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- Thanks for checking out the Jagged Alliance Demo!
-
- In this demo, you'll get a chance to play around with
- Jagged's combat system - tossing grenades, blowing enemies
- up, shooting guns - and if all goes well, you'll take over
- the sector, just one of 60 on the island!
-
- ------------------------------------------------
- INSTALLING THE DEMO
- ------------------------------------------------
-
- 1. Move all the files to a directory, or insert disk 1
- into your drive, and type INSTALL.EXE.
-
- ------------------------------------------------
- About the Mercenaries
- ------------------------------------------------
-
- When you arrive on Metavira, you'll see the main play
- screen. On both sides are mercs in your command.
-
- SELECTING MERCS AND MERCENARY PANELS
-
- * Action Points (Orange): Tracks action points in turn-
- based time.
- * Breath (Blue): Breathing rate and energy. Lowers as
- member exerts energy. Rises as they rest.
- * Health (Red): The member's health. If hurt, it lowers
- and leaves an "injury tracker" in its place. Untreated
- injuries are yellow, and may continue to hurt the merc if
- not treated. Treated injuries show pink.
-
- To select a mercenary..................Click on merc; double
- click portrait; F1-F8
- To select combat mode or mute....................Right click
- portait
- To locate a member in the field...................Left click
- portrait
- To determine who's who..................Move the cursor over
- a member
- To see stats actual values for merc...........Click and hold
- on statistic bars
- To see mercs' statistics all at once. ...............Press S
-
- PERSONAL OPTIONS (ON FLIP SIDE OF MERCENARY PANELS)
-
- * MAX AIM: By default, the merc will always take extra time
- and action points to target the enemy to the best of his
- ability. You can alter points, though, unless "Fast
- Firing," a Control Panel option, is on.
- * RSV PTS: The merc will always stop with enough points
- left to perform an action based on what's in their Main
- Hand.
- * MUTE: Turns on or off the merc's "ok" an acknowledgement
- speech.
-
- INVENTORY CONTROLS
-
- To swap item from secondary
- secondary to main hand........................Right click on
- secondary item
- To view complete inventory...............Right click on vest
- pocket area, "I",INV
- To move any item to another location..............Left click
- on item
- To drink from canteen.......................Pick up canteen,
- left click on
- portrait
- To use camo-u-flage.............................Pick up kit,
- left click on body to
- 'camo' up
- MOVING AROUND
-
- To move..............................Double click on desired
- location
- To move all at once (not in combat)...........Hold down left
- button on destination
- plus right click
- To sneak..............................Hold down SHIFT during
- normal move
- To back up..............................Hold down ALT during
- normal move
- To crouch.............................Hold down ALT and left
- click with cursor
- over merc
- To look in a particular direction..........Hold right button
- down & left click
- To exchange places another merc.............Hold cursor over
- merc to swap with, "X"
-
- INVESTIGATING & CHECKING THINGS OUT
-
- You check things out in Jagged Alliance with (surprise) your
- hands and your eyes. So, the Hand Cursor is all important
- (above). When your merc sees something, he'll tell you, and
- a white circle will flash around the object. Things that
- are hidden, though, may require a bit of searching.
-
- To get hand cursor.................Press CTRL at any time to
- force it or, Hold the cursor
- still for couple seconds (if
- object there), or
- Left click on an object where the
- cursor is an "X"
- Opening Doors............................Look for "Door" and
- click on it
- Magnifying Items or Signs...................Hold cursor over
- it, "Z" or CTRL plus right click
- Picking up items...............Get hand cursor (above), left
- click on it
- Blue Flags......................When a merc detects a buried
- object, a blue flag will
- be placed on the area. Click on the
- flag to disarm or dig up the object.
-
- USING ITEMS
-
- Items that are in the mercenary's main hand may be used at
- any time. Some items, like a medical bag for instance, have
- specific uses. To use an item in the merc's main hand,
- right click in the main play field, and the cursor will
- change signify his or her intent. If a medical bag's in
- that hand, for instance, you'll get a "healing cross"
- cursor. Next, you need to select the target of the item's
- use. Where you left click is that target. If some items
- don't seem to have an apparent use, they may need to be
- merged with other items. In fact, many items in Jagged
- Alliance can be merged with others to create new items.
-
- Merging Items...........................Place item 1 in main
- hand in review, place
- item 2 in the attachment
- position.
-
-
- ------------------------------------------
- COMBAT
- ------------------------------------------
-
- Everything in a combat situation is governed by action
- points. Action points are a numerical representation of how
- many actions a mercenary can perform in a single turn, and
- are based upon the experience and overall statistics of the
- mercenary including his or her health. Mr. Hyper on Sugar
- can swim around Metavira several times, host a beachside
- infomercial on psychic haircare products and still have time
- to raise his gun to shoot someone. Mr. Slower than Death,
- on the other hand, would have just figured out that
- something was going on in that same period of time.
-
- For instance, a mercenary who can run 20 feet in one second
- would have 20 action points (he can move quickly). A
- mercenary who can only run only 5 feet in one second would
- have 5 action points (and be pretty darn slow). The more
- the mercenary can physically do in a set amount of time, the
- more action points he or she has. So, in combat, where
- physical actions cost action points, a faster mercenary can
- do more.
-
- Some actions, though, take a set amount of time no matter
- how fast the mercenary is. For instance, if a fast
- mercenary and a slow mercenary pull the trigger of identical
- guns at the same time, both bullets will fire at the same
- time and take the same amount of time to head down the
- barrel. So, the faster mercenary would expend more points to
- perform the action than the slower mercenary. Just because
- one mercenary is fast doesn't mean he can make a bullet go
- down the barrel of a gun faster.
-
- In general, though, action points determine how much your
- mercenary can do when it's his or her turn in combat. Since
- their action points are limited, be careful not to run
- slower mercenaries all over the place. An action that takes
- 10 points might not be much to a guy who has 20, but it's
- sure a lot to a merc with 12. There's only so much he or
- she can do in the space of seconds, and it would be a pity
- to have a merc bravely run up to an enemy, eagerly draw his
- gun but have no time left to shoot. Leave the marathon
- stealth runs to the fast guys.
-
- For whatever you choose to do, though, Jagged Alliance will
- continually alert you to the action point cost. You'll see
- the amount in the center of your cursor.
-
- If you don't use all of your action points in a turn, up to
- 5 points will roll over to the next turn. If you have more
- than that left over, the extra is lost.
-
- WHEN YOU'VE USED UP ALL YOUR ACTION POINTS OR DON'T HAVE
- ENOUGH LEFT TO DO ANYTHING, CLICK DONE TO GIVE THE TURN OVER
- TO THE ENEMY FORCES.
-
- To target an opponent..............Have weapon in main hand,
- right click in play field to
- "use," left click on target
-
- . . . then (optional) . . .
-
- To perfecting the gun's aim.................Right click once
- targeted for desired
- level of accuracy;
- more points=better aiming
-
- . . . then . . .
-
- Fire the bullet............................Left click again
-
- MAX AIM and RSV PTS (on flip side of merc panels allow you
- to set defaults)
-
- Healing Wounded......Get a med or first aid kit in a trained
- merc's main hand, use it (right click), and select the
- wounded merc as the target.
-
- WHEN YOU'RE FINISHED WITH YOUR TURN CLICK DONE OR "D"
-
- Screen Views
-
- Quick Automap............................................Ins
- Automap while in sector view.............................Tab
- Adjusting View....................................PgUp, PgDn
-
- General Controls & Quick Keys
-
- Pause.....................................P
- Cancel....................................ESC
- Exit game.................................ALT X
- Selecting Mercs...........................F1-F8
- Spacebar
- (select next)
- Show enemies selected by merc.............F9,
- Enter (locate
- next)
- Options Menu..............................F10
- Exchange places with another merc.........Hold cursor
- over one to
- swap with, X
- Compressed time (moves day along).........C
- Abort Day/Demo............................A
- Repeat last message.......................L
- Inventory of selected merc................I
- Options menu..............................O
- Merc stats................................S
- Quit (even in turn-based combat)..........ALT X
- Done (in combat)..........................D
- Magnify items.............................Hold cursor
- over item, Z
-
-
- Be sure to check out companion press release to see Jagged
- Alliance's other features!
-
-