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- # Installation flags affecting the demo application
- # - for the brave amongst us.
- #
- # Lines preceded with a '#' are ignored, and in fact deleted if the config
- # file is changed by install or the application.
- #
- # DEMO = 1
- # Randomly pick choices on disc 1 for a demo presentation
- #
- # LIBRARY = d:\installDir
- # This is the search path for resources needed by the game. This should
- # point at your CD ROM if you didn't just copy all of the files down to your
- # hard disk.
- #
- # VIDEO = mcga.dll
- # This is the VFX video driver used for the game
- #
- # LOGPATH = debug.log
- # If this statement is present, alert or fatal errors will be logged to
- # the file, in this case '.\debug.log'.
- #
- # DIGI = e000
- # (HEX) This is the HMI/SOS ID to the currently installed digital sound
- # driver. If not present, sound is not installed and initialized.
- # e000 Sound Blaster
- # e003 Pro-Audio Spectrum / 16
- # e009 Adlib Gold 1000/2000
- # e002 Sound Master II
- # e107 Internal Speaker/No Sound
- #
- # MIDI = a002
- # (HEX) This is the HMI/SOS ID to the currently installed MIDI sound driver
- # (MIDI_DIGI) If not present, sound is not installed and initialized.
- # a001 MPU_401
- # a002 Sound Blaster/FM
- # a004 MT32
- # a006 INTERNAL SPEAKER
- # a008 AWE32
- # VOL = 128
- # (DEC) This is the default digital sound mix volume (0..127/0..32768)
- #
- # VOLM = 0
- # (DEC) This is the default MIDI sound mix volume (0..127)
- #
- # IRQ = 7
- # (DEC) This is the IRQ for the digital sound playback
- #
- # DMA = 1
- # (DEC) This is the DMA channel for the digital sound playback
- #
- # ADRD = 220
- # (HEX) This is the IO address for the digital sound playback
- #
- # ADRM = 388
- # (HEX) This is the IO address for the midi sound playback
- #
-