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INI File | 1995-04-03 | 7.5 KB | 320 lines |
- [DOOMCAD]
- WadFileLoc=C:\DOOM2\DOOM2.WAD
- CurWadFile=C:\DOOM2\DOOM2.WAD
-
- ; Add WAD here for Alternate textures
-
- AltTextureFile=c:\doom2\NEWTEX.WAD
- Gridx= 64
- Gridy= 64
- gEdit= 3
- TickMarks=-1
- 3DScreenSize=75
- GridON= 0
- Snap= 0
- GridColor= 8388608
-
- [Things]
- 1=Player 1 Start|0
- 2=Player 2 Start|0
- 3=Player 3 Start|0
- 4=Player 4 Start|0
- 5=Blue Keycard |0
- 6=Yellow Keycard|0
- 7=Spider Demon Boss|1
- 8=Backpack|2
- 9=Sarge|1
- 10=Dead guy|4
- 11=Deathmatch Start Position|0
- 12=Dead guy 2|4
- 13=Red Keycard|0
- 14=Teleport Destination|0
- 15=Green Dead Guy|4
- 16=Cyber Demon Boss|1
- 17=Energy Cell Pack|2
- 18=Dead Trooper|4
- 19=Dead Sarge|4
- 20=Dead Imp|4
- 21=Dead Demon|4
- 22=Dead CacoDemon|4
- 23=Dead Lost Soul (invisible)|4
- 24=Pool of Blood|4
- 25=Dead Guy on Spike|4
- 26=Dying Guy on Spike|4
- 27=Skull on a Stick|4
- 28=Skulls on a Stick|4
- 29=Skull Centerpiece|4
- 30=Tall Green Column|4
- 31=Short Green Column|4
- 32=Tall Red Column|4
- 33=Short Red Column|4
- 34=Candle|4
- 35=Candelabra|4
- 36=Column w/ Beating Heart|4
- 37=Column w/ Skull|4
- 38=Red Skull Key|0
- 39=Yellow Skull Key|0
- 40=Blue Skull Key|0
- 41=Eye Symbol|4
- 42=Floating Skull Rocks|4
- 43=Tree|4
- 44=Blue Flame Stick|4
- 45=Green Flame Stick|4
- 46=Red Flame stick|4
- 47=Spiky Tree Stump|4
- 48=Carved Column|4
- 49=Guy Hanged by Neck|4
- 50=Guy Hanged by Feet 1|4
- 51=Guy Hanged by Feet 2|4
- 52=Hanging Carcass|4
- 53=Hanging Half Carcass|4
- 54=Big Twisted Tree|4
- 55=Blue Torch|4
- 56=Green Torch|4
- 57=Red Torch|4
- 58=Spectre|1
- 59=Guy Hanged by Feet 3|4
- 60=Hanging Bloody Stump 1|4
- 61=Hanging Guy w/ missing Leg|4
- 62=Hanging Bloody Stump 2|4
- 63=Hanging Legless Guy|4
- 64=ArchVile|1
- 65=Chaingunner Soldier|1
- 66=Revenant|1
- 67=Mancubus|1
- 68=Arachnotron|1
- 69=HellKnight|1
- 70=Burning Barrel|4
- 71=Pain Elemental|1
- 72=Hanging Commander Keen|4
- 73=Hanging No Guts Guy|4
- 74=Hanging No Guts/Brain|4
- 75=Hanging Torso Looking Down|4
- 76=Hanging Torso Open Skull|4
- 77=Hanging Torso Looking Up|4
- 78=Hanging Torso No Brain|4|0
- 79=Colon Gibs|4
- 80=Small Pool of Gibs|4
- 81=Bloody Brain and Stem|4
- 82=Super Shotgun|2
- 83=MegaSphere (200% Health/Armor)|3
- 84=Wolfenstein SS|1
- 85=Tall Techlight|4
- 86=Short Techlight|4
- 87=SpawnSpot|1
- 88=BossBrain|1
- 89=BossShooter|1
- 2001=Shotgun|2
- 2002=Chaingun|2
- 2003=Rocket Launcher|2
- 2004=Plasma Gun|2
- 2005=Chainsaw|2
- 2006=BFG 9000|2
- 2007=Ammo clip|2
- 2008=Shotgun Shell|2
- 2010=Rocket|2
- 2011=Stimpack|3
- 2012=Medkit|3
- 2013=Soulsphere|3
- 2014=Potion|3
- 2015=Helmet|3
- 2018=Green Armor|3
- 2019=Blue Armor|3
- 2022=Invulnerability|3
- 2023=Berserk|3
- 2024=Partial Invis|3
- 2025=Radsuit|3
- 2026=Computer Map|3
- 2028=Floor Lamp|4
- 2035=Barrel|4
- 2045=LiteAmp Goggles|3
- 2046=Rockets Box|2
- 2047=Energy Cell|2
- 2048=Ammo Box|2
- 2049=Shells Box|2
- 3001=Imp|1
- 3002=Demon|1
- 3003=Baron of Hell|1
- 3004=Troop|1
- 3005=CacoDemon|1
- 3006=Lost Soul|1
-
- [PreFab]
- RoomCeiling=CEIL1_1
- RoomFloor=FLOOR4_8
- RoomWall=STARTAN3
- HallCeiling=CEIL1_1
- HallFloor=FLOOR4_8
- HallWall=STARG3
- StairFloor=FLOOR4_8
- StairCeiling=CEIL1_1
- StairStep=STEP6
- StairWall=STARTAN3
- Door=BIGDOOR2
- DoorTrack=DOORTRAK
- Teleport=GATE1
-
- [Sectors]
- 0=None
- 1=Light_Flickering
- 2=Light_Fast_Strobe
- 3=Light_Slow_Strobe
- 4=Damage_SuperStrobe
- 5=Damage_HellSlime
- 6=Ceiling_Crush&Raise
- 7=Damage_Nukage
- 8=Light_Glowing
- 9=SecretArea
- 10=Door_Close_in_30
- 11=Exit_SuperDamage
- 12=Light_SynchStrobeSlow
- 13=Light_SynchStrobeFast
- 14=Door_Raise_in_5_Mins
- 16=Damage_SuperHellSlime
- 17=Light_Fire_Flickering
-
- [LineDefs]
- Number=142
- 000=nothing
- 001=Manual_Door_Raise
- 002=Trigger_Open_Door
- 003=Trigger_Close_Door
- 004=Trigger_Raise_Door
- 005=Trigger_Raise_Floor
- 006=Trigger_Fast_Crush_&_Raise
- 007=Switch_Build_Stairs
- 008=Trigger_Build_Stairs
- 009=Switch_Change_Donut
- 010=Trigger_PlatDownWaitUpStay
- 011=Switch_EXIT
- 012=Trigger_LightTurnOn
- 013=Trigger_LightTurnOn255
- 014=Switch_RaiseFloor32
- 015=Switch_RaiseFloor24
- 016=Trigger_CloseDoor30
- 017=Trigger_StartSlowStrobing
- 018=Switch_RaiseToNearestFloor
- 019=Trigger_LowerFloor
- 020=Switch_RaiseFloorNear&Change
- 021=Switch_PlatDownWaitUpStay
- 022=Trigger_RaiseFloorNear&Change
- 023=Switch_Lower_FloorToLowest
- 024=Impact_RaiseFloor
- 025=Trigger_CeilingCrush&Raise
- 026=Manual_Door_Raise_Blue
- 027=Manual_Door_Raise_Yellow
- 028=Manual_Door_Raise_Red
- 029=Switch_Raise_Door
- 030=Trigger_RaiseToShortTexture
- 031=Manual_Door_Open
- 032=Manual_Door_Open_Blue
- 033=Manual_Door_Open_Red
- 034=Manual_Door_Open_Yellow
- 035=Trigger_Lights_Very_Dark
- 036=Trigger_Turbo_Lower_Floor
- 037=Trigger_LowerFloor&Change
- 038=Trigger_Lower_Floor_To_Lowest
- 039=Trigger_TELEPORT
- 040=Trigger_LowerFloorRaiseCeiling
- 041=Switch_Lower_Ceiling_To_Floor
- 042=Button_Close_Door
- 043=Button_Lower_Ceiling_To_Floor
- 044=Trigger_Ceiling_Crush
- 045=Button_Lower_Floor
- 046=Impact_OpenDoor
- 047=Impact_RaiseFloorNear&Change
- 048=Effect_Firstcol_Scroll
- 049=Switch_CeilingCrush&Raise
- 050=Switch_Close_Door
- 051=Switch_SecretExit
- 052=Trigger_EXIT
- 053=Trigger_PerpetualPlatformRaise
- 054=Trigger_PlatformStop
- 055=Switch_Raise_FloorCrush
- 056=Trigger_Raise_FloorCrush
- 057=Trigger_CeilingCrushStop
- 058=Trigger_Raise_Floor_24
- 059=Trigger_Raise_Floor_24&Change
- 060=Button_Lower_Floor_To_Lowest
- 061=Button_Open_Door
- 062=Button_Plat_Down_Wait_Up_Stay
- 063=Button_Raise_Door
- 064=Button_Raise_Floor
- 065=Button_Raise_Floor_Crush
- 066=Button_Raise_Floor_24
- 067=Button_Raise_Floor_32
- 068=Button_Raise_Floor_Near&Change
- 069=Button_Raise_To_Nearest_Floor
- 070=Button_Turbo_Lower_Floor
- 071=Switch_Turbo_Lower_Floor
- 072=Retrigger_Ceiling_Crush
- 073=Retrigger_Ceiling_Crush_&_Raise
- 074=Retrigger_Ceiling_Crush_Stop
- 075=Retrigger_Close_Door
- 076=Retrigger_Close_Door_30
- 077=Retrigger_Fast_Crush_&_Raise
- 078=Retrigger_LightsToDimmestNear
- 079=Retrigger_Lights_Very_Dark
- 080=Retrigger_Light_Turn_On
- 081=Retrigger_Light_Turn_On_255
- 082=Retrigger_Lower_Floor_To_Lowest
- 083=Retrigger_Lower_Floor
- 084=Retrigger_Lower_Floor_&_Change
- 085=Retrigger_LwrFloorRaiseCeiling
- 086=Retrigger_Open_Door
- 087=Retrigger_Perpetual_Plat_Raise
- 088=Retrigger_PlatDownWaitUpStay
- 089=Retrigger_Platform_Stop
- 090=Retrigger_Raise_Door
- 091=Retrigger_Raise_Floor
- 092=Retrigger_Raise_Floor_24
- 093=Retrigger_RaiseFloor24_&_Change
- 094=Retrigger_Raise_Floor_Crush
- 095=Retrigger_RaiseFloorNear&Change
- 096=Retrigger_Raise_ToShortTexture
- 097=Retrigger_TELEPORT
- 098=Retrigger_Turbo_Lower_Floor
- 099=Manual_Door_Raise
- 100=Trigger_BuildStairsTurbo16
- 101=Switch_Raise_Floor
- 102=Switch_Lower_Floor
- 103=Switch_Open_Door
- 104=Trigger_Lights_To_Dimmest_Near
- 105=Retrigger_Blazing_Door_Raise
- 106=Retrigger_Blazing_Door_Open
- 107=Retrigger_Blazing_Door_Close
- 108=Trigger_Blazing_Door_Raise
- 109=Trigger_Blazing_Door_Open
- 110=Trigger_Blazing_Door_Close
- 111=Switch_Blazing_Door_Raise
- 112=Switch_Blazing_Door_Open
- 113=Switch_Blazing_Door_Close
- 114=Button_Blazing_Door_Raise
- 115=Button_Blazing_Door_Open
- 116=Button_Blazing_Door_Close
- 117=Manual_Blazing_Door_Raise
- 118=Manual_Blazing_Door_Open
- 119=Trigger_RaiseToNearestFloor
- 120=Retrigger_BlazeDownWaitUpStay
- 121=Trigger_BlazeDownWaitUpStay
- 122=Switch_BlazeDownWaitUpStay
- 123=Button_BlazeDownWaitUpStay
- 124=Manual_Door_Slide_Open&Close
- 125=Trigger_TELEPORT_MonsterONLY
- 126=Retrigger_TELEPORT_MonsterONLY
- 127=Switch_BuildStairsTurbo16
- 128=Retrigger_RaiseToNearestFloor
- 129=Retrigger_Raise_Floor_Turbo
- 130=Trigger_Raise_Floor_Turbo
- 131=Switch_Raise_Floor_Turbo
- 132=Button_Raise_Floor_Turbo
- 133=Switch_BlzOpenDoor_Blue
- 134=Button_BlzOpenDoor_Red
- 135=Switch_BlzOpenDoor_Red
- 136=Button_BlzOpenDoor_Yellow
- 137=Switch_BlzOpenDoor_Yellow
- 138=Button_Light_TurnOn
- 139=Button_Light_TurnOff
- 140=Switch_RaiseFloor512
- 141=Trigger_SilentCeilCrush&Raise
-