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- Renegade: Battle for Jacob's Star
- Features and Keyboard Commands
-
- The mission in the demo is a simple fighter sweep. It will allow you to
- get an idea of what the missions will be like in the final product.
- This is a WORK IN PROGRESS demo and the mission is in no way near its
- final form. Once you have finished reading this briefing, you may select
- a wingman to accompany you on the mission. In the final game you will be
- able to choose more than one or none if you desire. After the wingman
- selection, you will choose the Interceptor you wish your pilot to fly.
- Again in the final product, more than one Interceptor will be available to
- your character.
-
- When you have made all of your selections you will then find yourself in
- the cockpit of your Interceptor. TOG fighters will appear shortly and then
- the fun will begin. In the file README.TXT are the keyboard commands for
- wingman control, cockpit views, and so on. You may print the file
- so that you may have the commands handy while you fly the mission.
-
- Renegade: Battle for Jacob's Star feature list includes;
-
- * Spectacular SVGA graphics.
- * Over 140 megs of beautifully rendered 3D cinematics and 180 mins. of
- digitized speech that will play off the game CD.
- * A campaign game that can include over 70 missions out of the more than
- 200 missions available with the product.
- * Game includes the Holo-Space simulator. A simple means of honing your
- pilot's skills with any of the available Interceptors.
- * Players will be able to play their own audio CD while playing Renegade.
- Players can remove the game CD and replace it with their own music CDs.
- When the program needs information off the game CD it will pause the
- game and ask the player to replace the game CD into their drive. This
- will usually happen at the end of a mission.
- * Depending on how well the player is leading his squadron, there are
- different ways the game can end.
- * There are 25 different wingman, eight of which are available during any
- campaign, and eight different Interceptors to fly.
- * On screen 3D Spacial Positioning System continuously keeps the player
- updated on where the all ships are located.
-
- Technical Specifcations;
-
- * Systems: IBM or Compatible, 486/33 MHz required.
- * IBM control: Mouse, Keyboard, Joystick.
- * IBM graphics: SVGA.
- * IBM sound: General MIDI, AdLib, Roland SCC-1, SoundBlaster family, and
- compatibles.
- * Hard Drive and CD-ROM drive required.
-
- Keyboard Commands;
-
- 1. Mission Reviewer:
-
- PLAY/PAUSE (P): Plays back or pauses the mission being reviewed.
- REVERSE PLAY (R): Plays the current mission being reviewed in reverse.
- FORWARD PLAY (F): Plays the current mission being reviewed forward.
- INCREASE PLAYBACK SPEED (+): Increases play back speed.
- DECREASE PLAYBACK SPEED (-): Decreases play back speed.
- LOCK/TRACK/FOLLOW (L): Locks onto a target and follows it through out the
- review. Repeatedly hitting the key will cycle through ships.
- ZOOM IN (Joy Bttn 1): Zooms view in closer. Push joystick forward.
- ZOOM OUT (Joy Bttn 1): Zooms view out further. Pull the joystick back.
- EXIT (ESC): Exits mission reviewer.
-
- 2. Cockpit Controls:
-
- PILOT VIEWS (F1, F2, F3, F4): Allows user forward, left, right, and
- exterior views of ship being flown.
- CUSTOM EXTERNAL VIEWS (F10): Allows the user to set up external views, for
- the hot keys F5-F8, of his/her fighter own liking. By hitting the F10,
- the game will effectively be paused in the external view of his/her
- interceptor so that the user may move the view around his/her ship with
- the joystick.
- When the desired angle is found hitting F5-F8 will fix that angle to the
- function key selected. Example; the user hits the F10 key, the game
- pauses and the user now moves the view angle of the exterior to the nose
- of his/her ship so that they may see anything coming up behind them. The
- user then hits the F5 key and fixes this new nose view to the F5 key so
- that at any time the user hits F5 he/she gets a view of his/her ship from
- the nose.
- Propulsion;
- INCREASE THROTTLE (+): Increases output of power plant.
- DECREASE THROTTLE (-): Decreases output of power plant.
- SET THROTTLE TO ZERO (Backspace): Sets output of power plant to zero.
- INCREASE THROTTLE +1/4 (]): Increases the output of power plant in
- increments of 1/4. From zero the increments are 1/4, 1/2, 3/4, full
- power.
- DECREASE THROTTLE -1/4 ([): Decreases the output of the power plant in
- increments of 1/4. From full power the increments are 3/4, 1/2, 1/4, zero
- power.
- THROTTLE MATCH (/): Sets output of power plant to match current target
- (that is in view).
- Combat Systems;
- SELECT WEAPON SYSTEMS (W): Cycles through weapon systems available in
- fighter.
- FIRE WEAPONS (Joy Bttn 1): Fires currently selected weapon system.
- TARGETTING SHIPS (T): Repeatedly hitting will cycle through all ships as
- possible targets.
- TARGETTING SHIPS, REVERSE (Y): Repeatedly hitting key will cycle through
- all ships and missiles in reverse order as possible targets.
- Wingman Commands;
- COVER ME (Shift+C): Orders wingman to return to formation and/or cover
- user with suppression fire.
- ATTACK TARGET (Shift+A): Orders wingman to attack userÆs current target.
- IGNORE TARGET (Shift+I): Orders wingman to ignore userÆs current target.
- PROTECT TRANSPORT (Shift+O): Orders wingman to protect transport if
- mission is an escort.
- ATTACK AT WILL (Shift+W): Orders wingman to attack enemies at will.
- INTERNAL DAMAGE DISPLAY (D): Displays damage to the internal systems of
- your pilot's interceptor.
- REAR VIEW/WEAPONS DISPLAY (M): Toggles between rear view and weapon
- systems.
-
- Miscellaneous Commands;
- CALIBRATE JOYSTICK (Alt+C): Calibrates user's joystick.
- TEXTURE MAPS ON/OFF (X): Toggles texture mapping on and off.
- LIGHT SHADING ON/OFF (G): Toggles Guaruad light shading between on and off.
-
- NOTE: You cannot have texture mapped and light shaded ships.
-
-