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- Falcon 3.0 Demo - Spectrum HoloByte
-
- ABOUT THE DEMO
- Falcon 3.0 is the most complete combat flight simulator ever created.
- Modeled after the F-16 Fighting Falcon, Falcon 3.0 continues the long line
- of quality flight simulators brought to you by Spectrum HoloByte. The demo
- version of Falcon 3.0 gives you a taste of dogfighting action with the
- spirit of modern aerial combat. This demo is a pre-release, limited version
- of the actual program, so there may be some modifications, corrections and
- additions made to the final released version.
-
- SYSTEM REQUIREMENTS
- The Falcon 3.0 demo requires an IBM AT or compatible (8 MHz 80286 minimum)
- with at least 640K RAM and VGA graphics. You must have 560K free RAM in
- order to run this demo. If you don't have 560K free RAM, disable any ram-
- resident programs (mouse drivers, virus checkers, etc.) and then reboot
- your computer. Sound can be played through either the internal speaker, an
- Ad Lib sound card or SoundBlaster sound card. See the LOADING section for
- more instructions.
-
- INSTALLING TO A HARD DRIVE
- This procedure is described below:
-
- 1. Insert Sampler Disk 1 into floppy drive A.
- 2. From the DOS prompt, type A: and then press Enter.
- 3. Type CD\ and then press Enter to be sure that you are in the root
- directory.
- 4. Type INSTALL and then press Enter to start the installation
- program. Once it has loaded, simply follow the directions
- onscreen to install your demo.
-
- LOADING FROM A HARD DRIVE
- The following instructions assume you have already installed the Falcon 3.0
- demo to your hard drive:
-
- 1. From the DOS prompt, type C: and then press Enter.
- 2. Type CD\FALCON3 and then press Enter.
- 3. To start the demo, type FALCON3 and then press Enter.
-
- LOADING FROM A FLOPPY DRIVE
- Before playing, be sure you have made a backup copy of your original disk.
-
- 1. Insert Sampler Disk 1 into floppy drive A.
- 2. From the DOS prompt, type A: and then press Enter.
- 3. To start the demo, type FALCON3 and then press Enter.
-
- INSTRUCTIONS FOR USE
- The demo version of Falcon 3.0 is an interactive demo. This means that you
- will be able to fly around in the simulation. Due to space limitations and
- other constraints, this demo is by no means a complete game. Many of the
- functions have been removed in order to save space and to simplify game
- play.
-
- About Falcon 3.0...
- -------------------
- The object of the demo version of Falcon 3.0 is to fly around the world and
- destroy any enemy plane you encounter. Any ground targets you find are
- enemy forces, so fire at will. Your game will end after about 10 minutes
- (when your fuel runs out) or if you are shot down. Keep a careful eye on
- your wingman; he's out there to help save your hide. So, power up, happy
- hunting and check six for that MiG-29. He's a killer.
-
- Introduction screens:
- --------------------
- After you load the program, there will be a couple of introduction screens
- with basic information on the game. After these screens have passed by
- there will be an animation sequence. You can press any key to bypass each
- screen as it appears, or Esc to skip all screens. Once the animation has
- finished, you will be in the cockpit.
-
- Flight controls:
- ---------------
- Following are the keys you need to control your F-16's flight:
-
- J, left arrow Bank left
- L, right arrow Bank right
- I, up arrow Nose down
- M, down arrow Pull up
-
- These control keys are duplicated on the numeric keypad as well with the 4,
- 6, 8 and 2 keys respectively.
-
- The following keys control your acceleration:
-
- + Increase throttle
- - Decrease throttle
- / Afterburner/Military power toggle
- > Increase afterburner stage
- < Decrease afterburner stage
-
- It is to your advantage not to fly in afterburner while dogfighting because
- of the tendency to overshoot your target. Use afterburner only to increase
- to combat speed or to evade an enemy plane.
-
- Weapon selection and firing:
- ---------------------------
- Following are the keys to select and fire your weapons:
-
- Enter Select air-to-air weapons
- Backspace Select air-to-ground weapons
- Spacebar Fire selected weapon
- T Select new target (air-to-air or air-to-ground)
-
- When you hear a high pitched tone, your missile has locked onto a target.
- This is the best time to fire your air-to-air missiles.
-
- On the joystick, one button controls weapons firing while the other toggles
- through the various air-to-air weapons.
-
- Front cockpit and displays:
- --------------------------
- There are a number of items that are in your front cockpit field of view.
- These are graphically represented below (see the corresponding number for
- information on that item):
-
- +-------------------+
- / \
- + +
- | |
- | |
- | |
- | 1 |
- | |
- +-+ +-+
- | | | |
- | | | |
- | | | |
- +---------------+-+-----------------------+-+---------------+
- / +---+ +---------------------+ +---+ \
- / +----+ / \ | | / \ \
- + / 4 | | 3 | | | | 6 | +
- | / | \ / | | \ / |
- | +-------+ +---+ | | +---+ |
- | | | |
- | +-----------------+ | 2 | +---+-----+-------+ |
- | | | | | | | 7 | | |
- | | | | | | +-----+ | |
- | | 5 | | | | | 8 | 10 | |
- | | | | | | +-----+ | |
- | | | | | | | 9 | | |
- | +-----------------+ +---------------------+ +---+-----+-------+ |
- +-----------------------------------------------------------------+
-
- 1. Head Up Display (HUD). This is the most important display in your
- cockpit. It contains heading, altitude, speed and weapon information
- vital to your survival. During combat, you will be looking here most
- of the time. See the HUD section for more details.
- 2. Radar/Electro-Optical display (REO). The REO contains data on
- incoming planes, their speed, altitude and targeting information. If
- there are no targets within range of your radar, this display will
- be blank. See the REO section for more details.
- 3. Threat Warning Azimuth Indicator (TWAI). The TWAI shows the direction
- of incoming threats. In this display, your F-16 is located in the
- center of the circle. The upper half of the circle is in front of
- your plane, while the lower half of the circle is behind your plane.
- 4. Threat Warning Panel. Two lights can appear on this panel: the Lock-
- on (LCK) light and the Launch (LNH) light. When the LCK light
- appears, it means that an enemy plane has a lock on your F-16. You
- should try evasive maneuvers in an effort to try to shake him. If the
- LNH light appears, it means that the enemy plane has launched a
- missile at your aircraft. You must try evasive maneuvers and dump
- chaff/flares (see numbers 8 and 9 below) to try to shake the missile.
- 5. Stores Control Panel (SCP). The SCP displays what weapon system you
- have currently loaded. The number on the first line indicates how
- many of the current weapon you have loaded. (In this demo version,
- you have an unlimited amount of every weapon.) The different air-to-
- air weapons are as follows: AIM9P and AIM9M (Sidewinder), AIM120
- (AMRAAM) and M61 (Internal Gun). The air-to-ground weapons are as
- follows: AGM65B (Maverick) and M61 (Internal Gun).
- 6. RPM Gauge. This tells you what percentage of thrust you are applying
- to your engine. When in afterburner mode, this gauge will always read
- at 100%. To find out your true airspeed (TAS), look at the Airspeed
- Scale on the HUD.
- 7. Mil/AB Indicator. This indicator shows you whether you are using
- standard engine power (MIL) or afterburner power (AB1 - AB5) to power
- your F-16.
- 8. Flare Indicator. This displays the amount of infrared flares you have
- remaining. Flares are used to spoof heat-seeking missiles. (In this
- demo version, you have an unlimited amount of flares.) Hit Insert to
- dispense flares.
- 9. Chaff Indicator. This displays the amount of chaff packets you have
- remaining. Chaff are packets of tiny foil strips designed to fool
- radar-guided missiles. (In this demo version, you have an unlimited
- amount of chaff.) Hit Delete to dispense chaff.
- 10. Aircraft Status Control Panel. There are a number of lights that can
- illuminate on this panel. These are listed below:
- FLAP This light turns on when you use your flaps to slow down.
- AUTO When you engage the autopilot, this light will illuminate. If
- there is an enemy nearby, engaging the autopilot will make
- your F-16 track the enemy plane and fire the currently
- selected weapon if it is within firing range.
- WHEEL This light will turn on if you lower the landing gear (the G
- key).
- BRAKE If you use the speed brakes for slowing the plane, this light
- will illuminate.
-
- The Head-Up Display (HUD):
- -------------------------
- The HUD is the most critical piece of equipment on your F-16. Everything
- you need to fly is contained on the HUD. Following is the essential items
- on the HUD, in clockwise order starting from the upper left hand corner:
-
- +-------------------+
- / 1 2 \
- + +
- | 6 |
- | |
- | |
- | 5 7 3 |
- | |
- +-+ +-+
- | | | |
- | | | |
- | | 4 | |
- --+-+-----------------------+-+--
-
- 1. G Force Indicator. This indicator is located just above the Airspeed
- scale and measures how many G's you are currently pulling.
- 2. Directional Indicator. When there is an enemy plane within radar
- range, a line will appear from this crosshair. This line shows the
- direction to find the enemy plane.
- 3. Altitude Scale. This scale is located on the far right hand side of
- the HUD and shows your current altitude in thousands of feet. There
- is a digital display of your altitude in the lower right hand corner
- of the HUD.
- 4. Heading Scale. The Heading Scale is located at the bottom of every
- air-to-air HUD (top of every air-to-ground HUD) and displays your
- current direction in tens of degrees.
- 5. Airspeed Scale. This scale is located on the far left hand side of
- the HUD and shows your current airspeed in tens of knots.
- 6. Aiming Reticle. In air-to-air missile mode (AIM9P, AIM9M and AIM120),
- this circle in the middle of the HUD will flash when you have a lock
- on an enemy plane. If you fire a missile without this circle
- flashing, you are most likely to miss your target. In air-to-air gun
- mode (M61), there is a "funnel" showing the path of your bullets.
- In air-to-ground missile mode (GBU15 and AGM65B), there will be a
- crosshair to target ground objects. Finally, in air-to-ground gun
- mode (M61), there will be a small reticle to indicate the path of the
- bullets.
- 7. Pitch Ladder. These bars, located in the center of your HUD, show you
- whether you are climbing (solid lines) or diving (dashed lines). The
- positive numbers indicate climb rate while the negative numbers
- indicate dive rate.
-
- The Radar/Electro-Optical Display (REO):
- ---------------------------------------
- The REO displays important information about enemy targets. Your F-16 is
- considered to be at the bottom center of the REO. Enemy aircraft will
- appear from the top of the display and make their way to the bottom. The
- closer an enemy plane is to the bottom of the display, the closer he is to
- your aircraft. The following information will be displayed on the REO when
- an enemy plane comes within the 20 mile range of your radar:
-
- +---------------------+
- | 1 2 |
- | |
- | |
- | |
- | |
- | 3 |
- | |
- | 5 |
- | 6 |
- | 4 7 |
- | 8 |
- +---------------------+
-
- 1. REO Mode. If there are no enemy planes in the vicinity, this will
- read "20 ACM" (Air Combat Mode). When an enemy plane comes within 10
- miles of the forward half of your aircraft, this will change to
- "10 STT" (Single Target Track). The radar has been greatly simplified
- for this demo.
- 2. Enemy Altitude. This number indicates the enemy aircraft's altitude
- (in thousands of feet).
- 3. Waterline/Horizon Reference. The "W" indicates the position of your
- aircraft relative to the horizon. If the ends of the bar are pointing
- upward, your plane is inverted.
- 4. Enemy Bearing/Distance. The first number here shows the bearing of
- the enemy plane relative to the position of your F-16. The second
- number shows the distance to the enemy plane (in miles).
- 5. Enemy Heading. This shows what compass direction the enemy plane is
- heading. If you are flying with a heading of 0 degrees and his
- heading is 90 degrees, he is heading due right of you.
- 6. Enemy Airspeed. This is the velocity (in knots) of the targeted enemy
- plane.
- 7. Intercept Angle. This indicates the angle (in degrees) you need to
- take in order to intercept the enemy plane.
- 8. Closure Rate. This number (measured in knots) indicates the rate you
- are gaining or losing on the enemy. A positive number indicates that
- you are closing, while a negative number indicates that the plane is
- moving away.
-
- Views:
- -----
- There are a number of different views to see the action. The keys and
- description of them are listed below:
-
- 1 Satellite view. From here, you can view your F-16 as if looking down
- from a satellite.
- 2 Ground view. This view is the opposite of the Satellite view. Here,
- you are looking at your F-16 from the ground.
- 3 Front view. This view accesses your HUD and many other important
- instruments.
- 4 Left view. This view shows some secondary instruments.
- 5 Right view. This view shows your caution lights and an actual clock!
- 6 Rear view. This view gives you access to the rear of your plane (your
- "six").
- 8 Padlock view. This view gives you 360 degree targeting in a combat
- situation. This will be described in a separate section.
- 9 Track view. This outside view shows your plane from directly behind
- as if you were holding the plane out on a stick. The plane itself
- will not change direction or move, while the horizon and landscape
- will.
- 0 Chase view. This outside view is from the perspective of another
- plane "chasing" your F-16.
-
- The following keys can be used in the Satellite, Ground, Track and Chase
- plane views:
-
- F1 Zoom in.
- F2 Zoom out.
- F3 Rotate X axis. (If you hold down the Shift and F3 keys together,
- you can rotate the opposite direction.)
- F4 Rotate Y axis. (If you hold down the Shift and F4 keys together,
- you can rotate the opposite direction.)
-
- Padlock view:
- ------------
- This is a 360 degree view that is utilized in air-to-air combat. There are
- four main areas on this screen and these are described below:
-
- The upper left hand display shows all the relative information about your
- current target and the status of your aircraft.
-
- TARGET This is the currently selected target. To switch to the next
- target, press the T key. (To switch to the last selected target,
- press Shift and the T key.)
- ALT This is the current altitude of your F-16.
- YAW This is the amount of yaw (horizontal movement) that your plane
- is incurring.
- PITCH This is the amount of pitch (climb or dive) that your plane is
- incurring.
- SPEED This is your F-16's current airspeed (in knots).
-
- The upper middle display shows where an enemy target is relative to the
- front of your F-16. The red box is the current viewing area, while the "+"
- shows the currently selected target. Your objective is to get the red box
- into the lower center of this display (where the small representation of
- the HUD is).
-
- The upper right display shows a miniature version of your HUD with a
- target locator line in red. It also shows the current horizon line.
-
- The lower large window shows your current eye position. In the padlock
- view, your eye is constantly on the current target, regardless of which
- direction you are flying.
-
- To use the padlock view, first look at the upper middle display to
- determine where your current view is. Then, look at the upper right display
- and follow the locator line until both your target and HUD appear in the
- lower window. Then fly as normal until you achieve a lock on and fire a
- missile. REMEMBER: Keep your eye on the upper right-hand display for most
- of your flying. You won't be confused if you fly according to these
- instructions.
-
- The Menu Bar:
- ------------
- Pressing the Esc key brings up the menu bar. From here, you can select
- from three menus: File, Control and Options. These are described below:
-
- FILE:
- Return to game This will bring you back to the demo. The Esc key will
- also do this function.
- Start over This will restart your game and bring you back to the
- title screen. Ctrl-R will also restart your game without
- having to come to this menu.
- Quit to DOS This will exit the program to DOS. You can use Ctrl-C to
- exit to DOS without coming to this menu.
-
- CONTROL:
- Keyboard Select this option if you want to fly using the keyboard.
- Joystick This option has two sub-selections: Default and Calibrate.
- If you wish to adjust your joystick, select Calibrate and
- follow the instructions.
-
- OPTIONS:
- The three choices on the Options menu have been automatically chosen for
- you by the program. These are directly related to the speed of your
- computer. If you adjust any of these options, you may decrease the speed
- and playability of the demo.
-
- World Detail There are three options here: High, Medium and Low. Medium
- detail removes the gradient horizon and reduces the amount
- of terrain displayed. Low detail further reduces the amount
- of terrain you can view.
- Terrain There are two options here: On and Off. This simply turns
- the 3-D terrain on or off and otherwise has no influence
- on the World Detail option.
- Change Scale This option will change the size of the aircraft objects in
- the demo. Increasing the scale of the objects will allow
- you to see them better, but may also decrease the speed of
- the demo.
-
- LIST OF KEYS
- Following is a complete list of keys that you can use in Falcon 3.0:
-
- A Autopilot
- B Speed brakes
- F Flaps
- G Landing gear
- I Nose down
- J Bank left
- L Bank right
- M Pull up
- P Pause game
- S All sound on/off
- T Target select
- 1 Satellite view
- 2 Ground view
- 3 Front view
- 4 Left view
- 5 Right view
- 6 Rear view
- 8 Padlock view
- 9 Track view
- 0 Chase view
- + Increase throttle
- - Decrease throttle
- / Afterburner on/off
- > Increase afterburner stage
- < Decrease afterburner stage
- Enter Select air-to-air weapons
- Backspace Select air-to-ground weapons
- Esc Menu bar
- F1 Zoom in
- F2 Zoom out
- F3 Rotate X
- F4 Rotate Y
- F5 Engine sound on/off
- F6 Missile sound on/off
- F10 Falcon 3.0 message bar on/off
- Ctrl-C Exit to DOS
- Ctrl-R Restart game
-
- Numeric keypad:
- --------------
- 1 Front view
- 2 Pull up
- 3 Rear view
- 4 Bank left
- 6 Bank right
- 7 Left view
- 8 Nose down
- 9 Right view
- Ins Flares
- Del Chaff
- * Padlock view
- + Increase throttle
- - Decrease throttle
- / Afterburner on/off
- Enter Select air-to-air weapons
-
-
- GAME FEATURES
- The complete version of Falcon 3.0 contains the following features:
-
- * 256-color VGA graphics
- * Full music and sound for all major sound cards
- * 3-D contoured terrain for 270,000 square miles of actual territory
- * Three theaters of conflict: Kuwait, Panama and Israel
- * Accurate flight model and avionics
- * Digitized video animation sequences
- * 360 degree padlock view for dogfighting
- * Skill levels to suit any pilot from beginning to advanced
- * Campaign mode where your missions control the course of the war
- * Instant action mode for quick combat excitement
- * Mission editor to create your own scenarios
- * Training missions to learn how to operate your F-16
- * Head-to-head play using direct-connect, modem or network
- * Replay feature to show your action from any angle
-
-
-
-
-
-
- For product availability or Customer Support, call 081-928-1454
-
- Mirrorsoft Ltd.
- 118 Southwark St.
- London, SE1 0SW
-
- ---------------------------------------------------------------------------
- Falcon 3.0 game, demo and documentation Copyright 1991 Sphere, Inc. All
- rights reserved. Falcon 3.0 is a trademark and Spectrum HoloByte is a
- registered trademark of Sphere, Inc. All other trademarks are owned by
- their respective holders.