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- Quake 2 Verite V1000 Renderer (beta 5) - MODIFIED 1/13/98
-
- This is the beta 5 release of ref_v1k.dll (Verite V1000 renderer) for Id Software's Quake 2.
- It requires a Rendition Verite-based graphics card (such as the Diamond Stealth II, Canopus
- Total 3D, Sierra Screamin' 3D, Intergraph Intense 3D 100, or Creative Labs 3D Blaster PCI).
- It will work on V1000 and V2000-family chips, but is optimized for the V1000 and may not
- give increased performance on the V2000.
-
- This new beta fixes problems with transperant water and a few other bugs found in beta 3, and
- a incorporates some fixes from Id not present in beta 4.
-
- To install the renderer, just copy the ref_v1k.dll into the directory where you installed
- Quake 2. Then at the Q2 console, type
-
- vid_ref v1k
-
- Notes:
-
- ref_v1k requires Verite Windows 95 drivers which support RRedline. If you do not already
- have drivers from your card manufacturer that support RRedline, check their web site. If
- they are not yet available, they should be soon. In the meantime, V1000 reference
- drivers can be downloaded from Rendition at http://www.rendition.com/downloads.html.
-
- Note: Reference drivers are not supported by Rendition or any graphics card manufacturers.
- They are provided for test purposes only, and may not work properly or at all.
- Use them at your own risk...
-
- Compatibility issues:
- * Canopus' 2.20.06 drivers have some odd bug that will cause visual anomalies
- and crashes. Try the Rendition reference drivers.
-
- * Creative Labs' RRedline beta drivers from May 8, 1997 have a microcode bug
- that prevents particles from being drawn. You can either get the v10003d.uc
- file from Rendition's reference drivers, or use
- v1k_antialias 4
- to draw round particles, which do draw correctly
-
- * Intergraph's RRedline beta drivers have a microcode bug that prevents particles
- from being drawn. You can either get the v10003d.uc file from Rendition's
- reference drivers, or use
- v1k_antialias 4
- to draw round particles, which do draw correctly
- In addition, running the game will corrupt the Windows system palette on
- Intergraph's drivers.
-
- ref_v1k will only run on a 16-bit desktop display setting.
-
- Currently only 320x240, 400x300, 512x384, and 640x480 are available. 800x600 is available
- on the V2000 family of processors.
-
- 400x300 is not supported in fullscreen mode on some drivers.
-
- For some reason, on some machines, if your desktop resolution is 1280x1024, setting Quake 2
- to 512x384 full screen will show a black screen. The game is still running, though, so
- you can try to recover.
-
- *** GAMMA
- RRedline currently does not support gamma correction in windowed mode. Most Windows
- display drivers, however, have a control panel that will allow you to adjust your desktop
- gamma. If you play in windowed mode and want to adjust the gamma, do it that way. ref_v1k
- will use that gamma setting.
-
- Display buffers will be interleaved if possible on the V1000. (See note below.)
-
-
-
-
- New command line variable(s)
-
- =============================================
-
- v1k_antialias (default 0)
- will antialias one or more of the world, objects, and particles
- 1 = world
- 2 = objects
- 4 = particles
-
- add one or more of these together to antialias any combination. For example:
-
- v1k_antialias 5
-
- would antialias the world and particles
-
- v1k_mode
- sets the video mode
- 0 = 320x240
- 1 = 400x300
- 2 = 512x384
- 3 = 640x480
- 4 = 800x600 (V2x00 only)
- higher res modes are not available in this release
-
- * Note that 400x300 is not available in fullscreen mode on some cards
-
- v1k_waterwarp (default 1/enabled)
- enables or disables the warp effect when under water
-
- v1k_nopageflip (default 0)
- if set to one, will use copy double buffering rather than page flipping to
- update the display. This can sometimes be a performance win because the game
- can avoid waiting for vertical retrace. On the down side, you may see image
- tearing
-
- v1k_surfacelookup (default 1)
- determines whether the Verite (value = 1) or the CPU (value = 0) should
- translate textures into 16 bit format. This is a performance tweak that gives
- different results at different resolutions and on different processors. Try
- it for the resolution(s) you like. Your mileage may vary
-
-
- ***** NEW *****
- v1k_refreshrate (default 60)
- Refresh rate in Hz
- determines the refresh rate for fullscreen modes. Valid values are >= 1.0, but the
- actual refresh rate will be constrained to valid values. The minimum refresh rate
- is typically 60, so any value below that will give 60Hz. Any value that is not a
- valid refresh rate for the given mode will select the highest refresh rate below the
- specified value.
- Will not take effect until the next mode set.
-
- =============================================
-
- Other files in this ZIP:
-
- v10003d.uc: the RRedline microcode which fixes the particle bug on the Creative and
- Intergraph RRedline drivers discussed above. To prevent problems with other
- programs, put this file in the Quake 2 directory.
-
- v100032.dll: the DirectDraw driver for the V1000
- If your current display drivers do not support the interleaved display on the V1000,
- replace the v100032.dll in your windows\system directory with this one. This driver
- must be in that directory to function. Be sure to make a backup of your existing
- driver before using this one. Also note that if you are using your card
- manufacturer's drivers, the name if the driver may be different. This is a hack,
- and may cause serious problems, so be careful...
-
- Please post bug reports on Rendition's discusion server at http://www.rendition.com/forums.html,
- or go directly to news://news.rendition.com/rendition.games.support.quake to see what experiences
- other users have been having. If you can't access the forums, please mail bug reports to
- webmaster@rendition.com
-
- Frag on...
-
- Rendition's ISV Team
-
-
-