program is fully copied and is not redistributed for direct
- commercial advantage. The copyright notice of the author: "Copyright(c) 1994/95
- Universitaet Koblenz-Landau and Andreas Pidde" (or with whatever year is
- appropriate), this README file and the LIESMICH file has to reappear unchanged;
- keep the copyright notice intact in all files they appear.
-
- There is absolutely NO WARRANTY provided for ModelMan. The entire risk as
- to the quality and performance of ModelMan is with you. Should ModelMan
- prove defective, you assume the cost of all necessary servicing, repair
- or correction.
-
- In no event will anybody be liable to you for damages, including any lost
- profits, lost monies, or other special, incidental or consequential damages
- arising out of the distribution, the use or inability to use (including but not
- limited to loss of data or data being rendered inaccurate or losses sustained
- by third parties or a failure of the program to operate with any other
- programs) ModelMan, even if you have been advised of the possibility of such
- damages, or for any claim by any other party.
-
- In other words: ModelMan is `freely distributable' software to use at your own
- risk.
-
- Install
- -------
-
- 1. Copy the `ModelMan.app' folder into the `Apps' folder of your home folder
- (~/Apps).
-
- 2. The following local folders can be used or can be created by ModelMan:
-
- ~/Library/Shaders - .slo Shader
- ~/Library/Shaders/ShaderIcons - .tiff icon files for the .slo Shader
- (must have the same basename as the
- corresponding .slo shader)
- ~/Library/Textures - you can put your .tx textures here
- ~/Library/ModelMan/ClipArt - RIB entity files
- ~/Library/ModelMan/ClipArtIcons - .tiff icon files for RIB entity files
- (must have the same basename as the
- corresponding RIB entity files)
-
- 3. You can start the program as usually by double-clicking its icon in the
- `File Viewer' of the `Workspace'.
-
- 4. Additional information can be found in the help texts. You can open the
- help panel by choosing the `Help' command from the `Info' menu.
-